//--------------------------------------------------------------------------------------------------------------//
//==============================================================================================================//
//
//		Gear Launches
//
//==============================================================================================================//
//> //----------------------------------------------------------------------------------------------------------//


//--------------------------------------------------------------------------------------------------------------//
//		Settings Restrictions
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch1", set);
	Switch("Switch44", set);
	Deaths("Current Player", "Unused Terran Bldg type 1", At least, 2);
	Deaths("Current Player", "Unused Terran Bldg type 1", At most, 3);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Disruption Field", Set to, 0);
	Set Deaths("Current Player", "Ruins", Set To, 40);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Redeemer Missile Launch
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 2);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Current Player", "Zerg Scourge", "HANGAR- Main (P1)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 100);
	Set Deaths("Current Player", "Protoss Marker", Set To, 999);
	Play WAV("sound\\Bullet\\pTrFir00.wav", 1);
	// Create Unit with Properties("Player 8", "Tom Kazansky (Wraith)", 2, "+GEAR (P1)", 1);
	// Remove Unit At Location("Player 8", "Tom Kazansky (Wraith)", 1, "Anywhere");
	// Move Location("Player 8", "Tom Kazansky (Wraith)", "Anywhere", "+EVENT 01");
	// Kill Unit At Location("Player 8", "Tom Kazansky (Wraith)", All, "Anywhere");
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P1)");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P1)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
//	Wait(0);
	Create Unit with Properties("Current Player", "Flag", 1, "| CACHE", 1);
	Move Unit("Current Player", "Flag", All, "+EVENT 01", "| CACHE");
	Kill Unit At Location("Current Player", "Flag", All, "Anywhere");
//
	Move Unit("Current Player", "Zerg Scourge", 1, "HANGAR- Main (P1)", "| CACHE");
	Set Invincibility("Current Player", "Zerg Scourge", "| CACHE", disabled);
	Move Unit("Current Player", "Zerg Scourge", 1, "| CACHE", "+EVENT 01");
	Kill Unit At Location("Current Player", "Zerg Scourge", 1, "| CACHE");
	Set Deaths("Current Player", "Independent Starport", Set To, 3);
	Center View("+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 2);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Current Player", "Zerg Scourge", "HANGAR- Main (P2)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 100);
	Set Deaths("Current Player", "Protoss Marker", Set To, 999);
	Play WAV("sound\\Bullet\\pTrFir00.wav", 1);
	// Create Unit with Properties("Player 8", "Tom Kazansky (Wraith)", 2, "+GEAR (P2)", 1);
	// Remove Unit At Location("Player 8", "Tom Kazansky (Wraith)", 1, "Anywhere");
	// Move Location("Player 8", "Tom Kazansky (Wraith)", "Anywhere", "+EVENT 01");
	// Kill Unit At Location("Player 8", "Tom Kazansky (Wraith)", All, "Anywhere");
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P2)");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P2)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
//	Wait(0);
	Create Unit with Properties("Current Player", "Flag", 1, "| CACHE", 1);
	Move Unit("Current Player", "Flag", All, "+EVENT 01", "| CACHE");
	Kill Unit At Location("Current Player", "Flag", All, "Anywhere");
//
	Move Unit("Current Player", "Zerg Scourge", 1, "HANGAR- Main (P2)", "| CACHE");
	Set Invincibility("Current Player", "Zerg Scourge", "| CACHE", disabled);
	Move Unit("Current Player", "Zerg Scourge", 1, "| CACHE", "+EVENT 01");
	Kill Unit At Location("Current Player", "Zerg Scourge", 1, "| CACHE");
	Set Deaths("Current Player", "Independent Starport", Set To, 3);
	Center View("+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 2);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Current Player", "Zerg Scourge", "HANGAR- Main (P3)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 100);
	Set Deaths("Current Player", "Protoss Marker", Set To, 999);
	Play WAV("sound\\Bullet\\pTrFir00.wav", 1);
	// Create Unit with Properties("Player 8", "Tom Kazansky (Wraith)", 2, "+GEAR (P3)", 1);
	// Remove Unit At Location("Player 8", "Tom Kazansky (Wraith)", 1, "Anywhere");
	// Move Location("Player 8", "Tom Kazansky (Wraith)", "Anywhere", "+EVENT 01");
	// Kill Unit At Location("Player 8", "Tom Kazansky (Wraith)", All, "Anywhere");
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P3)");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P3)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
//	Wait(0);
	Create Unit with Properties("Current Player", "Flag", 1, "| CACHE", 1);
	Move Unit("Current Player", "Flag", All, "+EVENT 01", "| CACHE");
	Kill Unit At Location("Current Player", "Flag", All, "Anywhere");
//
	Move Unit("Current Player", "Zerg Scourge", 1, "HANGAR- Main (P3)", "| CACHE");
	Set Invincibility("Current Player", "Zerg Scourge", "| CACHE", disabled);
	Move Unit("Current Player", "Zerg Scourge", 1, "| CACHE", "+EVENT 01");
	Kill Unit At Location("Current Player", "Zerg Scourge", 1, "| CACHE");
	Set Deaths("Current Player", "Independent Starport", Set To, 3);
	Center View("+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 2);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Current Player", "Zerg Scourge", "HANGAR- Main (P4)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 100);
	Set Deaths("Current Player", "Protoss Marker", Set To, 999);
	Play WAV("sound\\Bullet\\pTrFir00.wav", 1);
	// Create Unit with Properties("Player 7", "Tom Kazansky (Wraith)", 2, "+GEAR (P4)", 1);
	// Remove Unit At Location("Player 7", "Tom Kazansky (Wraith)", 1, "Anywhere");
	// Move Location("Player 7", "Tom Kazansky (Wraith)", "Anywhere", "+EVENT 01");
	// Kill Unit At Location("Player 7", "Tom Kazansky (Wraith)", All, "Anywhere");
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P4)");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P4)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
//	Wait(0);
	Create Unit with Properties("Current Player", "Flag", 1, "| CACHE", 1);
	Move Unit("Current Player", "Flag", All, "+EVENT 01", "| CACHE");
	Kill Unit At Location("Current Player", "Flag", All, "Anywhere");
//
	Move Unit("Current Player", "Zerg Scourge", 1, "HANGAR- Main (P4)", "| CACHE");
	Set Invincibility("Current Player", "Zerg Scourge", "| CACHE", disabled);
	Move Unit("Current Player", "Zerg Scourge", 1, "| CACHE", "+EVENT 01");
	Kill Unit At Location("Current Player", "Zerg Scourge", 1, "| CACHE");
	Set Deaths("Current Player", "Independent Starport", Set To, 3);
	Center View("+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 2);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Current Player", "Zerg Scourge", "HANGAR- Main (P5)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 100);
	Set Deaths("Current Player", "Protoss Marker", Set To, 999);
	Play WAV("sound\\Bullet\\pTrFir00.wav", 1);
	// Create Unit with Properties("Player 7", "Tom Kazansky (Wraith)", 2, "+GEAR (P5)", 1);
	// Remove Unit At Location("Player 7", "Tom Kazansky (Wraith)", 1, "Anywhere");
	// Move Location("Player 7", "Tom Kazansky (Wraith)", "Anywhere", "+EVENT 01");
	// Kill Unit At Location("Player 7", "Tom Kazansky (Wraith)", All, "Anywhere");
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P5)");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P5)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
//	Wait(0);
	Create Unit with Properties("Current Player", "Flag", 1, "| CACHE", 1);
	Move Unit("Current Player", "Flag", All, "+EVENT 01", "| CACHE");
	Kill Unit At Location("Current Player", "Flag", All, "Anywhere");
//
	Move Unit("Current Player", "Zerg Scourge", 1, "HANGAR- Main (P5)", "| CACHE");
	Set Invincibility("Current Player", "Zerg Scourge", "| CACHE", disabled);
	Move Unit("Current Player", "Zerg Scourge", 1, "| CACHE", "+EVENT 01");
	Kill Unit At Location("Current Player", "Zerg Scourge", 1, "| CACHE");
	Set Deaths("Current Player", "Independent Starport", Set To, 3);
	Center View("+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 2);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Current Player", "Zerg Scourge", "HANGAR- Main (P6)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 100);
	Set Deaths("Current Player", "Protoss Marker", Set To, 999);
	Play WAV("sound\\Bullet\\pTrFir00.wav", 1);
	// Create Unit with Properties("Player 7", "Tom Kazansky (Wraith)", 2, "+GEAR (P6)", 1);
	// Remove Unit At Location("Player 7", "Tom Kazansky (Wraith)", 1, "Anywhere");
	// Move Location("Player 7", "Tom Kazansky (Wraith)", "Anywhere", "+EVENT 01");
	// Kill Unit At Location("Player 7", "Tom Kazansky (Wraith)", All, "Anywhere");
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P6)");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P6)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
//	Wait(0);
	Create Unit with Properties("Current Player", "Flag", 1, "| CACHE", 1);
	Move Unit("Current Player", "Flag", All, "+EVENT 01", "| CACHE");
	Kill Unit At Location("Current Player", "Flag", All, "Anywhere");
//
	Move Unit("Current Player", "Zerg Scourge", 1, "HANGAR- Main (P6)", "| CACHE");
	Set Invincibility("Current Player", "Zerg Scourge", "| CACHE", disabled);
	Move Unit("Current Player", "Zerg Scourge", 1, "| CACHE", "+EVENT 01");
	Kill Unit At Location("Current Player", "Zerg Scourge", 1, "| CACHE");
	Set Deaths("Current Player", "Independent Starport", Set To, 3);
	Center View("+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Redeemer Missile Flight
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		Hold follow location on in-flight missile
//=================================================================//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "MAIN 01", At least, 1);

Actions:
	Move Location("Current Player", "Zerg Scourge", "MAIN 01", "+MISSILE (P1)");
//	Center View("+MISSILE (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "MAIN 02", At least, 1);

Actions:
	Move Location("Current Player", "Zerg Scourge", "MAIN 02", "+MISSILE (P1)");
//	Center View("+MISSILE (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "MAIN 03", At least, 1);

Actions:
	Move Location("Current Player", "Zerg Scourge", "MAIN 03", "+MISSILE (P1)");
//	Center View("+MISSILE (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "MAIN 04", At least, 1);

Actions:
	Move Location("Current Player", "Zerg Scourge", "MAIN 04", "+MISSILE (P1)");
//	Center View("+MISSILE (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "MAIN 01", At least, 1);

Actions:
	Move Location("Current Player", "Zerg Scourge", "MAIN 01", "+MISSILE (P2)");
//	Center View("+MISSILE (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "MAIN 02", At least, 1);

Actions:
	Move Location("Current Player", "Zerg Scourge", "MAIN 02", "+MISSILE (P2)");
//	Center View("+MISSILE (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "MAIN 03", At least, 1);

Actions:
	Move Location("Current Player", "Zerg Scourge", "MAIN 03", "+MISSILE (P2)");
//	Center View("+MISSILE (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "MAIN 04", At least, 1);

Actions:
	Move Location("Current Player", "Zerg Scourge", "MAIN 04", "+MISSILE (P2)");
//	Center View("+MISSILE (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "MAIN 01", At least, 1);

Actions:
	Move Location("Current Player", "Zerg Scourge", "MAIN 01", "+MISSILE (P3)");
//	Center View("+MISSILE (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "MAIN 02", At least, 1);

Actions:
	Move Location("Current Player", "Zerg Scourge", "MAIN 02", "+MISSILE (P3)");
//	Center View("+MISSILE (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "MAIN 03", At least, 1);

Actions:
	Move Location("Current Player", "Zerg Scourge", "MAIN 03", "+MISSILE (P3)");
//	Center View("+MISSILE (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "MAIN 04", At least, 1);

Actions:
	Move Location("Current Player", "Zerg Scourge", "MAIN 04", "+MISSILE (P3)");
//	Center View("+MISSILE (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "MAIN 01", At least, 1);

Actions:
	Move Location("Current Player", "Zerg Scourge", "MAIN 01", "+MISSILE (P4)");
//	Center View("+MISSILE (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "MAIN 02", At least, 1);

Actions:
	Move Location("Current Player", "Zerg Scourge", "MAIN 02", "+MISSILE (P4)");
//	Center View("+MISSILE (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "MAIN 03", At least, 1);

Actions:
	Move Location("Current Player", "Zerg Scourge", "MAIN 03", "+MISSILE (P4)");
//	Center View("+MISSILE (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "MAIN 04", At least, 1);

Actions:
	Move Location("Current Player", "Zerg Scourge", "MAIN 04", "+MISSILE (P4)");
//	Center View("+MISSILE (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "MAIN 01", At least, 1);

Actions:
	Move Location("Current Player", "Zerg Scourge", "MAIN 01", "+MISSILE (P5)");
//	Center View("+MISSILE (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "MAIN 02", At least, 1);

Actions:
	Move Location("Current Player", "Zerg Scourge", "MAIN 02", "+MISSILE (P5)");
//	Center View("+MISSILE (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "MAIN 03", At least, 1);

Actions:
	Move Location("Current Player", "Zerg Scourge", "MAIN 03", "+MISSILE (P5)");
//	Center View("+MISSILE (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "MAIN 04", At least, 1);

Actions:
	Move Location("Current Player", "Zerg Scourge", "MAIN 04", "+MISSILE (P5)");
//	Center View("+MISSILE (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "MAIN 01", At least, 1);

Actions:
	Move Location("Current Player", "Zerg Scourge", "MAIN 01", "+MISSILE (P6)");
//	Center View("+MISSILE (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "MAIN 02", At least, 1);

Actions:
	Move Location("Current Player", "Zerg Scourge", "MAIN 02", "+MISSILE (P6)");
//	Center View("+MISSILE (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "MAIN 03", At least, 1);

Actions:
	Move Location("Current Player", "Zerg Scourge", "MAIN 03", "+MISSILE (P6)");
//	Center View("+MISSILE (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "MAIN 04", At least, 1);

Actions:
	Move Location("Current Player", "Zerg Scourge", "MAIN 04", "+MISSILE (P6)");
//	Center View("+MISSILE (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Deaths("Current Player", "Unused Terran Bldg type 2", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 2", Set To, 2);
	Set Deaths("Current Player", "Zerg Marker", Set To, 8);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		/* Create trail behind missile */
//=================================================================//

// Trigger("Player 1"){
// Conditions:
	// Deaths("Current Player", "Independent Starport", Exactly, 3);
	// Bring("Current Player", "Zerg Scourge", "+MISSILE (P1)", At least, 1);

// Actions:
	// Create Unit("Current Player", "Data Disc", 1, "| CACHE");
	// Move Unit("Current Player", "Data Disc", All, "| CACHE", "+MISSILE (P1)");
	// Kill Unit At Location("Current Player", "Data Disc", All, "Anywhere");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 2"){
// Conditions:
	// Deaths("Current Player", "Independent Starport", Exactly, 3);
	// Bring("Current Player", "Zerg Scourge", "+MISSILE (P2)", At least, 1);

// Actions:
	// Create Unit("Current Player", "Data Disc", 1, "| CACHE");
	// Move Unit("Current Player", "Data Disc", All, "| CACHE", "+MISSILE (P2)");
	// Kill Unit At Location("Current Player", "Data Disc", All, "Anywhere");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 3"){
// Conditions:
	// Deaths("Current Player", "Independent Starport", Exactly, 3);
	// Bring("Current Player", "Zerg Scourge", "+MISSILE (P3)", At least, 1);

// Actions:
	// Create Unit("Current Player", "Data Disc", 1, "| CACHE");
	// Move Unit("Current Player", "Data Disc", All, "| CACHE", "+MISSILE (P3)");
	// Kill Unit At Location("Current Player", "Data Disc", All, "Anywhere");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 4"){
// Conditions:
	// Deaths("Current Player", "Independent Starport", Exactly, 3);
	// Bring("Current Player", "Zerg Scourge", "+MISSILE (P4)", At least, 1);

// Actions:
	// Create Unit("Current Player", "Data Disc", 1, "| CACHE");
	// Move Unit("Current Player", "Data Disc", All, "| CACHE", "+MISSILE (P4)");
	// Kill Unit At Location("Current Player", "Data Disc", All, "Anywhere");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 5"){
// Conditions:
	// Deaths("Current Player", "Independent Starport", Exactly, 3);
	// Bring("Current Player", "Zerg Scourge", "+MISSILE (P5)", At least, 1);

// Actions:
	// Create Unit("Current Player", "Data Disc", 1, "| CACHE");
	// Move Unit("Current Player", "Data Disc", All, "| CACHE", "+MISSILE (P5)");
	// Kill Unit At Location("Current Player", "Data Disc", All, "Anywhere");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 6"){
// Conditions:
	// Deaths("Current Player", "Independent Starport", Exactly, 3);
	// Bring("Current Player", "Zerg Scourge", "+MISSILE (P6)", At least, 1);

// Actions:
	// Create Unit("Current Player", "Data Disc", 1, "| CACHE");
	// Move Unit("Current Player", "Data Disc", All, "| CACHE", "+MISSILE (P6)");
	// Kill Unit At Location("Current Player", "Data Disc", All, "Anywhere");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Auto-seek enemy Gears
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 100);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P1)", At least, 1);
	Bring("-= Omega Faction =-", "Terran Command Center", "+GEAR MAX (P1)", At least, 1);

Actions:
	Move Location("-= Omega Faction =-", "Terran Command Center", "+GEAR MAX (P1)", "+EVENT 01");
	Order("Current Player", "Zerg Scourge", "+MISSILE (P1)", "+EVENT 01", patrol);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 100);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P2)", At least, 1);
	Bring("-= Omega Faction =-", "Terran Command Center", "+GEAR MAX (P2)", At least, 1);

Actions:
	Move Location("-= Omega Faction =-", "Terran Command Center", "+GEAR MAX (P2)", "+EVENT 01");
	Order("Current Player", "Zerg Scourge", "+MISSILE (P2)", "+EVENT 01", patrol);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 100);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P3)", At least, 1);
	Bring("-= Omega Faction =-", "Terran Command Center", "+GEAR MAX (P3)", At least, 1);

Actions:
	Move Location("-= Omega Faction =-", "Terran Command Center", "+GEAR MAX (P3)", "+EVENT 01");
	Order("Current Player", "Zerg Scourge", "+MISSILE (P3)", "+EVENT 01", patrol);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 100);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P4)", At least, 1);
	Bring("-+ Alpha Faction +-", "Terran Command Center", "+GEAR MAX (P4)", At least, 1);

Actions:
	Move Location("-+ Alpha Faction +-", "Terran Command Center", "+GEAR MAX (P4)", "+EVENT 01");
	Order("Current Player", "Zerg Scourge", "+MISSILE (P4)", "+EVENT 01", patrol);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 100);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P5)", At least, 1);
	Bring("-+ Alpha Faction +-", "Terran Command Center", "+GEAR MAX (P5)", At least, 1);

Actions:
	Move Location("-+ Alpha Faction +-", "Terran Command Center", "+GEAR MAX (P5)", "+EVENT 01");
	Order("Current Player", "Zerg Scourge", "+MISSILE (P5)", "+EVENT 01", patrol);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 100);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P6)", At least, 1);
	Bring("-+ Alpha Faction +-", "Terran Command Center", "+GEAR MAX (P6)", At least, 1);

Actions:
	Move Location("-+ Alpha Faction +-", "Terran Command Center", "+GEAR MAX (P6)", "+EVENT 01");
	Order("Current Player", "Zerg Scourge", "+MISSILE (P6)", "+EVENT 01", patrol);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Missile Hit
//> //----------------------------------------------------------------------------------------------------------//


//< //----------------------------------------------------------------------------------------------------------//
//		    Missile to Missile Collision
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P1)", At least, 1);
	Bring("-= Omega Faction =-", "Zerg Scourge", "+MISSILE (P1)", At least, 1);

Actions:
	Wait(0);
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P1)");
	Remove Unit At Location("-= Omega Faction =-", "Zerg Scourge", All, "+MISSILE (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P2)", At least, 1);
	Bring("-= Omega Faction =-", "Zerg Scourge", "+MISSILE (P2)", At least, 1);

Actions:
	Wait(0);
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P2)");
	Remove Unit At Location("-= Omega Faction =-", "Zerg Scourge", All, "+MISSILE (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P3)", At least, 1);
	Bring("-= Omega Faction =-", "Zerg Scourge", "+MISSILE (P3)", At least, 1);

Actions:
	Wait(0);
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P3)");
	Remove Unit At Location("-= Omega Faction =-", "Zerg Scourge", All, "+MISSILE (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P4)", At least, 1);
	Bring("-+ Alpha Faction +-", "Zerg Scourge", "+MISSILE (P4)", At least, 1);

Actions:
	Wait(0);
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P4)");
	Remove Unit At Location("-+ Alpha Faction +-", "Zerg Scourge", All, "+MISSILE (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P5)", At least, 1);
	Bring("-+ Alpha Faction +-", "Zerg Scourge", "+MISSILE (P5)", At least, 1);

Actions:
	Wait(0);
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P5)");
	Remove Unit At Location("-+ Alpha Faction +-", "Zerg Scourge", All, "+MISSILE (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P6)", At least, 1);
	Bring("-+ Alpha Faction +-", "Zerg Scourge", "+MISSILE (P6)", At least, 1);

Actions:
	Wait(0);
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P6)");
	Remove Unit At Location("-+ Alpha Faction +-", "Zerg Scourge", All, "+MISSILE (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		    Sky Barricade Collision
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P1)", At least, 1);
	Bring("Player 11", "Terran Factory", "+MISSILE (P1)", At least, 1);

Actions:
	Set Deaths("Current Player", "Mature Crysalis", Add, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P2)", At least, 1);
	Bring("Player 11", "Terran Factory", "+MISSILE (P2)", At least, 1);

Actions:
	Set Deaths("Current Player", "Mature Crysalis", Add, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P3)", At least, 1);
	Bring("Player 11", "Terran Factory", "+MISSILE (P3)", At least, 1);

Actions:
	Set Deaths("Current Player", "Mature Crysalis", Add, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P4)", At least, 1);
	Bring("Player 11", "Terran Factory", "+MISSILE (P4)", At least, 1);

Actions:
	Set Deaths("Current Player", "Mature Crysalis", Add, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P5)", At least, 1);
	Bring("Player 11", "Terran Factory", "+MISSILE (P5)", At least, 1);

Actions:
	Set Deaths("Current Player", "Mature Crysalis", Add, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P6)", At least, 1);
	Bring("Player 11", "Terran Factory", "+MISSILE (P6)", At least, 1);

Actions:
	Set Deaths("Current Player", "Mature Crysalis", Add, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P1)", At least, 1);
	Bring("Player 8", "Terran Factory", "+MISSILE (P1)", At least, 1);

Actions:
	Set Deaths("Current Player", "Mature Crysalis", Add, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P2)", At least, 1);
	Bring("Player 8", "Terran Factory", "+MISSILE (P2)", At least, 1);

Actions:
	Set Deaths("Current Player", "Mature Crysalis", Add, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P3)", At least, 1);
	Bring("Player 8", "Terran Factory", "+MISSILE (P3)", At least, 1);

Actions:
	Set Deaths("Current Player", "Mature Crysalis", Add, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P4)", At least, 1);
	Bring("Player 7", "Terran Factory", "+MISSILE (P4)", At least, 1);

Actions:
	Set Deaths("Current Player", "Mature Crysalis", Add, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P5)", At least, 1);
	Bring("Player 7", "Terran Factory", "+MISSILE (P5)", At least, 1);

Actions:
	Set Deaths("Current Player", "Mature Crysalis", Add, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P6)", At least, 1);
	Bring("Player 7", "Terran Factory", "+MISSILE (P6)", At least, 1);

Actions:
	Set Deaths("Current Player", "Mature Crysalis", Add, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Mature Crysalis", At least, 4);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P1)", At least, 1);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P1)");
	// Modify Unit Hit Points("Player 8", "Terran Factory", 26, 1, "+MISSILE (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Mature Crysalis", At least, 4);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P2)", At least, 1);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P2)");
	// Modify Unit Hit Points("Player 8", "Terran Factory", 26, 1, "+MISSILE (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Mature Crysalis", At least, 4);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P3)", At least, 1);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P3)");
	// Modify Unit Hit Points("Player 8", "Terran Factory", 26, 1, "+MISSILE (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Mature Crysalis", At least, 4);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P4)", At least, 1);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P4)");
	// Modify Unit Hit Points("Player 7", "Terran Factory", 26, 1, "+MISSILE (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Mature Crysalis", At least, 4);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P5)", At least, 1);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P5)");
	// Modify Unit Hit Points("Player 7", "Terran Factory", 26, 1, "+MISSILE (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Mature Crysalis", At least, 4);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P6)", At least, 1);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P6)");
	// Modify Unit Hit Points("Player 7", "Terran Factory", 26, 1, "+MISSILE (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		    Shield Hit
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 0);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P1)", At least, 1);
	Bring("-= Omega Faction =-", "Protoss Observer", "+MISSILE (P1)", At least, 1);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P1)");
	Kill Unit At Location("-= Omega Faction =-", "Protoss Observer", 1, "+MISSILE (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 1);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P1)", At least, 1);
	Bring("-= Omega Faction =-", "Protoss Observer", "+MISSILE (P1)", At least, 1);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P1)");
	Kill Unit At Location("-= Omega Faction =-", "Protoss Observer", 2, "+MISSILE (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 2);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P1)", At least, 1);
	Bring("-= Omega Faction =-", "Protoss Observer", "+MISSILE (P1)", At least, 2);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P1)");
	Kill Unit At Location("-= Omega Faction =-", "Protoss Observer", 3, "+MISSILE (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P1)", At least, 1);
	Bring("-= Omega Faction =-", "Protoss Observer", "+MISSILE (P1)", At least, 3);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P1)");
	Kill Unit At Location("-= Omega Faction =-", "Protoss Observer", 4, "+MISSILE (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 4);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P1)", At least, 1);
	Bring("-= Omega Faction =-", "Protoss Observer", "+MISSILE (P1)", At least, 4);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P1)");
	Kill Unit At Location("-= Omega Faction =-", "Protoss Observer", 5, "+MISSILE (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 5);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P1)", At least, 1);
	Bring("-= Omega Faction =-", "Protoss Observer", "+MISSILE (P1)", At least, 5);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P1)");
	Kill Unit At Location("-= Omega Faction =-", "Protoss Observer", 6, "+MISSILE (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 6);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P1)", At least, 1);
	Bring("-= Omega Faction =-", "Protoss Observer", "+MISSILE (P1)", At least, 6);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P1)");
	Kill Unit At Location("-= Omega Faction =-", "Protoss Observer", 7, "+MISSILE (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 7);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P1)", At least, 1);
	Bring("-= Omega Faction =-", "Protoss Observer", "+MISSILE (P1)", At least, 7);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P1)");
	Kill Unit At Location("-= Omega Faction =-", "Protoss Observer", 8, "+MISSILE (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Goliath Turret", At least, 8);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P1)", At least, 1);
	Bring("-= Omega Faction =-", "Protoss Observer", "+MISSILE (P1)", At least, 8);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P1)");
	Kill Unit At Location("-= Omega Faction =-", "Protoss Observer", 9, "+MISSILE (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//



Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 0);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P2)", At least, 1);
	Bring("-= Omega Faction =-", "Protoss Observer", "+MISSILE (P2)", At least, 1);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P2)");
	Kill Unit At Location("-= Omega Faction =-", "Protoss Observer", 1, "+MISSILE (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 1);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P2)", At least, 1);
	Bring("-= Omega Faction =-", "Protoss Observer", "+MISSILE (P2)", At least, 1);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P2)");
	Kill Unit At Location("-= Omega Faction =-", "Protoss Observer", 2, "+MISSILE (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 2);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P2)", At least, 1);
	Bring("-= Omega Faction =-", "Protoss Observer", "+MISSILE (P2)", At least, 2);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P2)");
	Kill Unit At Location("-= Omega Faction =-", "Protoss Observer", 3, "+MISSILE (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P2)", At least, 1);
	Bring("-= Omega Faction =-", "Protoss Observer", "+MISSILE (P2)", At least, 3);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P2)");
	Kill Unit At Location("-= Omega Faction =-", "Protoss Observer", 4, "+MISSILE (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 4);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P2)", At least, 1);
	Bring("-= Omega Faction =-", "Protoss Observer", "+MISSILE (P2)", At least, 4);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P2)");
	Kill Unit At Location("-= Omega Faction =-", "Protoss Observer", 5, "+MISSILE (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 5);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P2)", At least, 1);
	Bring("-= Omega Faction =-", "Protoss Observer", "+MISSILE (P2)", At least, 5);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P2)");
	Kill Unit At Location("-= Omega Faction =-", "Protoss Observer", 6, "+MISSILE (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 6);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P2)", At least, 1);
	Bring("-= Omega Faction =-", "Protoss Observer", "+MISSILE (P2)", At least, 6);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P2)");
	Kill Unit At Location("-= Omega Faction =-", "Protoss Observer", 7, "+MISSILE (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 7);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P2)", At least, 1);
	Bring("-= Omega Faction =-", "Protoss Observer", "+MISSILE (P2)", At least, 7);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P2)");
	Kill Unit At Location("-= Omega Faction =-", "Protoss Observer", 8, "+MISSILE (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Goliath Turret", At least, 8);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P2)", At least, 1);
	Bring("-= Omega Faction =-", "Protoss Observer", "+MISSILE (P2)", At least, 8);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P2)");
	Kill Unit At Location("-= Omega Faction =-", "Protoss Observer", 9, "+MISSILE (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//



Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 0);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P3)", At least, 1);
	Bring("-= Omega Faction =-", "Protoss Observer", "+MISSILE (P3)", At least, 1);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P3)");
	Kill Unit At Location("-= Omega Faction =-", "Protoss Observer", 1, "+MISSILE (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 1);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P3)", At least, 1);
	Bring("-= Omega Faction =-", "Protoss Observer", "+MISSILE (P3)", At least, 1);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P3)");
	Kill Unit At Location("-= Omega Faction =-", "Protoss Observer", 2, "+MISSILE (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 2);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P3)", At least, 1);
	Bring("-= Omega Faction =-", "Protoss Observer", "+MISSILE (P3)", At least, 2);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P3)");
	Kill Unit At Location("-= Omega Faction =-", "Protoss Observer", 3, "+MISSILE (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P3)", At least, 1);
	Bring("-= Omega Faction =-", "Protoss Observer", "+MISSILE (P3)", At least, 3);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P3)");
	Kill Unit At Location("-= Omega Faction =-", "Protoss Observer", 4, "+MISSILE (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 4);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P3)", At least, 1);
	Bring("-= Omega Faction =-", "Protoss Observer", "+MISSILE (P3)", At least, 4);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P3)");
	Kill Unit At Location("-= Omega Faction =-", "Protoss Observer", 5, "+MISSILE (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 5);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P3)", At least, 1);
	Bring("-= Omega Faction =-", "Protoss Observer", "+MISSILE (P3)", At least, 5);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P3)");
	Kill Unit At Location("-= Omega Faction =-", "Protoss Observer", 6, "+MISSILE (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 6);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P3)", At least, 1);
	Bring("-= Omega Faction =-", "Protoss Observer", "+MISSILE (P3)", At least, 6);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P3)");
	Kill Unit At Location("-= Omega Faction =-", "Protoss Observer", 7, "+MISSILE (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 7);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P3)", At least, 1);
	Bring("-= Omega Faction =-", "Protoss Observer", "+MISSILE (P3)", At least, 7);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P3)");
	Kill Unit At Location("-= Omega Faction =-", "Protoss Observer", 8, "+MISSILE (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Goliath Turret", At least, 8);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P3)", At least, 1);
	Bring("-= Omega Faction =-", "Protoss Observer", "+MISSILE (P3)", At least, 8);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P3)");
	Kill Unit At Location("-= Omega Faction =-", "Protoss Observer", 9, "+MISSILE (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//



Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 0);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P4)", At least, 1);
	Bring("-+ Alpha Faction +-", "Protoss Observer", "+MISSILE (P4)", At least, 1);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P4)");
	Kill Unit At Location("-+ Alpha Faction +-", "Protoss Observer", 1, "+MISSILE (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 1);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P4)", At least, 1);
	Bring("-+ Alpha Faction +-", "Protoss Observer", "+MISSILE (P4)", At least, 1);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P4)");
	Kill Unit At Location("-+ Alpha Faction +-", "Protoss Observer", 2, "+MISSILE (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 2);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P4)", At least, 1);
	Bring("-+ Alpha Faction +-", "Protoss Observer", "+MISSILE (P4)", At least, 2);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P4)");
	Kill Unit At Location("-+ Alpha Faction +-", "Protoss Observer", 3, "+MISSILE (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P4)", At least, 1);
	Bring("-+ Alpha Faction +-", "Protoss Observer", "+MISSILE (P4)", At least, 3);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P4)");
	Kill Unit At Location("-+ Alpha Faction +-", "Protoss Observer", 4, "+MISSILE (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 4);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P4)", At least, 1);
	Bring("-+ Alpha Faction +-", "Protoss Observer", "+MISSILE (P4)", At least, 4);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P4)");
	Kill Unit At Location("-+ Alpha Faction +-", "Protoss Observer", 5, "+MISSILE (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 5);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P4)", At least, 1);
	Bring("-+ Alpha Faction +-", "Protoss Observer", "+MISSILE (P4)", At least, 5);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P4)");
	Kill Unit At Location("-+ Alpha Faction +-", "Protoss Observer", 6, "+MISSILE (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 6);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P4)", At least, 1);
	Bring("-+ Alpha Faction +-", "Protoss Observer", "+MISSILE (P4)", At least, 6);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P4)");
	Kill Unit At Location("-+ Alpha Faction +-", "Protoss Observer", 7, "+MISSILE (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 7);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P4)", At least, 1);
	Bring("-+ Alpha Faction +-", "Protoss Observer", "+MISSILE (P4)", At least, 7);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P4)");
	Kill Unit At Location("-+ Alpha Faction +-", "Protoss Observer", 8, "+MISSILE (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Goliath Turret", At least, 8);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P4)", At least, 1);
	Bring("-+ Alpha Faction +-", "Protoss Observer", "+MISSILE (P4)", At least, 8);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P4)");
	Kill Unit At Location("-+ Alpha Faction +-", "Protoss Observer", 9, "+MISSILE (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//



Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 0);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P5)", At least, 1);
	Bring("-+ Alpha Faction +-", "Protoss Observer", "+MISSILE (P5)", At least, 1);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P5)");
	Kill Unit At Location("-+ Alpha Faction +-", "Protoss Observer", 1, "+MISSILE (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 1);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P5)", At least, 1);
	Bring("-+ Alpha Faction +-", "Protoss Observer", "+MISSILE (P5)", At least, 1);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P5)");
	Kill Unit At Location("-+ Alpha Faction +-", "Protoss Observer", 2, "+MISSILE (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 2);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P5)", At least, 1);
	Bring("-+ Alpha Faction +-", "Protoss Observer", "+MISSILE (P5)", At least, 2);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P5)");
	Kill Unit At Location("-+ Alpha Faction +-", "Protoss Observer", 3, "+MISSILE (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P5)", At least, 1);
	Bring("-+ Alpha Faction +-", "Protoss Observer", "+MISSILE (P5)", At least, 3);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P5)");
	Kill Unit At Location("-+ Alpha Faction +-", "Protoss Observer", 4, "+MISSILE (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 4);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P5)", At least, 1);
	Bring("-+ Alpha Faction +-", "Protoss Observer", "+MISSILE (P5)", At least, 4);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P5)");
	Kill Unit At Location("-+ Alpha Faction +-", "Protoss Observer", 5, "+MISSILE (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 5);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P5)", At least, 1);
	Bring("-+ Alpha Faction +-", "Protoss Observer", "+MISSILE (P5)", At least, 5);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P5)");
	Kill Unit At Location("-+ Alpha Faction +-", "Protoss Observer", 6, "+MISSILE (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 6);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P5)", At least, 1);
	Bring("-+ Alpha Faction +-", "Protoss Observer", "+MISSILE (P5)", At least, 6);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P5)");
	Kill Unit At Location("-+ Alpha Faction +-", "Protoss Observer", 7, "+MISSILE (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 7);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P5)", At least, 1);
	Bring("-+ Alpha Faction +-", "Protoss Observer", "+MISSILE (P5)", At least, 7);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P5)");
	Kill Unit At Location("-+ Alpha Faction +-", "Protoss Observer", 8, "+MISSILE (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Goliath Turret", At least, 8);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P5)", At least, 1);
	Bring("-+ Alpha Faction +-", "Protoss Observer", "+MISSILE (P5)", At least, 8);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P5)");
	Kill Unit At Location("-+ Alpha Faction +-", "Protoss Observer", 9, "+MISSILE (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//



Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 0);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P6)", At least, 1);
	Bring("-+ Alpha Faction +-", "Protoss Observer", "+MISSILE (P6)", At least, 1);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P6)");
	Kill Unit At Location("-+ Alpha Faction +-", "Protoss Observer", 1, "+MISSILE (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 1);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P6)", At least, 1);
	Bring("-+ Alpha Faction +-", "Protoss Observer", "+MISSILE (P6)", At least, 1);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P6)");
	Kill Unit At Location("-+ Alpha Faction +-", "Protoss Observer", 2, "+MISSILE (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 2);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P6)", At least, 1);
	Bring("-+ Alpha Faction +-", "Protoss Observer", "+MISSILE (P6)", At least, 2);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P6)");
	Kill Unit At Location("-+ Alpha Faction +-", "Protoss Observer", 3, "+MISSILE (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P6)", At least, 1);
	Bring("-+ Alpha Faction +-", "Protoss Observer", "+MISSILE (P6)", At least, 3);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P6)");
	Kill Unit At Location("-+ Alpha Faction +-", "Protoss Observer", 4, "+MISSILE (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 4);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P6)", At least, 1);
	Bring("-+ Alpha Faction +-", "Protoss Observer", "+MISSILE (P6)", At least, 4);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P6)");
	Kill Unit At Location("-+ Alpha Faction +-", "Protoss Observer", 5, "+MISSILE (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 5);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P6)", At least, 1);
	Bring("-+ Alpha Faction +-", "Protoss Observer", "+MISSILE (P6)", At least, 5);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P6)");
	Kill Unit At Location("-+ Alpha Faction +-", "Protoss Observer", 6, "+MISSILE (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 6);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P6)", At least, 1);
	Bring("-+ Alpha Faction +-", "Protoss Observer", "+MISSILE (P6)", At least, 6);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P6)");
	Kill Unit At Location("-+ Alpha Faction +-", "Protoss Observer", 7, "+MISSILE (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Goliath Turret", Exactly, 7);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P6)", At least, 1);
	Bring("-+ Alpha Faction +-", "Protoss Observer", "+MISSILE (P6)", At least, 7);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P6)");
	Kill Unit At Location("-+ Alpha Faction +-", "Protoss Observer", 8, "+MISSILE (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Goliath Turret", At least, 8);
	Bring("Current Player", "Zerg Scourge", "+MISSILE (P6)", At least, 1);
	Bring("-+ Alpha Faction +-", "Protoss Observer", "+MISSILE (P6)", At least, 8);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "+MISSILE (P6)");
	Kill Unit At Location("-+ Alpha Faction +-", "Protoss Observer", 9, "+MISSILE (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Missile Expire
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	Timer ended
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Deaths("Current Player", "Protoss Marker", Exactly, 0);

Actions:
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "Main 01");
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "Main 02");
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "Main 03");
	Remove Unit At Location("Current Player", "Zerg Scourge", All, "Main 04");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Other hit
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);
	Bring("Current Player", "Zerg Scourge", "Main 01", Exactly, 0);
	Bring("Current Player", "Zerg Scourge", "Main 02", Exactly, 0);
	Bring("Current Player", "Zerg Scourge", "Main 03", Exactly, 0);
	Bring("Current Player", "Zerg Scourge", "Main 04", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Mature Crysalis", Set To, 0);
	Set Deaths("Current Player", "Protoss Marker", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 9);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Enemy Missile Alert
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Zerg Lurker Egg", Exactly, 0);
	Bring("Current Player", "Terran Command Center", "+GEAR MAX (P1)", At least, 1);
	Bring("-= Omega Faction =-", "Zerg Scourge", "+GEAR MAX (P1)", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Lurker Egg", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 58);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Zerg Lurker Egg", Exactly, 0);
	Bring("Current Player", "Terran Command Center", "+GEAR MAX (P2)", At least, 1);
	Bring("-= Omega Faction =-", "Zerg Scourge", "+GEAR MAX (P2)", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Lurker Egg", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 58);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Zerg Lurker Egg", Exactly, 0);
	Bring("Current Player", "Terran Command Center", "+GEAR MAX (P3)", At least, 1);
	Bring("-= Omega Faction =-", "Zerg Scourge", "+GEAR MAX (P3)", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Lurker Egg", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 58);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Zerg Lurker Egg", Exactly, 0);
	Bring("Current Player", "Terran Command Center", "+GEAR MAX (P4)", At least, 1);
	Bring("-+ Alpha Faction +-", "Zerg Scourge", "+GEAR MAX (P4)", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Lurker Egg", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 58);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Zerg Lurker Egg", Exactly, 0);
	Bring("Current Player", "Terran Command Center", "+GEAR MAX (P5)", At least, 1);
	Bring("-+ Alpha Faction +-", "Zerg Scourge", "+GEAR MAX (P5)", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Lurker Egg", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 58);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Zerg Lurker Egg", Exactly, 0);
	Bring("Current Player", "Terran Command Center", "+GEAR MAX (P6)", At least, 1);
	Bring("-+ Alpha Faction +-", "Zerg Scourge", "+GEAR MAX (P6)", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Lurker Egg", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 58);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//-----------------------------------------------------------------//
//	End alert (no Gear)
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", At least, 1);
	Deaths("Current Player", "Zerg Lurker Egg", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Lurker Egg", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//-----------------------------------------------------------------//
//	End alert (no missile)
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Lurker Egg", At least, 1);
	Bring("-= Omega Faction =-", "Zerg Scourge", "+GEAR MAX (P1)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Lurker Egg", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Lurker Egg", At least, 1);
	Bring("-= Omega Faction =-", "Zerg Scourge", "+GEAR MAX (P2)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Lurker Egg", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Lurker Egg", At least, 1);
	Bring("-= Omega Faction =-", "Zerg Scourge", "+GEAR MAX (P3)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Lurker Egg", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Lurker Egg", At least, 1);
	Bring("-+ Alpha Faction +-", "Zerg Scourge", "+GEAR MAX (P4)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Lurker Egg", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Lurker Egg", At least, 1);
	Bring("-+ Alpha Faction +-", "Zerg Scourge", "+GEAR MAX (P5)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Lurker Egg", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Lurker Egg", At least, 1);
	Bring("-+ Alpha Faction +-", "Zerg Scourge", "+GEAR MAX (P6)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Lurker Egg", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Ping enemy missile
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Zerg Lurker Egg", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Zerg Lurker Egg", Set to, 6);
	Move Location("-= Omega Faction =-", "Zerg Scourge", "+GEAR MAX (P1)", "+EVENT 01");
	Minimap Ping("+EVENT 01");
	Play WAV("staredit\\wav\\Merp.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Zerg Lurker Egg", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Zerg Lurker Egg", Set to, 6);
	Move Location("-= Omega Faction =-", "Zerg Scourge", "+GEAR MAX (P2)", "+EVENT 01");
	Minimap Ping("+EVENT 01");
	Play WAV("staredit\\wav\\Merp.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Zerg Lurker Egg", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Zerg Lurker Egg", Set to, 6);
	Move Location("-= Omega Faction =-", "Zerg Scourge", "+GEAR MAX (P3)", "+EVENT 01");
	Minimap Ping("+EVENT 01");
	Play WAV("staredit\\wav\\Merp.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Zerg Lurker Egg", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Zerg Lurker Egg", Set to, 6);
	Move Location("-+ Alpha Faction +-", "Zerg Scourge", "+GEAR MAX (P4)", "+EVENT 01");
	Minimap Ping("+EVENT 01");
	Play WAV("staredit\\wav\\Merp.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Zerg Lurker Egg", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Zerg Lurker Egg", Set to, 6);
	Move Location("-+ Alpha Faction +-", "Zerg Scourge", "+GEAR MAX (P5)", "+EVENT 01");
	Minimap Ping("+EVENT 01");
	Play WAV("staredit\\wav\\Merp.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Zerg Lurker Egg", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Zerg Lurker Egg", Set to, 6);
	Move Location("-+ Alpha Faction +-", "Zerg Scourge", "+GEAR MAX (P6)", "+EVENT 01");
	Minimap Ping("+EVENT 01");
	Play WAV("staredit\\wav\\Merp.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//	Countdown till next ping
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Lurker Egg", At least, 2);

Actions:
	Set Deaths("Current Player", "Zerg Lurker Egg", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//		Seeker Droid Bomb Launch
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 3);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Current Player", "Infested Terran", "HANGAR- Main (P1)", At least, 1);

Actions:
	Create Unit with Properties("Player 8", "Tom Kazansky (Wraith)", 2, "+GEAR (P1)", 1);
	Remove Unit At Location("Player 8", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Move Location("Player 8", "Tom Kazansky (Wraith)", "Anywhere", "+EVENT 01");
	Kill Unit At Location("Player 8", "Tom Kazansky (Wraith)", All, "Anywhere");
	// Create Unit with Properties("Player 8", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	// Give Units to Player("Player 8", "Player 12", "Tom Kazansky (Wraith)", All, "| CACHE");
	// Move Unit("Player 12", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P1)");
	// Remove Unit At Location("Player 12", "Tom Kazansky (Wraith)", 1, "Anywhere");
	// Move Location("Player 12", "Tom Kazansky (Wraith)", "+GEAR MAX (P1)", "+EVENT 01");
	// Kill Unit At Location("Player 12", "Tom Kazansky (Wraith)", All, "Anywhere");
	Play WAV("sound\\Bullet\\Tfrhit.wav", 1);
//	Wait(0);
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 100);
	Set Deaths("Current Player", "Protoss Marker", Set To, 999);
	Set Deaths("Current Player", "Independent Starport", Set To, 4);
	Move Unit("Current Player", "Infested Terran", 1, "HANGAR- Main (P1)", "| CACHE");
	Set Invincibility("Current Player", "Infested Terran", "| CACHE", disabled);
	Move Unit("Current Player", "Infested Terran", 1, "| CACHE", "+EVENT 01");
	Kill Unit At Location("Current Player", "Infested Terran", 1, "| CACHE");
	Center View("+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 3);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Current Player", "Infested Terran", "HANGAR- Main (P2)", At least, 1);

Actions:
	Create Unit with Properties("Player 8", "Tom Kazansky (Wraith)", 2, "+GEAR (P2)", 1);
	Remove Unit At Location("Player 8", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Move Location("Player 8", "Tom Kazansky (Wraith)", "Anywhere", "+EVENT 01");
	Kill Unit At Location("Player 8", "Tom Kazansky (Wraith)", All, "Anywhere");
	// Create Unit with Properties("Player 8", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	// Give Units to Player("Player 8", "Player 12", "Tom Kazansky (Wraith)", All, "| CACHE");
	// Move Unit("Player 12", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P2)");
	// Remove Unit At Location("Player 12", "Tom Kazansky (Wraith)", 1, "Anywhere");
	// Move Location("Player 12", "Tom Kazansky (Wraith)", "+GEAR MAX (P2)", "+EVENT 01");
	// Kill Unit At Location("Player 12", "Tom Kazansky (Wraith)", All, "Anywhere");
	Play WAV("sound\\Bullet\\Tfrhit.wav", 1);
//	Wait(0);
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 100);
	Set Deaths("Current Player", "Protoss Marker", Set To, 999);
	Set Deaths("Current Player", "Independent Starport", Set To, 4);
	Move Unit("Current Player", "Infested Terran", 1, "HANGAR- Main (P2)", "| CACHE");
	Set Invincibility("Current Player", "Infested Terran", "| CACHE", disabled);
	Move Unit("Current Player", "Infested Terran", 1, "| CACHE", "+EVENT 01");
	Kill Unit At Location("Current Player", "Infested Terran", 1, "| CACHE");
	Center View("+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 3);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Current Player", "Infested Terran", "HANGAR- Main (P3)", At least, 1);

Actions:
	Create Unit with Properties("Player 8", "Tom Kazansky (Wraith)", 2, "+GEAR (P3)", 1);
	Remove Unit At Location("Player 8", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Move Location("Player 8", "Tom Kazansky (Wraith)", "Anywhere", "+EVENT 01");
	Kill Unit At Location("Player 8", "Tom Kazansky (Wraith)", All, "Anywhere");
	// Create Unit with Properties("Player 8", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	// Give Units to Player("Player 8", "Player 12", "Tom Kazansky (Wraith)", All, "| CACHE");
	// Move Unit("Player 12", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P3)");
	// Remove Unit At Location("Player 12", "Tom Kazansky (Wraith)", 1, "Anywhere");
	// Move Location("Player 12", "Tom Kazansky (Wraith)", "+GEAR MAX (P3)", "+EVENT 01");
	// Kill Unit At Location("Player 12", "Tom Kazansky (Wraith)", All, "Anywhere");
	Play WAV("sound\\Bullet\\Tfrhit.wav", 1);
//	Wait(0);
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 100);
	Set Deaths("Current Player", "Protoss Marker", Set To, 999);
	Set Deaths("Current Player", "Independent Starport", Set To, 4);
	Move Unit("Current Player", "Infested Terran", 1, "HANGAR- Main (P3)", "| CACHE");
	Set Invincibility("Current Player", "Infested Terran", "| CACHE", disabled);
	Move Unit("Current Player", "Infested Terran", 1, "| CACHE", "+EVENT 01");
	Kill Unit At Location("Current Player", "Infested Terran", 1, "| CACHE");
	Center View("+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 3);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Current Player", "Infested Terran", "HANGAR- Main (P4)", At least, 1);

Actions:
	Create Unit with Properties("Player 7", "Tom Kazansky (Wraith)", 2, "+GEAR (P4)", 1);
	Remove Unit At Location("Player 7", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Move Location("Player 7", "Tom Kazansky (Wraith)", "Anywhere", "+EVENT 01");
	Kill Unit At Location("Player 7", "Tom Kazansky (Wraith)", All, "Anywhere");
	// Create Unit with Properties("Player 8", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	// Give Units to Player("Player 8", "Player 12", "Tom Kazansky (Wraith)", All, "| CACHE");
	// Move Unit("Player 12", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P4)");
	// Remove Unit At Location("Player 12", "Tom Kazansky (Wraith)", 1, "Anywhere");
	// Move Location("Player 12", "Tom Kazansky (Wraith)", "+GEAR MAX (P4)", "+EVENT 01");
	// Kill Unit At Location("Player 12", "Tom Kazansky (Wraith)", All, "Anywhere");
	Play WAV("sound\\Bullet\\Tfrhit.wav", 1);
//	Wait(0);
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 100);
	Set Deaths("Current Player", "Protoss Marker", Set To, 999);
	Set Deaths("Current Player", "Independent Starport", Set To, 4);
	Move Unit("Current Player", "Infested Terran", 1, "HANGAR- Main (P4)", "| CACHE");
	Set Invincibility("Current Player", "Infested Terran", "| CACHE", disabled);
	Move Unit("Current Player", "Infested Terran", 1, "| CACHE", "+EVENT 01");
	Kill Unit At Location("Current Player", "Infested Terran", 1, "| CACHE");
	Center View("+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 3);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Current Player", "Infested Terran", "HANGAR- Main (P5)", At least, 1);

Actions:
	Create Unit with Properties("Player 7", "Tom Kazansky (Wraith)", 2, "+GEAR (P5)", 1);
	Remove Unit At Location("Player 7", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Move Location("Player 7", "Tom Kazansky (Wraith)", "Anywhere", "+EVENT 01");
	Kill Unit At Location("Player 7", "Tom Kazansky (Wraith)", All, "Anywhere");
	// Create Unit with Properties("Player 8", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	// Give Units to Player("Player 8", "Player 12", "Tom Kazansky (Wraith)", All, "| CACHE");
	// Move Unit("Player 12", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P5)");
	// Remove Unit At Location("Player 12", "Tom Kazansky (Wraith)", 1, "Anywhere");
	// Move Location("Player 12", "Tom Kazansky (Wraith)", "+GEAR MAX (P5)", "+EVENT 01");
	// Kill Unit At Location("Player 12", "Tom Kazansky (Wraith)", All, "Anywhere");
	Play WAV("sound\\Bullet\\Tfrhit.wav", 1);
//	Wait(0);
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 100);
	Set Deaths("Current Player", "Protoss Marker", Set To, 999);
	Set Deaths("Current Player", "Independent Starport", Set To, 4);
	Move Unit("Current Player", "Infested Terran", 1, "HANGAR- Main (P5)", "| CACHE");
	Set Invincibility("Current Player", "Infested Terran", "| CACHE", disabled);
	Move Unit("Current Player", "Infested Terran", 1, "| CACHE", "+EVENT 01");
	Kill Unit At Location("Current Player", "Infested Terran", 1, "| CACHE");
	Center View("+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 3);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Current Player", "Infested Terran", "HANGAR- Main (P6)", At least, 1);

Actions:
	Create Unit with Properties("Player 7", "Tom Kazansky (Wraith)", 2, "+GEAR (P6)", 1);
	Remove Unit At Location("Player 7", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Move Location("Player 7", "Tom Kazansky (Wraith)", "Anywhere", "+EVENT 01");
	Kill Unit At Location("Player 7", "Tom Kazansky (Wraith)", All, "Anywhere");
	// Create Unit with Properties("Player 8", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	// Give Units to Player("Player 8", "Player 12", "Tom Kazansky (Wraith)", All, "| CACHE");
	// Move Unit("Player 12", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P6)");
	// Remove Unit At Location("Player 12", "Tom Kazansky (Wraith)", 1, "Anywhere");
	// Move Location("Player 12", "Tom Kazansky (Wraith)", "+GEAR MAX (P6)", "+EVENT 01");
	// Kill Unit At Location("Player 12", "Tom Kazansky (Wraith)", All, "Anywhere");
	Play WAV("sound\\Bullet\\Tfrhit.wav", 1);
//	Wait(0);
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 100);
	Set Deaths("Current Player", "Protoss Marker", Set To, 999);
	Set Deaths("Current Player", "Independent Starport", Set To, 4);
	Move Unit("Current Player", "Infested Terran", 1, "HANGAR- Main (P6)", "| CACHE");
	Set Invincibility("Current Player", "Infested Terran", "| CACHE", disabled);
	Move Unit("Current Player", "Infested Terran", 1, "| CACHE", "+EVENT 01");
	Kill Unit At Location("Current Player", "Infested Terran", 1, "| CACHE");
	Center View("+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Seeker Droid Follow Location
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "MAIN 01", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "MAIN 01", "+MISSILE (P1)");
//	Center View("+MISSILE (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "MAIN 02", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "MAIN 02", "+MISSILE (P1)");
//	Center View("+MISSILE (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "MAIN 03", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "MAIN 03", "+MISSILE (P1)");
//	Center View("+MISSILE (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "MAIN 04", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "MAIN 04", "+MISSILE (P1)");
//	Center View("+MISSILE (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "MAIN 01", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "MAIN 01", "+MISSILE (P2)");
//	Center View("+MISSILE (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "MAIN 02", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "MAIN 02", "+MISSILE (P2)");
//	Center View("+MISSILE (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "MAIN 03", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "MAIN 03", "+MISSILE (P2)");
//	Center View("+MISSILE (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "MAIN 04", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "MAIN 04", "+MISSILE (P2)");
//	Center View("+MISSILE (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "MAIN 01", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "MAIN 01", "+MISSILE (P3)");
//	Center View("+MISSILE (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "MAIN 02", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "MAIN 02", "+MISSILE (P3)");
//	Center View("+MISSILE (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "MAIN 03", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "MAIN 03", "+MISSILE (P3)");
//	Center View("+MISSILE (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "MAIN 04", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "MAIN 04", "+MISSILE (P3)");
//	Center View("+MISSILE (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "MAIN 01", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "MAIN 01", "+MISSILE (P4)");
//	Center View("+MISSILE (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "MAIN 02", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "MAIN 02", "+MISSILE (P4)");
//	Center View("+MISSILE (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "MAIN 03", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "MAIN 03", "+MISSILE (P4)");
//	Center View("+MISSILE (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "MAIN 04", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "MAIN 04", "+MISSILE (P4)");
//	Center View("+MISSILE (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "MAIN 01", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "MAIN 01", "+MISSILE (P5)");
//	Center View("+MISSILE (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "MAIN 02", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "MAIN 02", "+MISSILE (P5)");
//	Center View("+MISSILE (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "MAIN 03", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "MAIN 03", "+MISSILE (P5)");
//	Center View("+MISSILE (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "MAIN 04", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "MAIN 04", "+MISSILE (P5)");
//	Center View("+MISSILE (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "MAIN 01", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "MAIN 01", "+MISSILE (P6)");
//	Center View("+MISSILE (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "MAIN 02", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "MAIN 02", "+MISSILE (P6)");
//	Center View("+MISSILE (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "MAIN 03", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "MAIN 03", "+MISSILE (P6)");
//	Center View("+MISSILE (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "MAIN 04", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "MAIN 04", "+MISSILE (P6)");
//	Center View("+MISSILE (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Seeker Droid Flight Timer and Sound Loop
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Deaths("Current Player", "Unused Terran Bldg type 2", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 2", Set To, 2);
	Set Deaths("Current Player", "Zerg Marker", Set To, 8);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Seeker Droid Hit
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Deaths("Current Player", "Protoss Marker", Exactly, 0);
	Bring("Current Player", "Infested Terran", "+MISSILE (P1)", At least, 1);

Actions:
	Remove Unit At Location("All Players", "Infested Terran", All, "+MISSILE (P1)");
	Kill Unit At Location("All Players", "Terran Machine Shop", All, "+MISSILE (P1)");
	Kill Unit At Location("All Players", "Terran Marine", All, "+MISSILE (P1)");
	Kill Unit At Location("All Players", "Terran Goliath", All, "+MISSILE (P1)");
	Kill Unit At Location("All Players", "Zerg Ultralisk", All, "+MISSILE (P1)");
	Kill Unit At Location("All Players", "Terran Ghost", All, "+MISSILE (P1)");
	Kill Unit At Location("All Players", "Terran Vulture", All, "+MISSILE (P1)");
	Kill Unit At Location("All Players", "Protoss Probe", All, "+MISSILE (P1)");
	Kill Unit At Location("All Players", "Edmund Duke (Siege Mode)", All, "+MISSILE (P1)");
	Kill Unit At Location("All Players", "Terran Missile Turret", All, "+MISSILE (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Deaths("Current Player", "Protoss Marker", Exactly, 0);
	Bring("Current Player", "Infested Terran", "+MISSILE (P2)", At least, 1);

Actions:
	Remove Unit At Location("All Players", "Infested Terran", All, "+MISSILE (P2)");
	Kill Unit At Location("All Players", "Terran Machine Shop", All, "+MISSILE (P2)");
	Kill Unit At Location("All Players", "Terran Marine", All, "+MISSILE (P2)");
	Kill Unit At Location("All Players", "Terran Goliath", All, "+MISSILE (P2)");
	Kill Unit At Location("All Players", "Zerg Ultralisk", All, "+MISSILE (P2)");
	Kill Unit At Location("All Players", "Terran Ghost", All, "+MISSILE (P2)");
	Kill Unit At Location("All Players", "Terran Vulture", All, "+MISSILE (P2)");
	Kill Unit At Location("All Players", "Protoss Probe", All, "+MISSILE (P2)");
	Kill Unit At Location("All Players", "Edmund Duke (Siege Mode)", All, "+MISSILE (P2)");
	Kill Unit At Location("All Players", "Terran Missile Turret", All, "+MISSILE (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Deaths("Current Player", "Protoss Marker", Exactly, 0);
	Bring("Current Player", "Infested Terran", "+MISSILE (P3)", At least, 1);

Actions:
	Remove Unit At Location("All Players", "Infested Terran", All, "+MISSILE (P3)");
	Kill Unit At Location("All Players", "Terran Machine Shop", All, "+MISSILE (P3)");
	Kill Unit At Location("All Players", "Terran Marine", All, "+MISSILE (P3)");
	Kill Unit At Location("All Players", "Terran Goliath", All, "+MISSILE (P3)");
	Kill Unit At Location("All Players", "Zerg Ultralisk", All, "+MISSILE (P3)");
	Kill Unit At Location("All Players", "Terran Ghost", All, "+MISSILE (P3)");
	Kill Unit At Location("All Players", "Terran Vulture", All, "+MISSILE (P3)");
	Kill Unit At Location("All Players", "Protoss Probe", All, "+MISSILE (P3)");
	Kill Unit At Location("All Players", "Edmund Duke (Siege Mode)", All, "+MISSILE (P3)");
	Kill Unit At Location("All Players", "Terran Missile Turret", All, "+MISSILE (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Deaths("Current Player", "Protoss Marker", Exactly, 0);
	Bring("Current Player", "Infested Terran", "+MISSILE (P4)", At least, 1);

Actions:
	Remove Unit At Location("All Players", "Infested Terran", All, "+MISSILE (P4)");
	Kill Unit At Location("All Players", "Terran Machine Shop", All, "+MISSILE (P4)");
	Kill Unit At Location("All Players", "Terran Marine", All, "+MISSILE (P4)");
	Kill Unit At Location("All Players", "Terran Goliath", All, "+MISSILE (P4)");
	Kill Unit At Location("All Players", "Zerg Ultralisk", All, "+MISSILE (P4)");
	Kill Unit At Location("All Players", "Terran Ghost", All, "+MISSILE (P4)");
	Kill Unit At Location("All Players", "Terran Vulture", All, "+MISSILE (P4)");
	Kill Unit At Location("All Players", "Protoss Probe", All, "+MISSILE (P4)");
	Kill Unit At Location("All Players", "Edmund Duke (Siege Mode)", All, "+MISSILE (P4)");
	Kill Unit At Location("All Players", "Terran Missile Turret", All, "+MISSILE (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Deaths("Current Player", "Protoss Marker", Exactly, 0);
	Bring("Current Player", "Infested Terran", "+MISSILE (P5)", At least, 1);

Actions:
	Remove Unit At Location("All Players", "Infested Terran", All, "+MISSILE (P5)");
	Kill Unit At Location("All Players", "Terran Machine Shop", All, "+MISSILE (P5)");
	Kill Unit At Location("All Players", "Terran Marine", All, "+MISSILE (P5)");
	Kill Unit At Location("All Players", "Terran Goliath", All, "+MISSILE (P5)");
	Kill Unit At Location("All Players", "Zerg Ultralisk", All, "+MISSILE (P5)");
	Kill Unit At Location("All Players", "Terran Ghost", All, "+MISSILE (P5)");
	Kill Unit At Location("All Players", "Terran Vulture", All, "+MISSILE (P5)");
	Kill Unit At Location("All Players", "Protoss Probe", All, "+MISSILE (P5)");
	Kill Unit At Location("All Players", "Edmund Duke (Siege Mode)", All, "+MISSILE (P5)");
	Kill Unit At Location("All Players", "Terran Missile Turret", All, "+MISSILE (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Deaths("Current Player", "Protoss Marker", Exactly, 0);
	Bring("Current Player", "Infested Terran", "+MISSILE (P6)", At least, 1);

Actions:
	Remove Unit At Location("All Players", "Infested Terran", All, "+MISSILE (P6)");
	Kill Unit At Location("All Players", "Terran Machine Shop", All, "+MISSILE (P6)");
	Kill Unit At Location("All Players", "Terran Marine", All, "+MISSILE (P6)");
	Kill Unit At Location("All Players", "Terran Goliath", All, "+MISSILE (P6)");
	Kill Unit At Location("All Players", "Zerg Ultralisk", All, "+MISSILE (P6)");
	Kill Unit At Location("All Players", "Terran Ghost", All, "+MISSILE (P6)");
	Kill Unit At Location("All Players", "Terran Vulture", All, "+MISSILE (P6)");
	Kill Unit At Location("All Players", "Protoss Probe", All, "+MISSILE (P6)");
	Kill Unit At Location("All Players", "Edmund Duke (Siege Mode)", All, "+MISSILE (P6)");
	Kill Unit At Location("All Players", "Terran Missile Turret", All, "+MISSILE (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//



Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Deaths("Current Player", "Protoss Marker", Exactly, 0);

Actions:
	Remove Unit At Location("Current Player", "Infested Terran", All, "Main 01");
	Remove Unit At Location("Current Player", "Infested Terran", All, "Main 02");
	Remove Unit At Location("Current Player", "Infested Terran", All, "Main 03");
	Remove Unit At Location("Current Player", "Infested Terran", All, "Main 04");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "Main 01", Exactly, 0);
	Bring("Current Player", "Infested Terran", "Main 02", Exactly, 0);
	Bring("Current Player", "Infested Terran", "Main 03", Exactly, 0);
	Bring("Current Player", "Infested Terran", "Main 04", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Protoss Marker", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Seeker Droid Bomb Mine Placement
//> //----------------------------------------------------------------------------------------------------------//

//=================================================================//
//		Position burrow checker on seeker bomb
//=================================================================//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "+MISSILE (P1)", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "+MISSILE (P1)", "+EVENT 02");
	Move Unit("Player 12", "Zerg Zergling", 1, "| BURROW CHECKER RETURN", "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "+MISSILE (P2)", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "+MISSILE (P2)", "+EVENT 02");
	Move Unit("Player 12", "Zerg Zergling", 1, "| BURROW CHECKER RETURN", "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "+MISSILE (P3)", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "+MISSILE (P3)", "+EVENT 02");
	Move Unit("Player 12", "Zerg Zergling", 1, "| BURROW CHECKER RETURN", "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "+MISSILE (P4)", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "+MISSILE (P4)", "+EVENT 02");
	Move Unit("Player 12", "Zerg Zergling", 1, "| BURROW CHECKER RETURN", "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "+MISSILE (P5)", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "+MISSILE (P5)", "+EVENT 02");
	Move Unit("Player 12", "Zerg Zergling", 1, "| BURROW CHECKER RETURN", "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Current Player", "Infested Terran", "+MISSILE (P6)", At least, 1);

Actions:
	Move Location("Current Player", "Infested Terran", "+MISSILE (P6)", "+EVENT 02");
	Move Unit("Player 12", "Zerg Zergling", 1, "| BURROW CHECKER RETURN", "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Set seeker bomb as mine (if burrowed)
//=================================================================//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Player 12", "Zerg Zergling", "+EVENT 02", At least, 1);
	Bring("Current Player", "Infested Terran", "+MISSILE (P1)", At least, 1);

Actions:
	Move Unit("Player 12", "Zerg Zergling", All, "Anywhere", "| BURROW CHECKER RETURN");
	Give Units to Player("Current Player", "Player 7", "Infested Terran", 1, "+MISSILE (P1)");
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Protoss Marker", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 11);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Player 12", "Zerg Zergling", "+EVENT 02", At least, 1);
	Bring("Current Player", "Infested Terran", "+MISSILE (P2)", At least, 1);

Actions:
	Move Unit("Player 12", "Zerg Zergling", All, "Anywhere", "| BURROW CHECKER RETURN");
	Give Units to Player("Current Player", "Player 7", "Infested Terran", 1, "+MISSILE (P2)");
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Protoss Marker", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 11);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Player 12", "Zerg Zergling", "+EVENT 02", At least, 1);
	Bring("Current Player", "Infested Terran", "+MISSILE (P3)", At least, 1);

Actions:
	Move Unit("Player 12", "Zerg Zergling", All, "Anywhere", "| BURROW CHECKER RETURN");
	Give Units to Player("Current Player", "Player 7", "Infested Terran", 1, "+MISSILE (P3)");
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Protoss Marker", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 11);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Player 12", "Zerg Zergling", "+EVENT 02", At least, 1);
	Bring("Current Player", "Infested Terran", "+MISSILE (P4)", At least, 1);

Actions:
	Move Unit("Player 12", "Zerg Zergling", All, "Anywhere", "| BURROW CHECKER RETURN");
	Give Units to Player("Current Player", "Player 8", "Infested Terran", 1, "+MISSILE (P4)");
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Protoss Marker", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 11);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Player 12", "Zerg Zergling", "+EVENT 02", At least, 1);
	Bring("Current Player", "Infested Terran", "+MISSILE (P5)", At least, 1);

Actions:
	Move Unit("Player 12", "Zerg Zergling", All, "Anywhere", "| BURROW CHECKER RETURN");
	Give Units to Player("Current Player", "Player 8", "Infested Terran", 1, "+MISSILE (P5)");
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Protoss Marker", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 11);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Player 12", "Zerg Zergling", "+EVENT 02", At least, 1);
	Bring("Current Player", "Infested Terran", "+MISSILE (P6)", At least, 1);

Actions:
	Move Unit("Player 12", "Zerg Zergling", All, "Anywhere", "| BURROW CHECKER RETURN");
	Give Units to Player("Current Player", "Player 8", "Infested Terran", 1, "+MISSILE (P6)");
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Protoss Marker", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 11);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Reset seeker bomb burrow checker
//=================================================================//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);
	Bring("Player 12", "Zerg Zergling", "+EVENT 02", Exactly, 0);

Actions:
	Move Unit("Player 12", "Zerg Zergling", All, "Anywhere", "| BURROW CHECKER RETURN");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Launch HP/Duration
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		Set launch duration
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 100);
	Deaths("Current Player", "Goliath Turret", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Protoss Marker", Set To, 48);
	// Modify Unit Hit Points("Current Player", "Zerg Scourge", 10, All, "MAIN 01");
	// Modify Unit Hit Points("Current Player", "Zerg Scourge", 10, All, "MAIN 02");
	// Modify Unit Hit Points("Current Player", "Zerg Scourge", 10, All, "MAIN 03");
	// Modify Unit Hit Points("Current Player", "Zerg Scourge", 10, All, "MAIN 04");
	// Modify Unit Hit Points("Current Player", "Infested Terran", 10, All, "MAIN 01");
	// Modify Unit Hit Points("Current Player", "Infested Terran", 10, All, "MAIN 02");
	// Modify Unit Hit Points("Current Player", "Infested Terran", 10, All, "MAIN 03");
	// Modify Unit Hit Points("Current Player", "Infested Terran", 10, All, "MAIN 04");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 25, All, "MAIN 01");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 25, All, "MAIN 02");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 25, All, "MAIN 03");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 25, All, "MAIN 04");
	Modify Unit Hit Points("Current Player", "Infested Terran", 25, All, "MAIN 01");
	Modify Unit Hit Points("Current Player", "Infested Terran", 25, All, "MAIN 02");
	Modify Unit Hit Points("Current Player", "Infested Terran", 25, All, "MAIN 03");
	Modify Unit Hit Points("Current Player", "Infested Terran", 25, All, "MAIN 04");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 100);
	Deaths("Current Player", "Goliath Turret", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Protoss Marker", Set To, 64);
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 20, All, "MAIN 01");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 20, All, "MAIN 02");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 20, All, "MAIN 03");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 20, All, "MAIN 04");
	Modify Unit Hit Points("Current Player", "Infested Terran", 20, All, "MAIN 01");
	Modify Unit Hit Points("Current Player", "Infested Terran", 20, All, "MAIN 02");
	Modify Unit Hit Points("Current Player", "Infested Terran", 20, All, "MAIN 03");
	Modify Unit Hit Points("Current Player", "Infested Terran", 20, All, "MAIN 04");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 100);
	Deaths("Current Player", "Goliath Turret", Exactly, 2);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Protoss Marker", Set To, 81);
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 30, All, "MAIN 01");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 30, All, "MAIN 02");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 30, All, "MAIN 03");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 30, All, "MAIN 04");
	Modify Unit Hit Points("Current Player", "Infested Terran", 30, All, "MAIN 01");
	Modify Unit Hit Points("Current Player", "Infested Terran", 30, All, "MAIN 02");
	Modify Unit Hit Points("Current Player", "Infested Terran", 30, All, "MAIN 03");
	Modify Unit Hit Points("Current Player", "Infested Terran", 30, All, "MAIN 04");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 100);
	Deaths("Current Player", "Goliath Turret", Exactly, 3);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Protoss Marker", Set To, 97);
	// Modify Unit Hit Points("Current Player", "Zerg Scourge", 40, All, "MAIN 01");
	// Modify Unit Hit Points("Current Player", "Zerg Scourge", 40, All, "MAIN 02");
	// Modify Unit Hit Points("Current Player", "Zerg Scourge", 40, All, "MAIN 03");
	// Modify Unit Hit Points("Current Player", "Zerg Scourge", 40, All, "MAIN 04");
	// Modify Unit Hit Points("Current Player", "Infested Terran", 40, All, "MAIN 01");
	// Modify Unit Hit Points("Current Player", "Infested Terran", 40, All, "MAIN 02");
	// Modify Unit Hit Points("Current Player", "Infested Terran", 40, All, "MAIN 03");
	// Modify Unit Hit Points("Current Player", "Infested Terran", 40, All, "MAIN 04");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 50, All, "MAIN 01");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 50, All, "MAIN 02");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 50, All, "MAIN 03");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 50, All, "MAIN 04");
	Modify Unit Hit Points("Current Player", "Infested Terran", 50, All, "MAIN 01");
	Modify Unit Hit Points("Current Player", "Infested Terran", 50, All, "MAIN 02");
	Modify Unit Hit Points("Current Player", "Infested Terran", 50, All, "MAIN 03");
	Modify Unit Hit Points("Current Player", "Infested Terran", 50, All, "MAIN 04");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 100);
	Deaths("Current Player", "Goliath Turret", Exactly, 4);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Protoss Marker", Set To, 114);
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 50, All, "MAIN 01");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 50, All, "MAIN 02");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 50, All, "MAIN 03");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 50, All, "MAIN 04");
	Modify Unit Hit Points("Current Player", "Infested Terran", 50, All, "MAIN 01");
	Modify Unit Hit Points("Current Player", "Infested Terran", 50, All, "MAIN 02");
	Modify Unit Hit Points("Current Player", "Infested Terran", 50, All, "MAIN 03");
	Modify Unit Hit Points("Current Player", "Infested Terran", 50, All, "MAIN 04");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 100);
	Deaths("Current Player", "Goliath Turret", Exactly, 5);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Protoss Marker", Set To, 130);
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 60, All, "MAIN 01");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 60, All, "MAIN 02");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 60, All, "MAIN 03");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 60, All, "MAIN 04");
	Modify Unit Hit Points("Current Player", "Infested Terran", 60, All, "MAIN 01");
	Modify Unit Hit Points("Current Player", "Infested Terran", 60, All, "MAIN 02");
	Modify Unit Hit Points("Current Player", "Infested Terran", 60, All, "MAIN 03");
	Modify Unit Hit Points("Current Player", "Infested Terran", 60, All, "MAIN 04");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 100);
	Deaths("Current Player", "Goliath Turret", Exactly, 6);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Protoss Marker", Set To, 147);
	// Modify Unit Hit Points("Current Player", "Zerg Scourge", 70, All, "MAIN 01");
	// Modify Unit Hit Points("Current Player", "Zerg Scourge", 70, All, "MAIN 02");
	// Modify Unit Hit Points("Current Player", "Zerg Scourge", 70, All, "MAIN 03");
	// Modify Unit Hit Points("Current Player", "Zerg Scourge", 70, All, "MAIN 04");
	// Modify Unit Hit Points("Current Player", "Infested Terran", 70, All, "MAIN 01");
	// Modify Unit Hit Points("Current Player", "Infested Terran", 70, All, "MAIN 02");
	// Modify Unit Hit Points("Current Player", "Infested Terran", 70, All, "MAIN 03");
	// Modify Unit Hit Points("Current Player", "Infested Terran", 70, All, "MAIN 04");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 75, All, "MAIN 01");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 75, All, "MAIN 02");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 75, All, "MAIN 03");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 75, All, "MAIN 04");
	Modify Unit Hit Points("Current Player", "Infested Terran", 75, All, "MAIN 01");
	Modify Unit Hit Points("Current Player", "Infested Terran", 75, All, "MAIN 02");
	Modify Unit Hit Points("Current Player", "Infested Terran", 75, All, "MAIN 03");
	Modify Unit Hit Points("Current Player", "Infested Terran", 75, All, "MAIN 04");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 100);
	Deaths("Current Player", "Goliath Turret", Exactly, 7);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Protoss Marker", Set To, 163);
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 80, All, "MAIN 01");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 80, All, "MAIN 02");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 80, All, "MAIN 03");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 80, All, "MAIN 04");
	Modify Unit Hit Points("Current Player", "Infested Terran", 80, All, "MAIN 01");
	Modify Unit Hit Points("Current Player", "Infested Terran", 80, All, "MAIN 02");
	Modify Unit Hit Points("Current Player", "Infested Terran", 80, All, "MAIN 03");
	Modify Unit Hit Points("Current Player", "Infested Terran", 80, All, "MAIN 04");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 100);
	Deaths("Current Player", "Goliath Turret", Exactly, 8);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Protoss Marker", Set To, 180);
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 90, All, "MAIN 01");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 90, All, "MAIN 02");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 90, All, "MAIN 03");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 90, All, "MAIN 04");
	Modify Unit Hit Points("Current Player", "Infested Terran", 90, All, "MAIN 01");
	Modify Unit Hit Points("Current Player", "Infested Terran", 90, All, "MAIN 02");
	Modify Unit Hit Points("Current Player", "Infested Terran", 90, All, "MAIN 03");
	Modify Unit Hit Points("Current Player", "Infested Terran", 90, All, "MAIN 04");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 100);
	Deaths("Current Player", "Goliath Turret", At least, 9);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Protoss Marker", Set To, 192);
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 100, All, "MAIN 01");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 100, All, "MAIN 02");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 100, All, "MAIN 03");
	Modify Unit Hit Points("Current Player", "Zerg Scourge", 100, All, "MAIN 04");
	Modify Unit Hit Points("Current Player", "Infested Terran", 100, All, "MAIN 01");
	Modify Unit Hit Points("Current Player", "Infested Terran", 100, All, "MAIN 02");
	Modify Unit Hit Points("Current Player", "Infested Terran", 100, All, "MAIN 03");
	Modify Unit Hit Points("Current Player", "Infested Terran", 100, All, "MAIN 04");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Failsafes
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		Redeemer missile failsafe (no missiles)
//=================================================================//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 2);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Bring("Current Player", "Zerg Scourge", "HANGAR- Main (P1)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 2);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Bring("Current Player", "Zerg Scourge", "HANGAR- Main (P2)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 2);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Bring("Current Player", "Zerg Scourge", "HANGAR- Main (P3)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 2);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Bring("Current Player", "Zerg Scourge", "HANGAR- Main (P4)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 2);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Bring("Current Player", "Zerg Scourge", "HANGAR- Main (P5)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 2);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Bring("Current Player", "Zerg Scourge", "HANGAR- Main (P6)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Seeker bomb failsafe (no bombs)
//=================================================================//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 3);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Bring("Current Player", "Infested Terran", "HANGAR- Main (P1)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 3);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Bring("Current Player", "Infested Terran", "HANGAR- Main (P2)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 3);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Bring("Current Player", "Infested Terran", "HANGAR- Main (P3)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 3);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Bring("Current Player", "Infested Terran", "HANGAR- Main (P4)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 3);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Bring("Current Player", "Infested Terran", "HANGAR- Main (P5)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 3);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Bring("Current Player", "Infested Terran", "HANGAR- Main (P6)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//< //==========================================================================================================//
//
//		Gear Propulsors
//
//==============================================================================================================//
//> //----------------------------------------------------------------------------------------------------------//


//--------------------------------------------------------------------------------------------------------------//
//		Precache Propulsor Steering Unit
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Switch("Switch1", set);
	Switch("Switch44", not set);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere [GROUND]", Exactly, 0);
	Bring("Player 12", "Vulture Spider Mine", "HANGAR- Main (P1)", At least, 1);

Actions:
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "Anywhere");
	Create Unit("Current Player", "Devouring One (Zergling)", 1, "| CACHE");
	Set Invincibility("Current Player", "Devouring One (Zergling)", "| CACHE", enabled);
	Move Location("Player 12", "Vulture Spider Mine", "HANGAR- Main (P1)", "+EVENT 01");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "| CACHE", "+EVENT 01");
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Switch("Switch1", set);
	Switch("Switch44", not set);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere [GROUND]", Exactly, 0);
	Bring("Player 12", "Vulture Spider Mine", "HANGAR- Main (P2)", At least, 1);

Actions:
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "Anywhere");
	Create Unit("Current Player", "Devouring One (Zergling)", 1, "| CACHE");
	Set Invincibility("Current Player", "Devouring One (Zergling)", "| CACHE", enabled);
	Move Location("Player 12", "Vulture Spider Mine", "HANGAR- Main (P2)", "+EVENT 01");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "| CACHE", "+EVENT 01");
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Switch("Switch1", set);
	Switch("Switch44", not set);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere [GROUND]", Exactly, 0);
	Bring("Player 12", "Vulture Spider Mine", "HANGAR- Main (P3)", At least, 1);

Actions:
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "Anywhere");
	Create Unit("Current Player", "Devouring One (Zergling)", 1, "| CACHE");
	Set Invincibility("Current Player", "Devouring One (Zergling)", "| CACHE", enabled);
	Move Location("Player 12", "Vulture Spider Mine", "HANGAR- Main (P3)", "+EVENT 01");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "| CACHE", "+EVENT 01");
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Switch("Switch1", set);
	Switch("Switch44", not set);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere [GROUND]", Exactly, 0);
	Bring("Player 12", "Vulture Spider Mine", "HANGAR- Main (P4)", At least, 1);

Actions:
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "Anywhere");
	Create Unit("Current Player", "Devouring One (Zergling)", 1, "| CACHE");
	Set Invincibility("Current Player", "Devouring One (Zergling)", "| CACHE", enabled);
	Move Location("Player 12", "Vulture Spider Mine", "HANGAR- Main (P4)", "+EVENT 01");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "| CACHE", "+EVENT 01");
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Switch("Switch1", set);
	Switch("Switch44", not set);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere [GROUND]", Exactly, 0);
	Bring("Player 12", "Vulture Spider Mine", "HANGAR- Main (P5)", At least, 1);

Actions:
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "Anywhere");
	Create Unit("Current Player", "Devouring One (Zergling)", 1, "| CACHE");
	Set Invincibility("Current Player", "Devouring One (Zergling)", "| CACHE", enabled);
	Move Location("Player 12", "Vulture Spider Mine", "HANGAR- Main (P5)", "+EVENT 01");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "| CACHE", "+EVENT 01");
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Switch("Switch1", set);
	Switch("Switch44", not set);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere [GROUND]", Exactly, 0);
	Bring("Player 12", "Vulture Spider Mine", "HANGAR- Main (P6)", At least, 1);

Actions:
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "Anywhere");
	Create Unit("Current Player", "Devouring One (Zergling)", 1, "| CACHE");
	Set Invincibility("Current Player", "Devouring One (Zergling)", "| CACHE", enabled);
	Move Location("Player 12", "Vulture Spider Mine", "HANGAR- Main (P6)", "+EVENT 01");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "| CACHE", "+EVENT 01");
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Toggle On
//> //----------------------------------------------------------------------------------------------------------//


//< //----------------------------------------------------------------------------------------------------------//
//		  Movement Activation
//> //----------------------------------------------------------------------------------------------------------//

//-----------------------------------------------------------------//
//	Setup activation check
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);

Actions:
	Move Location("Player 12", "Vulture Spider Mine", "HANGAR- Main (P1)", "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);

Actions:
	Move Location("Player 12", "Vulture Spider Mine", "HANGAR- Main (P2)", "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);

Actions:
	Move Location("Player 12", "Vulture Spider Mine", "HANGAR- Main (P3)", "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);

Actions:
	Move Location("Player 12", "Vulture Spider Mine", "HANGAR- Main (P4)", "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);

Actions:
	Move Location("Player 12", "Vulture Spider Mine", "HANGAR- Main (P5)", "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);

Actions:
	Move Location("Player 12", "Vulture Spider Mine", "HANGAR- Main (P6)", "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//	Deploy steering unit if activated
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	Bring("Current Player", "Devouring One (Zergling)", "+EVENT 02", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);
	Bring("Player 12", "Vulture Spider Mine", "+EVENT 02", At least, 1);

Actions:
	Move Unit("Current Player", "Devouring One (Zergling)", 1, "Anywhere", "+GEAR (P1)");
	Move Location("Current Player", "Devouring One (Zergling)", "Anywhere", "+EVENT 01");
	Order("Current Player", "Devouring One (Zergling)", "+EVENT 01", "+EVENT 01", patrol);
	Set Deaths("Current Player", "Disruption Field", Set to, 100);
	Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	Bring("Current Player", "Devouring One (Zergling)", "+EVENT 02", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);
	Bring("Player 12", "Vulture Spider Mine", "+EVENT 02", At least, 1);

Actions:
	Move Unit("Current Player", "Devouring One (Zergling)", 1, "Anywhere", "+GEAR (P2)");
	Move Location("Current Player", "Devouring One (Zergling)", "Anywhere", "+EVENT 01");
	Order("Current Player", "Devouring One (Zergling)", "+EVENT 01", "+EVENT 01", patrol);
	Set Deaths("Current Player", "Disruption Field", Set to, 100);
	Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	Bring("Current Player", "Devouring One (Zergling)", "+EVENT 02", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);
	Bring("Player 12", "Vulture Spider Mine", "+EVENT 02", At least, 1);

Actions:
	Move Unit("Current Player", "Devouring One (Zergling)", 1, "Anywhere", "+GEAR (P3)");
	Move Location("Current Player", "Devouring One (Zergling)", "Anywhere", "+EVENT 01");
	Order("Current Player", "Devouring One (Zergling)", "+EVENT 01", "+EVENT 01", patrol);
	Set Deaths("Current Player", "Disruption Field", Set to, 100);
	Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	Bring("Current Player", "Devouring One (Zergling)", "+EVENT 02", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);
	Bring("Player 12", "Vulture Spider Mine", "+EVENT 02", At least, 1);

Actions:
	Move Unit("Current Player", "Devouring One (Zergling)", 1, "Anywhere", "+GEAR (P4)");
	Move Location("Current Player", "Devouring One (Zergling)", "Anywhere", "+EVENT 01");
	Order("Current Player", "Devouring One (Zergling)", "+EVENT 01", "+EVENT 01", patrol);
	Set Deaths("Current Player", "Disruption Field", Set to, 100);
	Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	Bring("Current Player", "Devouring One (Zergling)", "+EVENT 02", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);
	Bring("Player 12", "Vulture Spider Mine", "+EVENT 02", At least, 1);

Actions:
	Move Unit("Current Player", "Devouring One (Zergling)", 1, "Anywhere", "+GEAR (P5)");
	Move Location("Current Player", "Devouring One (Zergling)", "Anywhere", "+EVENT 01");
	Order("Current Player", "Devouring One (Zergling)", "+EVENT 01", "+EVENT 01", patrol);
	Set Deaths("Current Player", "Disruption Field", Set to, 100);
	Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	Bring("Current Player", "Devouring One (Zergling)", "+EVENT 02", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);
	Bring("Player 12", "Vulture Spider Mine", "+EVENT 02", At least, 1);

Actions:
	Move Unit("Current Player", "Devouring One (Zergling)", 1, "Anywhere", "+GEAR (P6)");
	Move Location("Current Player", "Devouring One (Zergling)", "Anywhere", "+EVENT 01");
	Order("Current Player", "Devouring One (Zergling)", "+EVENT 01", "+EVENT 01", patrol);
	Set Deaths("Current Player", "Disruption Field", Set to, 100);
	Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  /* Burrow/Move against wall */
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	/* Center checking location & move burrow checker */
//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	// Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);

// Actions:
	// Move Location("Current Player", "Devouring One (Zergling)", "Anywhere", "+EVENT 02");
	// Move Unit("Player 12", "Zerg Zergling", All, "| BURROW CHECKER RETURN", "+EVENT 02");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	/* Activate propulsors if burrow checker wasn't able to place properly (moved up against a wall) */
//-----------------------------------------------------------------//

// Trigger("Player 1"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	// Bring("Player 12", "Zerg Zergling", "| BURROW CHECKER RETURN", At least, 1);
	// Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);

// Actions:
	// Move Unit("Current Player", "Devouring One (Zergling)", 1, "Anywhere", "+GEAR (P1)");
	// Set Deaths("Current Player", "Disruption Field", Set to, 100);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	// Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 2"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	// Bring("Player 12", "Zerg Zergling", "| BURROW CHECKER RETURN", At least, 1);
	// Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);

// Actions:
	// Move Unit("Current Player", "Devouring One (Zergling)", 1, "Anywhere", "+GEAR (P2)");
	// Set Deaths("Current Player", "Disruption Field", Set to, 100);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	// Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 3"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	// Bring("Player 12", "Zerg Zergling", "| BURROW CHECKER RETURN", At least, 1);
	// Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);

// Actions:
	// Move Unit("Current Player", "Devouring One (Zergling)", 1, "Anywhere", "+GEAR (P3)");
	// Set Deaths("Current Player", "Disruption Field", Set to, 100);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	// Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 4"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	// Bring("Player 12", "Zerg Zergling", "| BURROW CHECKER RETURN", At least, 1);
	// Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);

// Actions:
	// Move Unit("Current Player", "Devouring One (Zergling)", 1, "Anywhere", "+GEAR (P4)");
	// Set Deaths("Current Player", "Disruption Field", Set to, 100);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	// Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 5"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	// Bring("Player 12", "Zerg Zergling", "| BURROW CHECKER RETURN", At least, 1);
	// Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);

// Actions:
	// Move Unit("Current Player", "Devouring One (Zergling)", 1, "Anywhere", "+GEAR (P5)");
	// Set Deaths("Current Player", "Disruption Field", Set to, 100);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	// Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 6"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	// Bring("Player 12", "Zerg Zergling", "| BURROW CHECKER RETURN", At least, 1);
	// Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);

// Actions:
	// Move Unit("Current Player", "Devouring One (Zergling)", 1, "Anywhere", "+GEAR (P6)");
	// Set Deaths("Current Player", "Disruption Field", Set to, 100);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	// Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	/* Activate via. Burrow */
//-----------------------------------------------------------------//

// Trigger("Player 1"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	// Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	// Bring("Player 12", "Zerg Zergling", "+EVENT 02", At least, 1);
	// Bring("Current Player", "Devouring One (Zergling)", "+EVENT 02", At least, 1);

// Actions:
	// Move Unit("Player 12", "Zerg Zergling", 1, "Anywhere", "| BURROW CHECKER RETURN");
	// Move Unit("Current Player", "Devouring One (Zergling)", 1, "Anywhere", "+GEAR (P1)");
	// Order("Current Player", "Devouring One (Zergling)", "+GEAR (P1)", "+GEAR (P1)", patrol);
	// Set Deaths("Current Player", "Disruption Field", Set to, 100);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	// Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 2"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	// Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	// Bring("Player 12", "Zerg Zergling", "+EVENT 02", At least, 1);
	// Bring("Current Player", "Devouring One (Zergling)", "+EVENT 02", At least, 1);

// Actions:
	// Move Unit("Player 12", "Zerg Zergling", 1, "Anywhere", "| BURROW CHECKER RETURN");
	// Move Unit("Current Player", "Devouring One (Zergling)", 1, "Anywhere", "+GEAR (P2)");
	// Order("Current Player", "Devouring One (Zergling)", "+GEAR (P2)", "+GEAR (P2)", patrol);
	// Set Deaths("Current Player", "Disruption Field", Set to, 100);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	// Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 3"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	// Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	// Bring("Player 12", "Zerg Zergling", "+EVENT 02", At least, 1);
	// Bring("Current Player", "Devouring One (Zergling)", "+EVENT 02", At least, 1);

// Actions:
	// Move Unit("Player 12", "Zerg Zergling", 1, "Anywhere", "| BURROW CHECKER RETURN");
	// Move Unit("Current Player", "Devouring One (Zergling)", 1, "Anywhere", "+GEAR (P3)");
	// Order("Current Player", "Devouring One (Zergling)", "+GEAR (P3)", "+GEAR (P3)", patrol);
	// Set Deaths("Current Player", "Disruption Field", Set to, 100);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	// Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 4"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	// Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	// Bring("Player 12", "Zerg Zergling", "+EVENT 02", At least, 1);
	// Bring("Current Player", "Devouring One (Zergling)", "+EVENT 02", At least, 1);

// Actions:
	// Move Unit("Player 12", "Zerg Zergling", 1, "Anywhere", "| BURROW CHECKER RETURN");
	// Move Unit("Current Player", "Devouring One (Zergling)", 1, "Anywhere", "+GEAR (P4)");
	// Order("Current Player", "Devouring One (Zergling)", "+GEAR (P4)", "+GEAR (P4)", patrol);
	// Set Deaths("Current Player", "Disruption Field", Set to, 100);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	// Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 5"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	// Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	// Bring("Player 12", "Zerg Zergling", "+EVENT 02", At least, 1);
	// Bring("Current Player", "Devouring One (Zergling)", "+EVENT 02", At least, 1);

// Actions:
	// Move Unit("Player 12", "Zerg Zergling", 1, "Anywhere", "| BURROW CHECKER RETURN");
	// Move Unit("Current Player", "Devouring One (Zergling)", 1, "Anywhere", "+GEAR (P5)");
	// Order("Current Player", "Devouring One (Zergling)", "+GEAR (P5)", "+GEAR (P5)", patrol);
	// Set Deaths("Current Player", "Disruption Field", Set to, 100);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	// Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 6"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	// Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	// Bring("Player 12", "Zerg Zergling", "+EVENT 02", At least, 1);
	// Bring("Current Player", "Devouring One (Zergling)", "+EVENT 02", At least, 1);

// Actions:
	// Move Unit("Player 12", "Zerg Zergling", 1, "Anywhere", "| BURROW CHECKER RETURN");
	// Move Unit("Current Player", "Devouring One (Zergling)", 1, "Anywhere", "+GEAR (P6)");
	// Order("Current Player", "Devouring One (Zergling)", "+GEAR (P6)", "+GEAR (P6)", patrol);
	// Set Deaths("Current Player", "Disruption Field", Set to, 100);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	// Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	/* Restore burrow checker */
//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Bring("Player 12", "Zerg Zergling", "| BURROW CHECKER RETURN", Exactly, 0);

// Actions:
	// Move Unit("Player 12", "Zerg Zergling", 1, "Anywhere", "| BURROW CHECKER RETURN");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  /* Shuttle move */
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	/* Activate via. shuttle */
//-----------------------------------------------------------------//

// Trigger("Player 1"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	// Bring("Current Player", "Protoss Shuttle", "+EVENT 02", Exactly, 0);
	// Bring("Current Player", "Devouring One (Zergling)", "HANGAR- Cockpit (P1)", At least, 1);
	
// Actions:
	// Move Unit("Current Player", "Protoss Shuttle", 1, "HANGAR- Cockpit Shuttle (P1)", "Anywhere");
	// Order("Current Player", "Protoss Shuttle", "Anywhere", "HANGAR- Cockpit Shuttle (P1)", move);
	// Move Unit("Current Player", "Devouring One (Zergling)", 1, "HANGAR- Cockpit (P1)", "+GEAR (P1)");
	// // Center View("+GEAR (P1)");
	// Set Deaths("Current Player", "Disruption Field", Set to, 100);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	// Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 2"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	// Bring("Current Player", "Protoss Shuttle", "+EVENT 02", Exactly, 0);
	// Bring("Current Player", "Devouring One (Zergling)", "HANGAR- Cockpit (P2)", At least, 1);

// Actions:
	// Move Unit("Current Player", "Protoss Shuttle", 1, "HANGAR- Cockpit Shuttle (P2)", "Anywhere");
	// Order("Current Player", "Protoss Shuttle", "Anywhere", "HANGAR- Cockpit Shuttle (P2)", move);
	// Move Unit("Current Player", "Devouring One (Zergling)", 1, "HANGAR- Cockpit (P2)", "+GEAR (P2)");
	// // Center View("+GEAR (P2)");
	// Set Deaths("Current Player", "Disruption Field", Set to, 100);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	// Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 3"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	// Bring("Current Player", "Protoss Shuttle", "+EVENT 02", Exactly, 0);
	// Bring("Current Player", "Devouring One (Zergling)", "HANGAR- Cockpit (P3)", At least, 1);

// Actions:
	// Move Unit("Current Player", "Protoss Shuttle", 1, "HANGAR- Cockpit Shuttle (P3)", "Anywhere");
	// Order("Current Player", "Protoss Shuttle", "Anywhere", "HANGAR- Cockpit Shuttle (P3)", move);
	// Move Unit("Current Player", "Devouring One (Zergling)", 1, "HANGAR- Cockpit (P3)", "+GEAR (P3)");
	// // Center View("+GEAR (P3)");
	// Set Deaths("Current Player", "Disruption Field", Set to, 100);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	// Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 4"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	// Bring("Current Player", "Protoss Shuttle", "+EVENT 02", Exactly, 0);
	// Bring("Current Player", "Devouring One (Zergling)", "HANGAR- Cockpit (P4)", At least, 1);

// Actions:
	// Move Unit("Current Player", "Protoss Shuttle", 1, "HANGAR- Cockpit Shuttle (P4)", "Anywhere");
	// Order("Current Player", "Protoss Shuttle", "Anywhere", "HANGAR- Cockpit Shuttle (P4)", move);
	// Move Unit("Current Player", "Devouring One (Zergling)", 1, "HANGAR- Cockpit (P4)", "+GEAR (P4)");
	// // Center View("+GEAR (P4)");
	// Set Deaths("Current Player", "Disruption Field", Set to, 100);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	// Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 5"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	// Bring("Current Player", "Protoss Shuttle", "+EVENT 02", Exactly, 0);
	// Bring("Current Player", "Devouring One (Zergling)", "HANGAR- Cockpit (P5)", At least, 1);

// Actions:
	// Move Unit("Current Player", "Protoss Shuttle", 1, "HANGAR- Cockpit Shuttle (P5)", "Anywhere");
	// Order("Current Player", "Protoss Shuttle", "Anywhere", "HANGAR- Cockpit Shuttle (P5)", move);
	// Move Unit("Current Player", "Devouring One (Zergling)", 1, "HANGAR- Cockpit (P5)", "+GEAR (P5)");
	// // Center View("+GEAR (P5)");
	// Set Deaths("Current Player", "Disruption Field", Set to, 100);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	// Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 6"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	// Bring("Current Player", "Protoss Shuttle", "+EVENT 02", Exactly, 0);
	// Bring("Current Player", "Devouring One (Zergling)", "HANGAR- Cockpit (P6)", At least, 1);

// Actions:
	// Move Unit("Current Player", "Protoss Shuttle", 1, "HANGAR- Cockpit Shuttle (P6)", "Anywhere");
	// Order("Current Player", "Protoss Shuttle", "Anywhere", "HANGAR- Cockpit Shuttle (P6)", move);
	// Move Unit("Current Player", "Devouring One (Zergling)", 1, "HANGAR- Cockpit (P6)", "+GEAR (P6)");
	// // Center View("+GEAR (P6)");
	// Set Deaths("Current Player", "Disruption Field", Set to, 100);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	// Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  /* Ling move */
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	/* Activate via. ling */
//-----------------------------------------------------------------//

// Trigger("Player 1"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	// Bring("Current Player", "Devouring One (Zergling)", "HANGAR- Cockpit (P1)", At least, 1);
	// Bring("Current Player", "Devouring One (Zergling)", "+EVENT 02", Exactly, 0);

// Actions:
	// Move Unit("Current Player", "Protoss Shuttle", 1, "HANGAR- Cockpit Shuttle (P1)", "Anywhere");
	// Order("Current Player", "Protoss Shuttle", "Anywhere", "HANGAR- Cockpit Shuttle (P1)", move);
	// Move Unit("Current Player", "Devouring One (Zergling)", 1, "HANGAR- Cockpit (P1)", "+GEAR (P1)");
	// // Center View("+GEAR (P1)");
	// Set Deaths("Current Player", "Disruption Field", Set to, 100);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	// Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 2"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	// Bring("Current Player", "Devouring One (Zergling)", "HANGAR- Cockpit (P2)", At least, 1);
	// Bring("Current Player", "Devouring One (Zergling)", "+EVENT 02", Exactly, 0);

// Actions:
	// Move Unit("Current Player", "Protoss Shuttle", 1, "HANGAR- Cockpit Shuttle (P2)", "Anywhere");
	// Order("Current Player", "Protoss Shuttle", "Anywhere", "HANGAR- Cockpit Shuttle (P2)", move);
	// Move Unit("Current Player", "Devouring One (Zergling)", 1, "HANGAR- Cockpit (P2)", "+GEAR (P2)");
	// // Center View("+GEAR (P2)");
	// Set Deaths("Current Player", "Disruption Field", Set to, 100);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	// Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 3"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	// Bring("Current Player", "Devouring One (Zergling)", "HANGAR- Cockpit (P3)", At least, 1);
	// Bring("Current Player", "Devouring One (Zergling)", "+EVENT 02", Exactly, 0);

// Actions:
	// Move Unit("Current Player", "Protoss Shuttle", 1, "HANGAR- Cockpit Shuttle (P3)", "Anywhere");
	// Order("Current Player", "Protoss Shuttle", "Anywhere", "HANGAR- Cockpit Shuttle (P3)", move);
	// Move Unit("Current Player", "Devouring One (Zergling)", 1, "HANGAR- Cockpit (P3)", "+GEAR (P3)");
	// // Center View("+GEAR (P3)");
	// Set Deaths("Current Player", "Disruption Field", Set to, 100);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	// Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 4"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	// Bring("Current Player", "Devouring One (Zergling)", "HANGAR- Cockpit (P4)", At least, 1);
	// Bring("Current Player", "Devouring One (Zergling)", "+EVENT 02", Exactly, 0);

// Actions:
	// Move Unit("Current Player", "Protoss Shuttle", 1, "HANGAR- Cockpit Shuttle (P4)", "Anywhere");
	// Order("Current Player", "Protoss Shuttle", "Anywhere", "HANGAR- Cockpit Shuttle (P4)", move);
	// Move Unit("Current Player", "Devouring One (Zergling)", 1, "HANGAR- Cockpit (P4)", "+GEAR (P4)");
	// // Center View("+GEAR (P4)");
	// Set Deaths("Current Player", "Disruption Field", Set to, 100);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	// Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 5"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	// Bring("Current Player", "Devouring One (Zergling)", "HANGAR- Cockpit (P5)", At least, 1);
	// Bring("Current Player", "Devouring One (Zergling)", "+EVENT 02", Exactly, 0);

// Actions:
	// Move Unit("Current Player", "Protoss Shuttle", 1, "HANGAR- Cockpit Shuttle (P5)", "Anywhere");
	// Order("Current Player", "Protoss Shuttle", "Anywhere", "HANGAR- Cockpit Shuttle (P5)", move);
	// Move Unit("Current Player", "Devouring One (Zergling)", 1, "HANGAR- Cockpit (P5)", "+GEAR (P5)");
	// // Center View("+GEAR (P5)");
	// Set Deaths("Current Player", "Disruption Field", Set to, 100);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	// Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 6"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Disruption Field", Exactly, 0);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	// Bring("Current Player", "Devouring One (Zergling)", "HANGAR- Cockpit (P6)", At least, 1);
	// Bring("Current Player", "Devouring One (Zergling)", "+EVENT 02", Exactly, 0);

// Actions:
	// Move Unit("Current Player", "Protoss Shuttle", 1, "HANGAR- Cockpit Shuttle (P6)", "Anywhere");
	// Order("Current Player", "Protoss Shuttle", "Anywhere", "HANGAR- Cockpit Shuttle (P6)", move);
	// Move Unit("Current Player", "Devouring One (Zergling)", 1, "HANGAR- Cockpit (P6)", "+GEAR (P6)");
	// // Center View("+GEAR (P6)");
	// Set Deaths("Current Player", "Disruption Field", Set to, 100);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	// Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Toggle Off
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	Center checking location & move burrow checker
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Disruption Field", At least, 1);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "Anywhere", "+EVENT 02");
	Move Unit("Player 12", "Zerg Zergling", All, "| BURROW CHECKER RETURN", "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Deactivate (burrow detected)
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Disruption Field", At least, 1);
	Bring("Player 12", "Zerg Zergling", "+EVENT 02", At least, 1);
	Bring("Current Player", "Devouring One (Zergling)", "+EVENT 02", At least, 1);

Actions:
	Move Unit("Player 12", "Zerg Zergling", 1, "Anywhere", "| BURROW CHECKER RETURN");
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Disruption Field", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 78);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Restore burrow checker
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Disruption Field", At least, 1);
	Bring("Player 12", "Zerg Zergling", "| BURROW CHECKER RETURN", Exactly, 0);

Actions:
	Move Unit("Player 12", "Zerg Zergling", 1, "Anywhere", "| BURROW CHECKER RETURN");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Deactivate (Shields; switches to them)
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 4);
	Deaths("Current Player", "Disruption Field", At least, 1);
	Deaths("Current Player", "Independent Command Center", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Disruption Field", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 78);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Deactivate (Any Ability; no switching)
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", At least, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", At most, 3);
	Deaths("Current Player", "Disruption Field", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Disruption Field", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 78);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", At least, 6);
	Deaths("Current Player", "Unused Terran Bldg type 1", At most, 8);
	Deaths("Current Player", "Disruption Field", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Disruption Field", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 78);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", At least, 10);
	Deaths("Current Player", "Disruption Field", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Disruption Field", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 78);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	/* Deactivate (Acquire) */
//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Disruption Field", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Set Deaths("Current Player", "Disruption Field", Set to, 0);
	// Set Deaths("Current Player", "Zerg Marker", Set To, 78);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	/* Deactivate (Return) */
//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);
	// Deaths("Current Player", "Disruption Field", At least, 1);
	// Deaths("Current Player", "Alan Turret", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Set Deaths("Current Player", "Disruption Field", Set to, 0);
	// Set Deaths("Current Player", "Zerg Marker", Set To, 78);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Failsafes
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		Wrong Core; Don't Activate
//=================================================================//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 4);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Set Deaths("Current Player", "Ruins", Set To, 33);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//=================================================================//
//		No Steerng Unit
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Disruption Field", At least, 1);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere [GROUND]", Exactly, 0);

Actions:
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "Anywhere");
	Set Deaths("Current Player", "Disruption Field", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 78);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Disruption Field", At least, 1);
	Bring("Current Player", "Devouring One (Zergling)", "MAIN 01", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "MAIN 02", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "MAIN 03", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "MAIN 04", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere [GROUND]", At least, 1);

Actions:
	Move Unit("Current Player", "Devouring One (Zergling)", All, "Anywhere", "| CACHE");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "| CACHE", "HANGAR- Cockpit (P1)");
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "| CACHE");
	Set Deaths("Current Player", "Disruption Field", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 78);
	Preserve Trigger();
}

//-----------------------------------------------------------------//


Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Disruption Field", At least, 1);
	Bring("Current Player", "Devouring One (Zergling)", "MAIN 01", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "MAIN 02", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "MAIN 03", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "MAIN 04", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere [GROUND]", At least, 1);

Actions:
	Move Unit("Current Player", "Devouring One (Zergling)", All, "Anywhere", "| CACHE");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "| CACHE", "HANGAR- Cockpit (P2)");
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "| CACHE");
	Set Deaths("Current Player", "Disruption Field", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 78);
	Preserve Trigger();
}

//-----------------------------------------------------------------//


Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Disruption Field", At least, 1);
	Bring("Current Player", "Devouring One (Zergling)", "MAIN 01", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "MAIN 02", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "MAIN 03", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "MAIN 04", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere [GROUND]", At least, 1);

Actions:
	Move Unit("Current Player", "Devouring One (Zergling)", All, "Anywhere", "| CACHE");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "| CACHE", "HANGAR- Cockpit (P3)");
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "| CACHE");
	Set Deaths("Current Player", "Disruption Field", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 78);
	Preserve Trigger();
}

//-----------------------------------------------------------------//


Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Disruption Field", At least, 1);
	Bring("Current Player", "Devouring One (Zergling)", "MAIN 01", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "MAIN 02", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "MAIN 03", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "MAIN 04", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere [GROUND]", At least, 1);

Actions:
	Move Unit("Current Player", "Devouring One (Zergling)", All, "Anywhere", "| CACHE");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "| CACHE", "HANGAR- Cockpit (P4)");
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "| CACHE");
	Set Deaths("Current Player", "Disruption Field", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 78);
	Preserve Trigger();
}

//-----------------------------------------------------------------//


Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Disruption Field", At least, 1);
	Bring("Current Player", "Devouring One (Zergling)", "MAIN 01", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "MAIN 02", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "MAIN 03", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "MAIN 04", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere [GROUND]", At least, 1);

Actions:
	Move Unit("Current Player", "Devouring One (Zergling)", All, "Anywhere", "| CACHE");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "| CACHE", "HANGAR- Cockpit (P5)");
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "| CACHE");
	Set Deaths("Current Player", "Disruption Field", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 78);
	Preserve Trigger();
}

//-----------------------------------------------------------------//


Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Disruption Field", At least, 1);
	Bring("Current Player", "Devouring One (Zergling)", "MAIN 01", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "MAIN 02", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "MAIN 03", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "MAIN 04", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere [GROUND]", At least, 1);

Actions:
	Move Unit("Current Player", "Devouring One (Zergling)", All, "Anywhere", "| CACHE");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "| CACHE", "HANGAR- Cockpit (P6)");
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "| CACHE");
	Set Deaths("Current Player", "Disruption Field", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 78);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		No more energy
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Disruption Field", At least, 1);
	Accumulate("Current Player", At most, 500, gas);

Actions:
	Set Deaths("Current Player", "Disruption Field", Set to, 0);
	Set Deaths("Current Player", "Ruins", Set To, 9);
	Set Deaths("Current Player", "Zerg Marker", Set To, 78);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Propulsors not supposed to be on
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Disruption Field", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "MAIN 01", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "MAIN 01", "+EVENT 02");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "MAIN 01", "| CACHE");
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "+EVENT 02");
	Set Deaths("Current Player", "Zerg Marker", Set To, 78);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Disruption Field", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "MAIN 02", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "MAIN 02", "+EVENT 02");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "MAIN 02", "| CACHE");
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "+EVENT 02");
	Set Deaths("Current Player", "Zerg Marker", Set To, 78);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Disruption Field", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "MAIN 03", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "MAIN 03", "+EVENT 02");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "MAIN 03", "| CACHE");
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "+EVENT 02");
	Set Deaths("Current Player", "Zerg Marker", Set To, 78);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Disruption Field", Exactly, 0);
	Bring("Current Player", "Devouring One (Zergling)", "MAIN 04", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "MAIN 04", "+EVENT 02");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "MAIN 04", "| CACHE");
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "+EVENT 02");
	Set Deaths("Current Player", "Zerg Marker", Set To, 78);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Gear is dead
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", At least, 1);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);

Actions:
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "Anywhere");
	Set Deaths("Current Player", "Disruption Field", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Restock Steering Unit in Cockpit
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Devouring One (Zergling)", "| CACHE", At least, 1);
	Bring("Player 12", "Vulture Spider Mine", "HANGAR- Main (P1)", At least, 1);

Actions:
	Set Deaths("Current Player", "Disruption Field", Set to, 0);
	// Order("Current Player", "Devouring One (Zergling)", "| CACHE", "| CACHE", patrol);
	Move Location("Player 12", "Vulture Spider Mine", "HANGAR- Main (P1)", "+EVENT 01");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "| CACHE", "+EVENT 01");
	Order("Current Player", "Devouring One (Zergling)", "+EVENT 01", "+EVENT 01", patrol);
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Devouring One (Zergling)", "| CACHE", At least, 1);
	Bring("Player 12", "Vulture Spider Mine", "HANGAR- Main (P2)", At least, 1);

Actions:
	Set Deaths("Current Player", "Disruption Field", Set to, 0);
	// Order("Current Player", "Devouring One (Zergling)", "| CACHE", "| CACHE", patrol);
	Move Location("Player 12", "Vulture Spider Mine", "HANGAR- Main (P2)", "+EVENT 01");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "| CACHE", "+EVENT 01");
	Order("Current Player", "Devouring One (Zergling)", "+EVENT 01", "+EVENT 01", patrol);
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Devouring One (Zergling)", "| CACHE", At least, 1);
	Bring("Player 12", "Vulture Spider Mine", "HANGAR- Main (P3)", At least, 1);

Actions:
	Set Deaths("Current Player", "Disruption Field", Set to, 0);
	// Order("Current Player", "Devouring One (Zergling)", "| CACHE", "| CACHE", patrol);
	Move Location("Player 12", "Vulture Spider Mine", "HANGAR- Main (P3)", "+EVENT 01");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "| CACHE", "+EVENT 01");
	Order("Current Player", "Devouring One (Zergling)", "+EVENT 01", "+EVENT 01", patrol);
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Devouring One (Zergling)", "| CACHE", At least, 1);
	Bring("Player 12", "Vulture Spider Mine", "HANGAR- Main (P4)", At least, 1);

Actions:
	Set Deaths("Current Player", "Disruption Field", Set to, 0);
	// Order("Current Player", "Devouring One (Zergling)", "| CACHE", "| CACHE", patrol);
	Move Location("Player 12", "Vulture Spider Mine", "HANGAR- Main (P4)", "+EVENT 01");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "| CACHE", "+EVENT 01");
	Order("Current Player", "Devouring One (Zergling)", "+EVENT 01", "+EVENT 01", patrol);
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Devouring One (Zergling)", "| CACHE", At least, 1);
	Bring("Player 12", "Vulture Spider Mine", "HANGAR- Main (P5)", At least, 1);

Actions:
	Set Deaths("Current Player", "Disruption Field", Set to, 0);
	// Order("Current Player", "Devouring One (Zergling)", "| CACHE", "| CACHE", patrol);
	Move Location("Player 12", "Vulture Spider Mine", "HANGAR- Main (P5)", "+EVENT 01");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "| CACHE", "+EVENT 01");
	Order("Current Player", "Devouring One (Zergling)", "+EVENT 01", "+EVENT 01", patrol);
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Devouring One (Zergling)", "| CACHE", At least, 1);
	Bring("Player 12", "Vulture Spider Mine", "HANGAR- Main (P6)", At least, 1);

Actions:
	Set Deaths("Current Player", "Disruption Field", Set to, 0);
	// Order("Current Player", "Devouring One (Zergling)", "| CACHE", "| CACHE", patrol);
	Move Location("Player 12", "Vulture Spider Mine", "HANGAR- Main (P6)", "+EVENT 01");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "| CACHE", "+EVENT 01");
	Order("Current Player", "Devouring One (Zergling)", "+EVENT 01", "+EVENT 01", patrol);
	Remove Unit At Location("Current Player", "Devouring One (Zergling)", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Activation
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Disruption Field", At most, 99);

Actions:
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+PROPULSOR AHEAD");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//


Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Disruption Field", At most, 99);
	Deaths("Current Player", "Disruption Field", At least, 1);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);
	Bring("Current Player", "Devouring One (Zergling)", "+VEHICLE (P1)", Exactly, 0);
	// Bring("All Players", "Zerg Scourge", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Dropship", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Yggdrasill (Overlord)", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Protoss Observer", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Protoss Scout", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Protoss Corsair", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Zerg Guardian", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Battlecruiser", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Zerg Queen", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Science Vessel", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Valkyrie", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Factory", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Command Center", "+PROPULSOR AHEAD", At most, 1);

Actions:
	Set Deaths("Current Player", "Disruption Field", Set to, 100);
	Move Unit("Current Player", "Terran Command Center", All, "Anywhere", "+GEAR (P1)");
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+GEAR (P1)");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "Anywhere", "+GEAR (P1)");
	// Center View("+GEAR (P1)");
	Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Disruption Field", At most, 99);
	Deaths("Current Player", "Disruption Field", At least, 1);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);
	Bring("Current Player", "Devouring One (Zergling)", "+VEHICLE (P2)", Exactly, 0);
	// Bring("All Players", "Zerg Scourge", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Dropship", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Yggdrasill (Overlord)", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Protoss Observer", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Protoss Scout", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Protoss Corsair", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Zerg Guardian", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Battlecruiser", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Zerg Queen", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Science Vessel", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Valkyrie", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Factory", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Command Center", "+PROPULSOR AHEAD", At most, 1);

Actions:
	Set Deaths("Current Player", "Disruption Field", Set to, 100);
	Move Unit("Current Player", "Terran Command Center", All, "Anywhere", "+GEAR (P2)");
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+GEAR (P2)");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "Anywhere", "+GEAR (P2)");
	// Center View("+GEAR (P2)");
	Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Disruption Field", At most, 99);
	Deaths("Current Player", "Disruption Field", At least, 1);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);
	Bring("Current Player", "Devouring One (Zergling)", "+VEHICLE (P3)", Exactly, 0);
	// Bring("All Players", "Zerg Scourge", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Dropship", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Yggdrasill (Overlord)", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Protoss Observer", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Protoss Scout", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Protoss Corsair", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Zerg Guardian", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Battlecruiser", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Zerg Queen", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Science Vessel", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Valkyrie", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Factory", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Command Center", "+PROPULSOR AHEAD", At most, 1);

Actions:
	Set Deaths("Current Player", "Disruption Field", Set to, 100);
	Move Unit("Current Player", "Terran Command Center", All, "Anywhere", "+GEAR (P3)");
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+GEAR (P3)");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "Anywhere", "+GEAR (P3)");
	// Center View("+GEAR (P3)");
	Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Disruption Field", At most, 99);
	Deaths("Current Player", "Disruption Field", At least, 1);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);
	Bring("Current Player", "Devouring One (Zergling)", "+VEHICLE (P4)", Exactly, 0);
	// Bring("All Players", "Zerg Scourge", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Dropship", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Yggdrasill (Overlord)", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Protoss Observer", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Protoss Scout", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Protoss Corsair", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Zerg Guardian", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Battlecruiser", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Zerg Queen", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Science Vessel", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Valkyrie", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Factory", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Command Center", "+PROPULSOR AHEAD", At most, 1);

Actions:
	Set Deaths("Current Player", "Disruption Field", Set to, 100);
	Move Unit("Current Player", "Terran Command Center", All, "Anywhere", "+GEAR (P4)");
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+GEAR (P4)");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "Anywhere", "+GEAR (P4)");
	// Center View("+GEAR (P4)");
	Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Disruption Field", At most, 99);
	Deaths("Current Player", "Disruption Field", At least, 1);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);
	Bring("Current Player", "Devouring One (Zergling)", "+VEHICLE (P5)", Exactly, 0);
	// Bring("All Players", "Zerg Scourge", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Dropship", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Yggdrasill (Overlord)", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Protoss Observer", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Protoss Scout", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Protoss Corsair", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Zerg Guardian", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Battlecruiser", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Zerg Queen", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Science Vessel", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Valkyrie", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Factory", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Command Center", "+PROPULSOR AHEAD", At most, 1);

Actions:
	Set Deaths("Current Player", "Disruption Field", Set to, 100);
	Move Unit("Current Player", "Terran Command Center", All, "Anywhere", "+GEAR (P5)");
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+GEAR (P5)");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "Anywhere", "+GEAR (P5)");
	// Center View("+GEAR (P5)");
	Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Disruption Field", At most, 99);
	Deaths("Current Player", "Disruption Field", At least, 1);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);
	Bring("Current Player", "Devouring One (Zergling)", "+VEHICLE (P6)", Exactly, 0);
	// Bring("All Players", "Zerg Scourge", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Dropship", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Yggdrasill (Overlord)", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Protoss Observer", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Protoss Scout", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Protoss Corsair", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Zerg Guardian", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Battlecruiser", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Zerg Queen", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Science Vessel", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Valkyrie", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Factory", "+PROPULSOR AHEAD", Exactly, 0);
	// Bring("All Players", "Terran Command Center", "+PROPULSOR AHEAD", At most, 1);

Actions:
	Set Deaths("Current Player", "Disruption Field", Set to, 100);
	Move Unit("Current Player", "Terran Command Center", All, "Anywhere", "+GEAR (P6)");
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+GEAR (P6)");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "Anywhere", "+GEAR (P6)");
	// Center View("+GEAR (P6)");
	Set Deaths("Current Player", "Zerg Marker", Set to, 77);
	Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Movement
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		Draw energy
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Disruption Field", At least, 100);
	Deaths("Current Player", "Disruption Field", At most, 800);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);

Actions:
	Set Resources("Current Player", Subtract, 14, gas);
	// Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Attach follow locations
//=================================================================//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Disruption Field", At least, 100);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "Anywhere", "+PROPULSOR AHEAD");
	Move Location("Current Player", "Terran Command Center", "+GEAR (P1)", "+EVENT 01");
	Move Location("Current Player", "Terran Command Center", "+GEAR (P1)", "+EVENT 03 [GROUND]");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Disruption Field", At least, 100);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "Anywhere", "+PROPULSOR AHEAD");
	Move Location("Current Player", "Terran Command Center", "+GEAR (P2)", "+EVENT 01");
	Move Location("Current Player", "Terran Command Center", "+GEAR (P2)", "+EVENT 03 [GROUND]");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Disruption Field", At least, 100);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "Anywhere", "+PROPULSOR AHEAD");
	Move Location("Current Player", "Terran Command Center", "+GEAR (P3)", "+EVENT 01");
	Move Location("Current Player", "Terran Command Center", "+GEAR (P3)", "+EVENT 03 [GROUND]");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Disruption Field", At least, 100);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "Anywhere", "+PROPULSOR AHEAD");
	Move Location("Current Player", "Terran Command Center", "+GEAR (P4)", "+EVENT 01");
	Move Location("Current Player", "Terran Command Center", "+GEAR (P4)", "+EVENT 03 [GROUND]");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Disruption Field", At least, 100);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "Anywhere", "+PROPULSOR AHEAD");
	Move Location("Current Player", "Terran Command Center", "+GEAR (P5)", "+EVENT 01");
	Move Location("Current Player", "Terran Command Center", "+GEAR (P5)", "+EVENT 03 [GROUND]");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Disruption Field", At least, 100);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "Anywhere", "+PROPULSOR AHEAD");
	Move Location("Current Player", "Terran Command Center", "+GEAR (P6)", "+EVENT 01");
	Move Location("Current Player", "Terran Command Center", "+GEAR (P6)", "+EVENT 03 [GROUND]");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//=================================================================//
//		Move Gear
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Disruption Field", At least, 100);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);
	Bring("All Players", "Zerg Scourge", "+PROPULSOR AHEAD", Exactly, 0);
	Bring("All Players", "Terran Dropship", "+PROPULSOR AHEAD", Exactly, 0);
	Bring("All Players", "Yggdrasill (Overlord)", "+PROPULSOR AHEAD", Exactly, 0);
	Bring("All Players", "Protoss Observer", "+PROPULSOR AHEAD", Exactly, 0);
	Bring("All Players", "Protoss Scout", "+PROPULSOR AHEAD", Exactly, 0);
	Bring("All Players", "Protoss Corsair", "+PROPULSOR AHEAD", Exactly, 0);
	Bring("All Players", "Zerg Guardian", "+PROPULSOR AHEAD", Exactly, 0);
	Bring("All Players", "Terran Battlecruiser", "+PROPULSOR AHEAD", Exactly, 0);
	Bring("All Players", "Zerg Queen", "+PROPULSOR AHEAD", Exactly, 0);
	Bring("All Players", "Terran Science Vessel", "+PROPULSOR AHEAD", Exactly, 0);
	Bring("All Players", "Terran Valkyrie", "+PROPULSOR AHEAD", Exactly, 0);
	Bring("All Players", "Terran Factory", "+PROPULSOR AHEAD", Exactly, 0);
	Bring("All Players", "Cocoon", "+PROPULSOR AHEAD", Exactly, 0);
	Bring("All Players", "Terran Command Center", "+PROPULSOR AHEAD", At most, 1);

Actions:
	Move Unit("Current Player", "Terran Command Center", All, "Anywhere", "+PROPULSOR AHEAD");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Movement Blockage
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	Patience timer and light gravity for Propulsor unit when blocked
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Disruption Field", At least, 100);
	Bring("Current Player", "Devouring One (Zergling)", "+EVENT 01", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Disruption Field", Add, 100);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Disruption Field", At least, 100);
	Bring("Current Player", "Devouring One (Zergling)", "+EVENT 03 [GROUND]", Exactly, 0);

Actions:
	Order("Current Player", "Devouring One (Zergling)", "Anywhere", "+EVENT 03 [GROUND]", move);
	Move Location("Current Player", "Devouring One (Zergling)", "Anywhere", "+EVENT 02");
	Order("Current Player", "Terran Command Center", "+EVENT 01", "+EVENT 02", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Reset patience timer when no longer blocked
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Disruption Field", At least, 200);
	Bring("Current Player", "Devouring One (Zergling)", "+EVENT 01", At least, 1);

Actions:
	// Set Deaths("Current Player", "Disruption Field", Subtract, 100);
	Set Deaths("Current Player", "Disruption Field", Set to, 100);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Disruption Field", At least, 200);
	Bring("Current Player", "Devouring One (Zergling)", "+EVENT 01", At least, 1);

Actions:
	// Set Deaths("Current Player", "Disruption Field", Subtract, 100);
	Set Deaths("Current Player", "Disruption Field", Set to, 100);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Disruption Field", At least, 200);
	Bring("Current Player", "Devouring One (Zergling)", "+EVENT 01", At least, 1);

Actions:
	// Set Deaths("Current Player", "Disruption Field", Subtract, 100);
	Set Deaths("Current Player", "Disruption Field", Set to, 100);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Disruption Field", At least, 200);
	Bring("Current Player", "Devouring One (Zergling)", "+EVENT 01", At least, 1);

Actions:
	// Set Deaths("Current Player", "Disruption Field", Subtract, 100);
	Set Deaths("Current Player", "Disruption Field", Set to, 100);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Disruption Field", At least, 200);
	Bring("Current Player", "Devouring One (Zergling)", "+EVENT 01", At least, 1);

Actions:
	// Set Deaths("Current Player", "Disruption Field", Subtract, 100);
	Set Deaths("Current Player", "Disruption Field", Set to, 100);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Disruption Field", At least, 200);
	Bring("Current Player", "Devouring One (Zergling)", "+EVENT 01", At least, 1);

Actions:
	// Set Deaths("Current Player", "Disruption Field", Subtract, 100);
	Set Deaths("Current Player", "Disruption Field", Set to, 100);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Disruption Field", At least, 200);
	Bring("Current Player", "Devouring One (Zergling)", "+EVENT 01", At least, 1);

Actions:
	// Set Deaths("Current Player", "Disruption Field", Subtract, 100);
	Set Deaths("Current Player", "Disruption Field", Set to, 100);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Disruption Field", At least, 200);
	Bring("Current Player", "Devouring One (Zergling)", "+EVENT 01", At least, 1);

Actions:
	// Set Deaths("Current Player", "Disruption Field", Subtract, 100);
	Set Deaths("Current Player", "Disruption Field", Set to, 100);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Disruption Field", At least, 200);
	Bring("Current Player", "Devouring One (Zergling)", "+EVENT 01", At least, 1);

Actions:
	// Set Deaths("Current Player", "Disruption Field", Subtract, 100);
	Set Deaths("Current Player", "Disruption Field", Set to, 100);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Disruption Field", At least, 200);
	Bring("Current Player", "Devouring One (Zergling)", "+EVENT 01", At least, 1);

Actions:
	// Set Deaths("Current Player", "Disruption Field", Subtract, 100);
	Set Deaths("Current Player", "Disruption Field", Set to, 100);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Disruption Field", At least, 200);
	Bring("Current Player", "Devouring One (Zergling)", "+EVENT 01", At least, 1);

Actions:
	// Set Deaths("Current Player", "Disruption Field", Subtract, 100);
	Set Deaths("Current Player", "Disruption Field", Set to, 100);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Disruption Field", At least, 200);
	Bring("Current Player", "Devouring One (Zergling)", "+EVENT 01", At least, 1);

Actions:
	// Set Deaths("Current Player", "Disruption Field", Subtract, 100);
	Set Deaths("Current Player", "Disruption Field", Set to, 100);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//-----------------------------------------------------------------//
//	Alert for persistence
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Disruption Field", At least, 700);
	Bring("Current Player", "Devouring One (Zergling)", "+EVENT 01", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Ruins", Set to, 36);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//-----------------------------------------------------------------//
//	Cancel if blocked for too long
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Disruption Field", At least, 1200);
	Deaths("Current Player", "Disruption Field", At least, 1000);
	Bring("Current Player", "Devouring One (Zergling)", "+EVENT 01", Exactly, 0);

Actions:
	// Set Deaths("Current Player", "Disruption Field", Set to, 0);
	Move Location("Current Player", "Devouring One (Zergling)", "Anywhere", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", All, "+EVENT 02");
	Give Units to Player("Player 12", "Current Player", "Devouring One (Zergling)", All, "+EVENT 02");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "Anywhere", "| CACHE");
	Order("Current Player", "Protoss Shuttle", "HANGAR- Cockpit Shuttle (P1)", "HANGAR- Cockpit Shuttle (P1)", move);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 78);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Disruption Field", At least, 1200);
	Deaths("Current Player", "Disruption Field", At least, 1000);
	Bring("Current Player", "Devouring One (Zergling)", "+EVENT 01", Exactly, 0);

Actions:
	// Set Deaths("Current Player", "Disruption Field", Set to, 0);
	Move Location("Current Player", "Devouring One (Zergling)", "Anywhere", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", All, "+EVENT 02");
	Give Units to Player("Player 12", "Current Player", "Devouring One (Zergling)", All, "+EVENT 02");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "Anywhere", "| CACHE");
	Order("Current Player", "Protoss Shuttle", "HANGAR- Cockpit Shuttle (P2)", "HANGAR- Cockpit Shuttle (P2)", move);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 78);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Disruption Field", At least, 1200);
	Deaths("Current Player", "Disruption Field", At least, 1000);
	Bring("Current Player", "Devouring One (Zergling)", "+EVENT 01", Exactly, 0);

Actions:
	// Set Deaths("Current Player", "Disruption Field", Set to, 0);
	Move Location("Current Player", "Devouring One (Zergling)", "Anywhere", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", All, "+EVENT 02");
	Give Units to Player("Player 12", "Current Player", "Devouring One (Zergling)", All, "+EVENT 02");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "Anywhere", "| CACHE");
	Order("Current Player", "Protoss Shuttle", "HANGAR- Cockpit Shuttle (P3)", "HANGAR- Cockpit Shuttle (P3)", move);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 78);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Disruption Field", At least, 1200);
	Deaths("Current Player", "Disruption Field", At least, 1000);
	Bring("Current Player", "Devouring One (Zergling)", "+EVENT 01", Exactly, 0);

Actions:
	// Set Deaths("Current Player", "Disruption Field", Set to, 0);
	Move Location("Current Player", "Devouring One (Zergling)", "Anywhere", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", All, "+EVENT 02");
	Give Units to Player("Player 12", "Current Player", "Devouring One (Zergling)", All, "+EVENT 02");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "Anywhere", "| CACHE");
	Order("Current Player", "Protoss Shuttle", "HANGAR- Cockpit Shuttle (P4)", "HANGAR- Cockpit Shuttle (P4)", move);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 78);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Disruption Field", At least, 1200);
	Deaths("Current Player", "Disruption Field", At least, 1000);
	Bring("Current Player", "Devouring One (Zergling)", "+EVENT 01", Exactly, 0);

Actions:
	// Set Deaths("Current Player", "Disruption Field", Set to, 0);
	Move Location("Current Player", "Devouring One (Zergling)", "Anywhere", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", All, "+EVENT 02");
	Give Units to Player("Player 12", "Current Player", "Devouring One (Zergling)", All, "+EVENT 02");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "Anywhere", "| CACHE");
	Order("Current Player", "Protoss Shuttle", "HANGAR- Cockpit Shuttle (P5)", "HANGAR- Cockpit Shuttle (P5)", move);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 78);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Disruption Field", At least, 1200);
	Deaths("Current Player", "Disruption Field", At least, 1000);
	Bring("Current Player", "Devouring One (Zergling)", "+EVENT 01", Exactly, 0);

Actions:
	// Set Deaths("Current Player", "Disruption Field", Set to, 0);
	Move Location("Current Player", "Devouring One (Zergling)", "Anywhere", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", All, "+EVENT 02");
	Give Units to Player("Player 12", "Current Player", "Devouring One (Zergling)", All, "+EVENT 02");
	Move Unit("Current Player", "Devouring One (Zergling)", All, "Anywhere", "| CACHE");
	Order("Current Player", "Protoss Shuttle", "HANGAR- Cockpit Shuttle (P6)", "HANGAR- Cockpit Shuttle (P6)", move);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 78);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Other Effects
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		Auto-off shields (after bits recalled)
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Disruption Field", At least, 1);
	Deaths("Current Player", "Alan Turret", Exactly, 0);
	Deaths("Current Player", "Independent Command Center", At least, 1);
	Deaths("Current Player", "Independent Command Center", At most, 2);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 4);
//	Remove Unit At Location("Current Player", "Protoss Observer", All, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Auto-recall any Armor bits
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Disruption Field", At least, 1);
	Deaths("Current Player", "Cave", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 8);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Auto-recall any deployed bits
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Disruption Field", At least, 1);
	Deaths("Current Player", "Alan Turret", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//		Sound loop
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Disruption Field", At least, 101);

Actions:
	Set Deaths("Current Player", "Disruption Field", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Disruption Field", Exactly, 100);

Actions:
	Set Deaths("Current Player", "Disruption Field", Set to, 105);
	Play WAV("staredit\\wav\\ProjectileFly.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//< //==========================================================================================================//
//
//		Gear Shields
//
//==============================================================================================================//
//> //----------------------------------------------------------------------------------------------------------//


//--------------------------------------------------------------------------------------------------------------//
//		Shield Toggle
//> //----------------------------------------------------------------------------------------------------------//

//-----------------------------------------------------------------//
//	Tech
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 4);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", At least, 1);
	Deaths("Current Player", "Left Upper Level Door", At least, 1);
	Deaths("Current Player", "Independent Command Center", Exactly, 0);
	Deaths("Current Player", "Disruption Field", Exactly, 0);
	Deaths("Current Player", "Zerg Spawning Pool", At most, 3);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 132);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Shields ON
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 4);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", At least, 1);
	Deaths("Current Player", "Left Upper Level Door", At least, 1);
	Deaths("Current Player", "Independent Command Center", Exactly, 0);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Command Center", Set To, 3);
	Set Deaths("Current Player", "Zerg Marker", Set To, 12);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//	No energy failsafe
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 4);
	Deaths("Current Player", "Independent Command Center", Exactly, 0);
	Accumulate("Current Player", Exactly, 0, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 9);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Shields OFF
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 4);
	Deaths("Current Player", "Independent Command Center", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Command Center", Set To, 0);
	Remove Unit At Location("Current Player", "Protoss Observer", All, "Anywhere");
	Set Invincibility("Current Player", "Terran Command Center", "Anywhere", disabled);
	Set Invincibility("Current Player", "Protoss Scout", "Anywhere", disabled);
	Set Invincibility("Current Player", "Protoss Corsair", "Anywhere", disabled);
	Set Invincibility("Current Player", "Zerg Guardian", "Anywhere", disabled);
	Set Invincibility("Current Player", "Terran Battlecruiser", "Anywhere", disabled);
	Set Invincibility("Current Player", "Terran Science Vessel", "Anywhere", disabled);
	Set Invincibility("Current Player", "Zerg Queen", "Anywhere", disabled);
	Set Invincibility("Current Player", "Protoss Carrier", "Anywhere", disabled);
	Set Invincibility("Current Player", "Terran Valkyrie", "Anywhere", disabled);
	// Set Invincibility("Current Player", "Terran Command Center", "MAIN 02", disabled);
	// Set Invincibility("Current Player", "Protoss Scout", "MAIN 02", disabled);
	// Set Invincibility("Current Player", "Protoss Corsair", "MAIN 02", disabled);
	// Set Invincibility("Current Player", "Zerg Guardian", "MAIN 02", disabled);
	// Set Invincibility("Current Player", "Terran Battlecruiser", "MAIN 02", disabled);
	// Set Invincibility("Current Player", "Terran Science Vessel", "MAIN 02", disabled);
	// Set Invincibility("Current Player", "Zerg Queen", "MAIN 02", disabled);
	// Set Invincibility("Current Player", "Protoss Carrier", "MAIN 02", disabled);
	// Set Invincibility("Current Player", "Terran Command Center", "MAIN 03", disabled);
	// Set Invincibility("Current Player", "Protoss Scout", "MAIN 03", disabled);
	// Set Invincibility("Current Player", "Protoss Corsair", "MAIN 03", disabled);
	// Set Invincibility("Current Player", "Zerg Guardian", "MAIN 03", disabled);
	// Set Invincibility("Current Player", "Terran Battlecruiser", "MAIN 03", disabled);
	// Set Invincibility("Current Player", "Terran Science Vessel", "MAIN 03", disabled);
	// Set Invincibility("Current Player", "Zerg Queen", "MAIN 03", disabled);
	// Set Invincibility("Current Player", "Protoss Carrier", "MAIN 03", disabled);
	// Set Invincibility("Current Player", "Terran Command Center", "MAIN 04", disabled);
	// Set Invincibility("Current Player", "Protoss Scout", "MAIN 04", disabled);
	// Set Invincibility("Current Player", "Protoss Corsair", "MAIN 04", disabled);
	// Set Invincibility("Current Player", "Zerg Guardian", "MAIN 04", disabled);
	// Set Invincibility("Current Player", "Terran Battlecruiser", "MAIN 04", disabled);
	// Set Invincibility("Current Player", "Terran Science Vessel", "MAIN 04", disabled);
	// Set Invincibility("Current Player", "Zerg Queen", "MAIN 04", disabled);
	// Set Invincibility("Current Player", "Protoss Carrier", "MAIN 04", disabled);
	// Set Invincibility("Current Player", "Terran Valkyrie", "MAIN 04", disabled);
//	Run AI Script("-Vi7");
	Set Deaths("Current Player", "Zerg Marker", Set To, 13);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 4);
	Deaths("Current Player", "Independent Command Center", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Command Center", Set To, 0);
	Remove Unit At Location("Current Player", "Protoss Observer", All, "Anywhere");
	Set Invincibility("Current Player", "Terran Command Center", "Anywhere", disabled);
	Set Invincibility("Current Player", "Protoss Scout", "Anywhere", disabled);
	Set Invincibility("Current Player", "Protoss Corsair", "Anywhere", disabled);
	Set Invincibility("Current Player", "Zerg Guardian", "Anywhere", disabled);
	Set Invincibility("Current Player", "Terran Battlecruiser", "Anywhere", disabled);
	Set Invincibility("Current Player", "Terran Science Vessel", "Anywhere", disabled);
	Set Invincibility("Current Player", "Zerg Queen", "Anywhere", disabled);
	Set Invincibility("Current Player", "Protoss Carrier", "Anywhere", disabled);
	Set Invincibility("Current Player", "Terran Valkyrie", "Anywhere", disabled);
	// Set Invincibility("Current Player", "Terran Command Center", "MAIN 02", disabled);
	// Set Invincibility("Current Player", "Protoss Scout", "MAIN 02", disabled);
	// Set Invincibility("Current Player", "Protoss Corsair", "MAIN 02", disabled);
	// Set Invincibility("Current Player", "Zerg Guardian", "MAIN 02", disabled);
	// Set Invincibility("Current Player", "Terran Battlecruiser", "MAIN 02", disabled);
	// Set Invincibility("Current Player", "Terran Science Vessel", "MAIN 02", disabled);
	// Set Invincibility("Current Player", "Zerg Queen", "MAIN 02", disabled);
	// Set Invincibility("Current Player", "Protoss Carrier", "MAIN 02", disabled);
	// Set Invincibility("Current Player", "Terran Valkyrie", "MAIN 02", disabled);
	// Set Invincibility("Current Player", "Terran Command Center", "MAIN 03", disabled);
	// Set Invincibility("Current Player", "Protoss Scout", "MAIN 03", disabled);
	// Set Invincibility("Current Player", "Protoss Corsair", "MAIN 03", disabled);
	// Set Invincibility("Current Player", "Zerg Guardian", "MAIN 03", disabled);
	// Set Invincibility("Current Player", "Terran Battlecruiser", "MAIN 03", disabled);
	// Set Invincibility("Current Player", "Terran Science Vessel", "MAIN 03", disabled);
	// Set Invincibility("Current Player", "Zerg Queen", "MAIN 03", disabled);
	// Set Invincibility("Current Player", "Protoss Carrier", "MAIN 03", disabled);
	// Set Invincibility("Current Player", "Terran Valkyrie", "MAIN 03", disabled);
	// Set Invincibility("Current Player", "Terran Command Center", "MAIN 04", disabled);
	// Set Invincibility("Current Player", "Protoss Scout", "MAIN 04", disabled);
	// Set Invincibility("Current Player", "Protoss Corsair", "MAIN 04", disabled);
	// Set Invincibility("Current Player", "Zerg Guardian", "MAIN 04", disabled);
	// Set Invincibility("Current Player", "Terran Battlecruiser", "MAIN 04", disabled);
	// Set Invincibility("Current Player", "Terran Science Vessel", "MAIN 04", disabled);
	// Set Invincibility("Current Player", "Zerg Queen", "MAIN 04", disabled);
	// Set Invincibility("Current Player", "Protoss Carrier", "MAIN 04", disabled);
	// Set Invincibility("Current Player", "Terran Valkyrie", "MAIN 04", disabled);
//	Run AI Script("-Vi6");
	Set Deaths("Current Player", "Zerg Marker", Set To, 13);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Shields Activating
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		Deploy shield initial units (observers)
//=================================================================//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 3);
	Bring("Current Player", "Protoss Observer", "Anywhere", At most, 23);

Actions:
	Create Unit("Current Player", "Protoss Observer", 2, "| CACHE");
	Set Invincibility("Current Player", "Protoss Observer", "| CACHE", enabled);
	Move Unit("Current Player", "Protoss Observer", All, "| CACHE", "+GEAR (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 3);
	Bring("Current Player", "Protoss Observer", "Anywhere", At most, 23);

Actions:
	Create Unit("Current Player", "Protoss Observer", 2, "| CACHE");
	Set Invincibility("Current Player", "Protoss Observer", "| CACHE", enabled);
	Move Unit("Current Player", "Protoss Observer", All, "| CACHE", "+GEAR (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 3);
	Bring("Current Player", "Protoss Observer", "Anywhere", At most, 23);

Actions:
	Create Unit("Current Player", "Protoss Observer", 2, "| CACHE");
	Set Invincibility("Current Player", "Protoss Observer", "| CACHE", enabled);
	Move Unit("Current Player", "Protoss Observer", All, "| CACHE", "+GEAR (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 3);
	Bring("Current Player", "Protoss Observer", "Anywhere", At most, 23);

Actions:
	Create Unit("Current Player", "Protoss Observer", 2, "| CACHE");
	Set Invincibility("Current Player", "Protoss Observer", "| CACHE", enabled);
	Move Unit("Current Player", "Protoss Observer", All, "| CACHE", "+GEAR (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 3);
	Bring("Current Player", "Protoss Observer", "Anywhere", At most, 23);

Actions:
	Create Unit("Current Player", "Protoss Observer", 2, "| CACHE");
	Set Invincibility("Current Player", "Protoss Observer", "| CACHE", enabled);
	Move Unit("Current Player", "Protoss Observer", All, "| CACHE", "+GEAR (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 3);
	Bring("Current Player", "Protoss Observer", "Anywhere", At most, 23);

Actions:
	Create Unit("Current Player", "Protoss Observer", 2, "| CACHE");
	Set Invincibility("Current Player", "Protoss Observer", "| CACHE", enabled);
	Move Unit("Current Player", "Protoss Observer", All, "| CACHE", "+GEAR (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Order to Gear
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 3);
	Bring("Current Player", "Protoss Observer", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 02");
	Order("Current Player", "Protoss Observer", "Anywhere", "+EVENT 02", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Shields Activated (swaps out Armor Bits)
//> //----------------------------------------------------------------------------------------------------------//

//-----------------------------------------------------------------//
//	Turn off Armor first
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 3);
	Bring("Current Player", "Protoss Observer", "Anywhere", At least, 24);
	Deaths("Current Player", "Cave", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 8);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Turn on Shields
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 3);
	Bring("Current Player", "Protoss Observer", "Anywhere", At least, 24);
	Deaths("Current Player", "Cave", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 1);
	Set Invincibility("Current Player", "Protoss Observer", "Anywhere", disabled);
	Set Invincibility("Current Player", "Protoss Corsair", "Anywhere", disabled);
//	Run AI Script("+Vi7");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P1)", "HANGAR- Launches (P1)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P1)", "HANGAR- Holder Top (P1)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P1)", "HANGAR- Holder Bottom (P1)");
	// Set Deaths("Current Player", "Protoss Carrier", Set to, 200);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 3);
	Bring("Current Player", "Protoss Observer", "Anywhere", At least, 24);
	Deaths("Current Player", "Cave", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 1);
	Set Invincibility("Current Player", "Protoss Observer", "Anywhere", disabled);
	Set Invincibility("Current Player", "Protoss Corsair", "Anywhere", disabled);
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P2)", "HANGAR- Launches (P2)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P2)", "HANGAR- Holder Top (P2)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P2)", "HANGAR- Holder Bottom (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 3);
	Bring("Current Player", "Protoss Observer", "Anywhere", At least, 24);
	Deaths("Current Player", "Cave", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 1);
	Set Invincibility("Current Player", "Protoss Observer", "Anywhere", disabled);
	Set Invincibility("Current Player", "Protoss Corsair", "Anywhere", disabled);
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P3)", "HANGAR- Launches (P3)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P3)", "HANGAR- Holder Top (P3)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P3)", "HANGAR- Holder Bottom (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 3);
	Bring("Current Player", "Protoss Observer", "Anywhere", At least, 24);
	Deaths("Current Player", "Cave", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 1);
	Set Invincibility("Current Player", "Protoss Observer", "Anywhere", disabled);
	Set Invincibility("Current Player", "Protoss Corsair", "Anywhere", disabled);
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P4)", "HANGAR- Launches (P4)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P4)", "HANGAR- Holder Top (P4)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P4)", "HANGAR- Holder Bottom (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 3);
	Bring("Current Player", "Protoss Observer", "Anywhere", At least, 24);
	Deaths("Current Player", "Cave", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 1);
	Set Invincibility("Current Player", "Protoss Observer", "Anywhere", disabled);
	Set Invincibility("Current Player", "Protoss Corsair", "Anywhere", disabled);
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P5)", "HANGAR- Launches (P5)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P5)", "HANGAR- Holder Top (P5)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P5)", "HANGAR- Holder Bottom (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 3);
	Bring("Current Player", "Protoss Observer", "Anywhere", At least, 24);
	Deaths("Current Player", "Cave", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 1);
	Set Invincibility("Current Player", "Protoss Observer", "Anywhere", disabled);
	Set Invincibility("Current Player", "Protoss Corsair", "Anywhere", disabled);
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P6)", "HANGAR- Launches (P6)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P6)", "HANGAR- Holder Top (P6)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P6)", "HANGAR- Holder Bottom (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Shield Energy Costs
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		Apply active shield energy cost
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 1);
	Bring("Current Player", "Protoss Observer", "Anywhere", At least, 24);

Actions:
	// Set Resources("Current Player", Subtract, 8, gas);
	Set Resources("Current Player", Subtract, 5, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Replace shield units that get destroyed (high shields)
//=================================================================//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 1);
	Bring("Current Player", "Protoss Observer", "Anywhere", At least, 21);
	Bring("Current Player", "Protoss Observer", "Anywhere", At most, 23);

Actions:
	Set Resources("Current Player", Subtract, 20, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 20);
	Create Unit("Current Player", "Protoss Observer", 1, "| CACHE");
	Move Unit("Current Player", "Protoss Observer", All, "| CACHE", "+GEAR (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 1);
	Bring("Current Player", "Protoss Observer", "Anywhere", At least, 21);
	Bring("Current Player", "Protoss Observer", "Anywhere", At most, 23);

Actions:
	Set Resources("Current Player", Subtract, 20, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 20);
	Create Unit("Current Player", "Protoss Observer", 1, "| CACHE");
	Move Unit("Current Player", "Protoss Observer", All, "| CACHE", "+GEAR (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 1);
	Bring("Current Player", "Protoss Observer", "Anywhere", At least, 21);
	Bring("Current Player", "Protoss Observer", "Anywhere", At most, 23);

Actions:
	Set Resources("Current Player", Subtract, 20, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 20);
	Create Unit("Current Player", "Protoss Observer", 1, "| CACHE");
	Move Unit("Current Player", "Protoss Observer", All, "| CACHE", "+GEAR (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 1);
	Bring("Current Player", "Protoss Observer", "Anywhere", At least, 21);
	Bring("Current Player", "Protoss Observer", "Anywhere", At most, 23);

Actions:
	Set Resources("Current Player", Subtract, 20, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 20);
	Create Unit("Current Player", "Protoss Observer", 1, "| CACHE");
	Move Unit("Current Player", "Protoss Observer", All, "| CACHE", "+GEAR (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 1);
	Bring("Current Player", "Protoss Observer", "Anywhere", At least, 21);
	Bring("Current Player", "Protoss Observer", "Anywhere", At most, 23);

Actions:
	Set Resources("Current Player", Subtract, 20, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 20);
	Create Unit("Current Player", "Protoss Observer", 1, "| CACHE");
	Move Unit("Current Player", "Protoss Observer", All, "| CACHE", "+GEAR (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 1);
	Bring("Current Player", "Protoss Observer", "Anywhere", At least, 21);
	Bring("Current Player", "Protoss Observer", "Anywhere", At most, 23);

Actions:
	Set Resources("Current Player", Subtract, 20, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 20);
	Create Unit("Current Player", "Protoss Observer", 1, "| CACHE");
	Move Unit("Current Player", "Protoss Observer", All, "| CACHE", "+GEAR (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		/* Replace shield units that get destroyed (low shields) */
//=================================================================//

// Trigger("Player 1"){
// Conditions:
	// Deaths("Current Player", "Independent Command Center", Exactly, 1);
	// Bring("Current Player", "Protoss Observer", "Anywhere", At most, 22);

// Actions:
	// Set Resources("Current Player", Subtract, 70, gas);
	// Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 70);
	// Create Unit("Current Player", "Protoss Observer", 1, "| CACHE");
	// Move Unit("Current Player", "Protoss Observer", All, "| CACHE", "+GEAR (P1)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 2"){
// Conditions:
	// Deaths("Current Player", "Independent Command Center", Exactly, 1);
	// Bring("Current Player", "Protoss Observer", "Anywhere", At most, 22);

// Actions:
	// Set Resources("Current Player", Subtract, 70, gas);
	// Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 70);
	// Create Unit("Current Player", "Protoss Observer", 1, "| CACHE");
	// Move Unit("Current Player", "Protoss Observer", All, "| CACHE", "+GEAR (P2)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 3"){
// Conditions:
	// Deaths("Current Player", "Independent Command Center", Exactly, 1);
	// Bring("Current Player", "Protoss Observer", "Anywhere", At most, 22);

// Actions:
	// Set Resources("Current Player", Subtract, 70, gas);
	// Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 70);
	// Create Unit("Current Player", "Protoss Observer", 1, "| CACHE");
	// Move Unit("Current Player", "Protoss Observer", All, "| CACHE", "+GEAR (P3)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 4"){
// Conditions:
	// Deaths("Current Player", "Independent Command Center", Exactly, 1);
	// Bring("Current Player", "Protoss Observer", "Anywhere", At most, 22);

// Actions:
	// Set Resources("Current Player", Subtract, 70, gas);
	// Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 70);
	// Create Unit("Current Player", "Protoss Observer", 1, "| CACHE");
	// Move Unit("Current Player", "Protoss Observer", All, "| CACHE", "+GEAR (P4)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 5"){
// Conditions:
	// Deaths("Current Player", "Independent Command Center", Exactly, 1);
	// Bring("Current Player", "Protoss Observer", "Anywhere", At most, 22);

// Actions:
	// Set Resources("Current Player", Subtract, 70, gas);
	// Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 70);
	// Create Unit("Current Player", "Protoss Observer", 1, "| CACHE");
	// Move Unit("Current Player", "Protoss Observer", All, "| CACHE", "+GEAR (P5)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 6"){
// Conditions:
	// Deaths("Current Player", "Independent Command Center", Exactly, 1);
	// Bring("Current Player", "Protoss Observer", "Anywhere", At most, 22);

// Actions:
	// Set Resources("Current Player", Subtract, 70, gas);
	// Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 70);
	// Create Unit("Current Player", "Protoss Observer", 1, "| CACHE");
	// Move Unit("Current Player", "Protoss Observer", All, "| CACHE", "+GEAR (P6)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Shield 'Pop'
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 1);
	Bring("Current Player", "Protoss Observer", "Anywhere", At most, 20);

Actions:
	Kill Unit At Location("Current Player", "Protoss Observer", All, "Anywhere");
	Set Deaths("Current Player", "Independent Command Center", Set to, 0);
	Set Invincibility("Current Player", "Terran Command Center", "Anywhere", disabled);
	Set Invincibility("Current Player", "Protoss Scout", "Anywhere", disabled);
	Set Invincibility("Current Player", "Protoss Corsair", "Anywhere", disabled);
	Set Invincibility("Current Player", "Zerg Guardian", "Anywhere", disabled);
	Set Invincibility("Current Player", "Terran Battlecruiser", "Anywhere", disabled);
	Set Invincibility("Current Player", "Terran Science Vessel", "Anywhere", disabled);
	Set Invincibility("Current Player", "Zerg Queen", "Anywhere", disabled);
	Set Invincibility("Current Player", "Protoss Carrier", "Anywhere", disabled);
	Set Invincibility("Current Player", "Terran Valkyrie", "Anywhere", disabled);
	Set Deaths("Current Player", "Zerg Marker", Set To, 108);
	Preserve Trigger();
}

//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//		Shield Protection
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 1);
	Bring("Current Player", "Protoss Observer", "Anywhere", At least, 1);

Actions:
	Set Invincibility("Current Player", "Terran Command Center", "+GEAR MAX (P1)", enabled);
	Set Invincibility("Current Player", "Protoss Scout", "+GEAR MAX (P1)", enabled);
	// Set Invincibility("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", enabled);
	Set Invincibility("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", enabled);
	Set Invincibility("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", enabled);
	Set Invincibility("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", enabled);
	Set Invincibility("Current Player", "Zerg Queen", "+GEAR MAX (P1)", enabled);
	Set Invincibility("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", enabled);
	Set Invincibility("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", enabled);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 1);
	Bring("Current Player", "Protoss Observer", "Anywhere", At least, 1);

Actions:
	Set Invincibility("Current Player", "Terran Command Center", "+GEAR MAX (P2)", enabled);
	Set Invincibility("Current Player", "Protoss Scout", "+GEAR MAX (P2)", enabled);
	// Set Invincibility("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", enabled);
	Set Invincibility("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", enabled);
	Set Invincibility("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", enabled);
	Set Invincibility("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", enabled);
	Set Invincibility("Current Player", "Zerg Queen", "+GEAR MAX (P2)", enabled);
	Set Invincibility("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", enabled);
	Set Invincibility("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", enabled);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 1);
	Bring("Current Player", "Protoss Observer", "Anywhere", At least, 1);

Actions:
	Set Invincibility("Current Player", "Terran Command Center", "+GEAR MAX (P3)", enabled);
	Set Invincibility("Current Player", "Protoss Scout", "+GEAR MAX (P3)", enabled);
	// Set Invincibility("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", enabled);
	Set Invincibility("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", enabled);
	Set Invincibility("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", enabled);
	Set Invincibility("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", enabled);
	Set Invincibility("Current Player", "Zerg Queen", "+GEAR MAX (P3)", enabled);
	Set Invincibility("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", enabled);
	Set Invincibility("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", enabled);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 1);
	Bring("Current Player", "Protoss Observer", "Anywhere", At least, 1);

Actions:
	Set Invincibility("Current Player", "Terran Command Center", "+GEAR MAX (P4)", enabled);
	Set Invincibility("Current Player", "Protoss Scout", "+GEAR MAX (P4)", enabled);
	// Set Invincibility("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", enabled);
	Set Invincibility("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", enabled);
	Set Invincibility("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", enabled);
	Set Invincibility("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", enabled);
	Set Invincibility("Current Player", "Zerg Queen", "+GEAR MAX (P4)", enabled);
	Set Invincibility("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", enabled);
	Set Invincibility("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", enabled);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 1);
	Bring("Current Player", "Protoss Observer", "Anywhere", At least, 1);

Actions:
	Set Invincibility("Current Player", "Terran Command Center", "+GEAR MAX (P5)", enabled);
	Set Invincibility("Current Player", "Protoss Scout", "+GEAR MAX (P5)", enabled);
	// Set Invincibility("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", enabled);
	Set Invincibility("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", enabled);
	Set Invincibility("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", enabled);
	Set Invincibility("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", enabled);
	Set Invincibility("Current Player", "Zerg Queen", "+GEAR MAX (P5)", enabled);
	Set Invincibility("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", enabled);
	Set Invincibility("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", enabled);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 1);
	Bring("Current Player", "Protoss Observer", "Anywhere", At least, 1);

Actions:
	Set Invincibility("Current Player", "Terran Command Center", "+GEAR MAX (P6)", enabled);
	Set Invincibility("Current Player", "Protoss Scout", "+GEAR MAX (P6)", enabled);
	// Set Invincibility("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", enabled);
	Set Invincibility("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", enabled);
	Set Invincibility("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", enabled);
	Set Invincibility("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", enabled);
	Set Invincibility("Current Player", "Zerg Queen", "+GEAR MAX (P6)", enabled);
	Set Invincibility("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", enabled);
	Set Invincibility("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", enabled);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Shield penetration (non-invincibility when shields low)
//=================================================================//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 1);
	Bring("Current Player", "Protoss Observer", "Anywhere", At most, 4);

Actions:
	Set Invincibility("Current Player", "Terran Command Center", "+GEAR MAX (P1)", disabled);
	Set Invincibility("Current Player", "Protoss Scout", "+GEAR MAX (P1)", disabled);
	// Set Invincibility("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", disabled);
	Set Invincibility("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", disabled);
	Set Invincibility("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", disabled);
	Set Invincibility("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", disabled);
	Set Invincibility("Current Player", "Zerg Queen", "+GEAR MAX (P1)", disabled);
	Set Invincibility("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", disabled);
	Set Invincibility("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", disabled);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 1);
	Bring("Current Player", "Protoss Observer", "Anywhere", At most, 1);

Actions:
	Set Invincibility("Current Player", "Terran Command Center", "+GEAR MAX (P2)", disabled);
	Set Invincibility("Current Player", "Protoss Scout", "+GEAR MAX (P2)", disabled);
	// Set Invincibility("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", disabled);
	Set Invincibility("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", disabled);
	Set Invincibility("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", disabled);
	Set Invincibility("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", disabled);
	Set Invincibility("Current Player", "Zerg Queen", "+GEAR MAX (P2)", disabled);
	Set Invincibility("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", disabled);
	Set Invincibility("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", disabled);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 1);
	Bring("Current Player", "Protoss Observer", "Anywhere", At most, 1);

Actions:
	Set Invincibility("Current Player", "Terran Command Center", "+GEAR MAX (P3)", disabled);
	Set Invincibility("Current Player", "Protoss Scout", "+GEAR MAX (P3)", disabled);
	// Set Invincibility("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", disabled);
	Set Invincibility("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", enabled);
	Set Invincibility("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", disabled);
	Set Invincibility("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", disabled);
	Set Invincibility("Current Player", "Zerg Queen", "+GEAR MAX (P3)", disabled);
	Set Invincibility("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", disabled);
	Set Invincibility("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", disabled);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 1);
	Bring("Current Player", "Protoss Observer", "Anywhere", At most, 1);

Actions:
	Set Invincibility("Current Player", "Terran Command Center", "+GEAR MAX (P4)", disabled);
	Set Invincibility("Current Player", "Protoss Scout", "+GEAR MAX (P4)", disabled);
	// Set Invincibility("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", disabled);
	Set Invincibility("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", disabled);
	Set Invincibility("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", disabled);
	Set Invincibility("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", disabled);
	Set Invincibility("Current Player", "Zerg Queen", "+GEAR MAX (P4)", disabled);
	Set Invincibility("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", disabled);
	Set Invincibility("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", disabled);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 1);
	Bring("Current Player", "Protoss Observer", "Anywhere", At most, 1);

Actions:
	Set Invincibility("Current Player", "Terran Command Center", "+GEAR MAX (P5)", disabled);
	Set Invincibility("Current Player", "Protoss Scout", "+GEAR MAX (P5)", disabled);
	// Set Invincibility("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", disabled);
	Set Invincibility("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", disabled);
	Set Invincibility("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", disabled);
	Set Invincibility("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", disabled);
	Set Invincibility("Current Player", "Zerg Queen", "+GEAR MAX (P5)", disabled);
	Set Invincibility("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", disabled);
	Set Invincibility("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", disabled);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 1);
	Bring("Current Player", "Protoss Observer", "Anywhere", At most, 1);

Actions:
	Set Invincibility("Current Player", "Terran Command Center", "+GEAR MAX (P6)", disabled);
	Set Invincibility("Current Player", "Protoss Scout", "+GEAR MAX (P6)", disabled);
	// Set Invincibility("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", disabled);
	Set Invincibility("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", disabled);
	Set Invincibility("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", disabled);
	Set Invincibility("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", disabled);
	Set Invincibility("Current Player", "Zerg Queen", "+GEAR MAX (P6)", disabled);
	Set Invincibility("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", disabled);
	Set Invincibility("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", disabled);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Shield Movements
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 1);
	Switch("Switch2", not set);
	Switch("Switch3", not set);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 2);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 02");
	Order("Current Player", "Protoss Observer", "Anywhere", "+EVENT 02", move);
	Order("Current Player", "Protoss Observer", "+EVENT 02", "HQ (T1)", move);
	Set Switch("Switch2", randomize);
	Set Switch("Switch3", randomize);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 1);
	Switch("Switch2", set);
	Switch("Switch3", not set);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 2);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 02");
	Order("Current Player", "Protoss Observer", "Anywhere", "+EVENT 02", move);
	Order("Current Player", "Protoss Observer", "+EVENT 02", "Vehicle- Main (P3)", move);
	Set Switch("Switch2", randomize);
	Set Switch("Switch3", randomize);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 1);
	Switch("Switch2", not set);
	Switch("Switch3", set);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 2);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 02");
	Order("Current Player", "Protoss Observer", "Anywhere", "+EVENT 02", move);
	Order("Current Player", "Protoss Observer", "+EVENT 02", "HQ (T2)", move);
	Set Switch("Switch2", randomize);
	Set Switch("Switch3", randomize);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 1);
	Switch("Switch2", set);
	Switch("Switch3", set);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 2);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 02");
	Order("Current Player", "Protoss Observer", "Anywhere", "+EVENT 02", move);
	Order("Current Player", "Protoss Observer", "+EVENT 02", "Vehicle- Main (P4)", move);
	Set Switch("Switch2", randomize);
	Set Switch("Switch3", randomize);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 2);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Enemy Comp Vision ON
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 4", "Independent Command Center", Exactly, 1);
	Deaths("Current Player", "Independent Command Center", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 1);
	Run AI Script("+Vi3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 5", "Independent Command Center", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 1);
	Run AI Script("+Vi4");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 6", "Independent Command Center", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Protoss Unused type 2", Set To, 1);
	Run AI Script("+Vi5");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Player 1", "Independent Command Center", Exactly, 1);
	Deaths("Current Player", "Independent Command Center", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 1);
	Run AI Script("+Vi0");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Player 2", "Independent Command Center", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 1);
	Run AI Script("+Vi1");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Player 3", "Independent Command Center", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Protoss Unused type 2", Set To, 1);
	Run AI Script("+Vi2");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Enemy Comp Vision OFF
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 4", "Independent Command Center", Exactly, 0);
	Deaths("Current Player", "Independent Command Center", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 0);
	Run AI Script("-Vi3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 5", "Independent Command Center", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 0);
	Run AI Script("-Vi4");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 6", "Independent Command Center", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Protoss Unused type 2", Set To, 0);
	Run AI Script("-Vi5");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Player 1", "Independent Command Center", Exactly, 0);
	Deaths("Current Player", "Independent Command Center", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 0);
	Run AI Script("-Vi0");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Player 2", "Independent Command Center", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 0);
	Run AI Script("-Vi1");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Player 3", "Independent Command Center", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Protoss Unused type 2", Set To, 0);
	Run AI Script("-Vi2");
	Preserve Trigger();
}

//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//< //==========================================================================================================//
//
//		Gear Vehicle Deploy
//
//==============================================================================================================//
//> //----------------------------------------------------------------------------------------------------------//


//--------------------------------------------------------------------------------------------------------------//
//		 Activation Failsafes
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	Gear damaged/dead
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Cockpit not being controlled
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Ruins", Set to, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Gear not lifted
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Ruins", Set to, 8);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Core 3
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 2);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Ruins", Set to, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	No vehicle in hangar
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Ruins", Set to, 50);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Other activity in progress
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Independent Starport", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		 Blocked Abilities (while Vehicle deployed)
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	Prevent Launches while vehicle Deployed
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", At least, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", At most, 3);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Ruins", Set to, 49);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		'Current' Vehicle
//> //----------------------------------------------------------------------------------------------------------//


//< //----------------------------------------------------------------------------------------------------------//
//		  Clear 'Current' Vehicle if not found in hangar of field
//> //----------------------------------------------------------------------------------------------------------//

//-----------------------------------------------------------------//
//	Rift Runner
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 1);
	Bring("Player 12", "Terran Vulture", "HANGAR- Main (P1)", Exactly, 0);
	Bring("Current Player", "Terran Vulture", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 1);
	Bring("Player 12", "Terran Vulture", "HANGAR- Main (P2)", Exactly, 0);
	Bring("Current Player", "Terran Vulture", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 1);
	Bring("Player 12", "Terran Vulture", "HANGAR- Main (P3)", Exactly, 0);
	Bring("Current Player", "Terran Vulture", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 1);
	Bring("Player 12", "Terran Vulture", "HANGAR- Main (P4)", Exactly, 0);
	Bring("Current Player", "Terran Vulture", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 1);
	Bring("Player 12", "Terran Vulture", "HANGAR- Main (P5)", Exactly, 0);
	Bring("Current Player", "Terran Vulture", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 1);
	Bring("Player 12", "Terran Vulture", "HANGAR- Main (P6)", Exactly, 0);
	Bring("Current Player", "Terran Vulture", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//-----------------------------------------------------------------//
//	Bomber
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Bring("Player 12", "Terran Dropship", "HANGAR- Main (P1)", Exactly, 0);
	Bring("Current Player", "Terran Dropship", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Bring("Player 12", "Terran Dropship", "HANGAR- Main (P2)", Exactly, 0);
	Bring("Current Player", "Terran Dropship", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Bring("Player 12", "Terran Dropship", "HANGAR- Main (P3)", Exactly, 0);
	Bring("Current Player", "Terran Dropship", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Bring("Player 12", "Terran Dropship", "HANGAR- Main (P4)", Exactly, 0);
	Bring("Current Player", "Terran Dropship", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Bring("Player 12", "Terran Dropship", "HANGAR- Main (P5)", Exactly, 0);
	Bring("Current Player", "Terran Dropship", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Bring("Player 12", "Terran Dropship", "HANGAR- Main (P6)", Exactly, 0);
	Bring("Current Player", "Terran Dropship", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//-----------------------------------------------------------------//
//	Field Engy
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 3);
	Bring("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P1)", Exactly, 0);
	Bring("Current Player", "Yggdrasill (Overlord)", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 3);
	Bring("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P2)", Exactly, 0);
	Bring("Current Player", "Yggdrasill (Overlord)", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 3);
	Bring("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P3)", Exactly, 0);
	Bring("Current Player", "Yggdrasill (Overlord)", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 3);
	Bring("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P4)", Exactly, 0);
	Bring("Current Player", "Yggdrasill (Overlord)", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 3);
	Bring("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P5)", Exactly, 0);
	Bring("Current Player", "Yggdrasill (Overlord)", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 3);
	Bring("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P6)", Exactly, 0);
	Bring("Current Player", "Yggdrasill (Overlord)", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//-----------------------------------------------------------------//
//	Support Engy
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 4);
	Bring("Player 12", "Protoss Probe", "HANGAR- Main (P1)", Exactly, 0);
	Bring("Current Player", "Protoss Probe", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 4);
	Bring("Player 12", "Protoss Probe", "HANGAR- Main (P2)", Exactly, 0);
	Bring("Current Player", "Protoss Probe", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 4);
	Bring("Player 12", "Protoss Probe", "HANGAR- Main (P3)", Exactly, 0);
	Bring("Current Player", "Protoss Probe", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 4);
	Bring("Player 12", "Protoss Probe", "HANGAR- Main (P4)", Exactly, 0);
	Bring("Current Player", "Protoss Probe", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 4);
	Bring("Player 12", "Protoss Probe", "HANGAR- Main (P5)", Exactly, 0);
	Bring("Current Player", "Protoss Probe", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 4);
	Bring("Player 12", "Protoss Probe", "HANGAR- Main (P6)", Exactly, 0);
	Bring("Current Player", "Protoss Probe", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Set 'Current' Vehicle if none set but one is found in hangar
//> //----------------------------------------------------------------------------------------------------------//

//-----------------------------------------------------------------//
//	Rift Runner
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 0);
	Bring("Player 12", "Terran Vulture", "HANGAR- Main (P1)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 0);
	Bring("Player 12", "Terran Vulture", "HANGAR- Main (P2)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 0);
	Bring("Player 12", "Terran Vulture", "HANGAR- Main (P3)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 0);
	Bring("Player 12", "Terran Vulture", "HANGAR- Main (P4)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 0);
	Bring("Player 12", "Terran Vulture", "HANGAR- Main (P5)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 0);
	Bring("Player 12", "Terran Vulture", "HANGAR- Main (P6)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//-----------------------------------------------------------------//
//	Bomber
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 0);
	Bring("Player 12", "Terran Dropship", "HANGAR- Main (P1)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 0);
	Bring("Player 12", "Terran Dropship", "HANGAR- Main (P2)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 0);
	Bring("Player 12", "Terran Dropship", "HANGAR- Main (P3)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 0);
	Bring("Player 12", "Terran Dropship", "HANGAR- Main (P4)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 0);
	Bring("Player 12", "Terran Dropship", "HANGAR- Main (P5)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 0);
	Bring("Player 12", "Terran Dropship", "HANGAR- Main (P6)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//-----------------------------------------------------------------//
//	Field Engy
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 0);
	Bring("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P1)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 0);
	Bring("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P2)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 0);
	Bring("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P3)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 0);
	Bring("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P4)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 0);
	Bring("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P5)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 0);
	Bring("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P6)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//-----------------------------------------------------------------//
//	Support Engy
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 0);
	Bring("Player 12", "Protoss Probe", "HANGAR- Main (P1)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 0);
	Bring("Player 12", "Protoss Probe", "HANGAR- Main (P2)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 0);
	Bring("Player 12", "Protoss Probe", "HANGAR- Main (P3)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 0);
	Bring("Player 12", "Protoss Probe", "HANGAR- Main (P4)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 0);
	Bring("Player 12", "Protoss Probe", "HANGAR- Main (P5)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused type 2", Exactly, 0);
	Bring("Player 12", "Protoss Probe", "HANGAR- Main (P6)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused type 2", Set to, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Bomber
//> //----------------------------------------------------------------------------------------------------------//


//< //----------------------------------------------------------------------------------------------------------//
//		    Set bomber as player-owned inside hangar so it can load bombs
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Bring("Current Player", "Terran Dropship", "Anywhere", Exactly, 0);

Actions:
	Give Units to Player("Player 12", "Current Player", "Terran Dropship", All, "HANGAR- Main (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Bring("Current Player", "Terran Dropship", "Anywhere", Exactly, 0);

Actions:
	Give Units to Player("Player 12", "Current Player", "Terran Dropship", All, "HANGAR- Main (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Bring("Current Player", "Terran Dropship", "Anywhere", Exactly, 0);

Actions:
	Give Units to Player("Player 12", "Current Player", "Terran Dropship", All, "HANGAR- Main (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Bring("Current Player", "Terran Dropship", "Anywhere", Exactly, 0);

Actions:
	Give Units to Player("Player 12", "Current Player", "Terran Dropship", All, "HANGAR- Main (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Bring("Current Player", "Terran Dropship", "Anywhere", Exactly, 0);

Actions:
	Give Units to Player("Player 12", "Current Player", "Terran Dropship", All, "HANGAR- Main (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Bring("Current Player", "Terran Dropship", "Anywhere", Exactly, 0);

Actions:
	Give Units to Player("Player 12", "Current Player", "Terran Dropship", All, "HANGAR- Main (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		    Revert bomber
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	Revert bomber when in teleport menu
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Protoss Beacon", At least, 1);
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P1)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Protoss Beacon", At least, 1);
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P2)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Protoss Beacon", At least, 1);
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P3)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Protoss Beacon", At least, 1);
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P4)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Protoss Beacon", At least, 1);
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P5)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Beacon", At least, 1);
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P6)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Revert bomber when landed
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P1)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P2)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P3)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P3)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P3)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P3)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Revert bomber when not 'current'
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused type 2", At most, 1);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P1)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused type 2", At most, 1);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P2)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused type 2", At most, 1);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P3)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused type 2", At most, 1);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P4)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused type 2", At most, 1);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P5)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused type 2", At most, 1);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P6)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused type 2", At least, 3);
	Deaths("Current Player", "Unused type 2", At most, 4);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P1)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused type 2", At least, 3);
	Deaths("Current Player", "Unused type 2", At most, 4);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P2)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused type 2", At least, 3);
	Deaths("Current Player", "Unused type 2", At most, 4);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P3)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused type 2", At least, 3);
	Deaths("Current Player", "Unused type 2", At most, 4);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P4)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused type 2", At least, 3);
	Deaths("Current Player", "Unused type 2", At most, 4);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P5)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Unused type 2", At least, 3);
	Deaths("Current Player", "Unused type 2", At most, 4);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P6)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//		Toggle On
//> //----------------------------------------------------------------------------------------------------------//


//< //----------------------------------------------------------------------------------------------------------//
//		  Deploy Rift Runner
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 1);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
//Set placement position
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P1)");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P1)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
//Deploy
	Give Units to Player("All Players", "Current Player", "Terran Vulture", 1, "HANGAR- Main (P1)");
	Move Unit("Current Player", "Terran Vulture", All, "HANGAR- Main (P1)", "+EVENT 01");
	Set Invincibility("Current Player", "Terran Vulture", "MAIN 01", disabled);
	Set Invincibility("Current Player", "Terran Vulture", "MAIN 02", disabled);
	Set Invincibility("Current Player", "Terran Vulture", "MAIN 03", disabled);
	Set Invincibility("Current Player", "Terran Vulture", "MAIN 04", disabled);
	Set Deaths("Current Player", "Independent Starport", Set To, 1);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
//Finish
	Center View("+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 69);
	Move Location("Current Player", "Terran Vulture", "Anywhere [GROUND]", "+VEHICLE (P1)");
	Transmission(Always Display, "", "Terran Vulture", "+VEHICLE (P1)", Set to, 126, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 1);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
//Set placement position
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P2)");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P2)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
//Deploy
	Give Units to Player("All Players", "Current Player", "Terran Vulture", 1, "HANGAR- Main (P2)");
	Move Unit("Current Player", "Terran Vulture", All, "HANGAR- Main (P2)", "+EVENT 01");
	Set Invincibility("Current Player", "Terran Vulture", "MAIN 01", disabled);
	Set Invincibility("Current Player", "Terran Vulture", "MAIN 02", disabled);
	Set Invincibility("Current Player", "Terran Vulture", "MAIN 03", disabled);
	Set Invincibility("Current Player", "Terran Vulture", "MAIN 04", disabled);
	Set Deaths("Current Player", "Independent Starport", Set To, 1);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
//Finish
	Center View("+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 69);
	Move Location("Current Player", "Terran Vulture", "Anywhere [GROUND]", "+VEHICLE (P2)");
	Transmission(Always Display, "", "Terran Vulture", "+VEHICLE (P2)", Set to, 126, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 1);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
//Set placement position
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P3)");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P3)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
//Deploy
	Give Units to Player("All Players", "Current Player", "Terran Vulture", 1, "HANGAR- Main (P3)");
	Move Unit("Current Player", "Terran Vulture", All, "HANGAR- Main (P3)", "+EVENT 01");
	Set Invincibility("Current Player", "Terran Vulture", "MAIN 01", disabled);
	Set Invincibility("Current Player", "Terran Vulture", "MAIN 02", disabled);
	Set Invincibility("Current Player", "Terran Vulture", "MAIN 03", disabled);
	Set Invincibility("Current Player", "Terran Vulture", "MAIN 04", disabled);
	Set Deaths("Current Player", "Independent Starport", Set To, 1);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
//Finish
	Center View("+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 69);
	Move Location("Current Player", "Terran Vulture", "Anywhere [GROUND]", "+VEHICLE (P3)");
	Transmission(Always Display, "", "Terran Vulture", "+VEHICLE (P3)", Set to, 126, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 1);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
//Set placement position
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P4)");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P4)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
//Deploy
	Give Units to Player("All Players", "Current Player", "Terran Vulture", 1, "HANGAR- Main (P4)");
	Move Unit("Current Player", "Terran Vulture", All, "HANGAR- Main (P4)", "+EVENT 01");
	Set Invincibility("Current Player", "Terran Vulture", "MAIN 01", disabled);
	Set Invincibility("Current Player", "Terran Vulture", "MAIN 02", disabled);
	Set Invincibility("Current Player", "Terran Vulture", "MAIN 03", disabled);
	Set Invincibility("Current Player", "Terran Vulture", "MAIN 04", disabled);
	Set Deaths("Current Player", "Independent Starport", Set To, 1);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
//Finish
	Center View("+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 69);
	Move Location("Current Player", "Terran Vulture", "Anywhere [GROUND]", "+VEHICLE (P4)");
	Transmission(Always Display, "", "Terran Vulture", "+VEHICLE (P4)", Set to, 126, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 1);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
//Set placement position
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P5)");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P5)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
//Deploy
	Give Units to Player("All Players", "Current Player", "Terran Vulture", 1, "HANGAR- Main (P5)");
	Move Unit("Current Player", "Terran Vulture", All, "HANGAR- Main (P5)", "+EVENT 01");
	Set Invincibility("Current Player", "Terran Vulture", "MAIN 01", disabled);
	Set Invincibility("Current Player", "Terran Vulture", "MAIN 02", disabled);
	Set Invincibility("Current Player", "Terran Vulture", "MAIN 03", disabled);
	Set Invincibility("Current Player", "Terran Vulture", "MAIN 04", disabled);
	Set Deaths("Current Player", "Independent Starport", Set To, 1);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
//Finish
	Center View("+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 69);
	Move Location("Current Player", "Terran Vulture", "Anywhere [GROUND]", "+VEHICLE (P5)");
	Transmission(Always Display, "", "Terran Vulture", "+VEHICLE (P5)", Set to, 126, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 1);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
//Set placement position
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P6)");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P6)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
//Deploy
	Give Units to Player("All Players", "Current Player", "Terran Vulture", 1, "HANGAR- Main (P6)");
	Move Unit("Current Player", "Terran Vulture", All, "HANGAR- Main (P6)", "+EVENT 01");
	Set Invincibility("Current Player", "Terran Vulture", "MAIN 01", disabled);
	Set Invincibility("Current Player", "Terran Vulture", "MAIN 02", disabled);
	Set Invincibility("Current Player", "Terran Vulture", "MAIN 03", disabled);
	Set Invincibility("Current Player", "Terran Vulture", "MAIN 04", disabled);
	Set Deaths("Current Player", "Independent Starport", Set To, 1);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
//Finish
	Center View("+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 69);
	Move Location("Current Player", "Terran Vulture", "Anywhere [GROUND]", "+VEHICLE (P6)");
	Transmission(Always Display, "", "Terran Vulture", "+VEHICLE (P6)", Set to, 126, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Deploy Bomber
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Move Unit("Current Player", "Devouring One (Zergling)", All, "HANGAR- Cockpit (P1)", "HANGAR- Cockpit (P1)");
	Order("Current Player", "Devouring One (Zergling)", "HANGAR- Cockpit (P1)", "HANGAR- Cockpit (P1)", move);
//Set placement position
	// Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	// Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P1)");
	// Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	// Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P1)", "+EVENT 01");
	// Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 1, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P1)");
	Move Location("Current Player", "Independent Command Center", "+GEAR (P1)", "+EVENT 01");
//Deploy
	Give Units to Player("All Players", "Current Player", "Terran Dropship", 1, "HANGAR- Main (P1)");
	Move Unit("Current Player", "Terran Dropship", All, "HANGAR- Main (P1)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Set Invincibility("Current Player", "Terran Dropship", "MAIN 01", disabled);
	Set Invincibility("Current Player", "Terran Dropship", "MAIN 02", disabled);
	Set Invincibility("Current Player", "Terran Dropship", "MAIN 03", disabled);
	Set Invincibility("Current Player", "Terran Dropship", "MAIN 04", disabled);
	Set Deaths("Current Player", "Independent Starport", Set To, 1);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
//Finish
	Center View("+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 69);
	Move Location("Current Player", "Terran Dropship", "Anywhere [GROUND]", "+VEHICLE (P1)");
	Transmission(Always Display, "", "Terran Dropship", "+VEHICLE (P1)", Set to, 126, "", 1);
//Hold still (prevents returning to hangar)
	Move Location("Current Player", "Terran Dropship", "Anywhere", "+EVENT 01");
	Order("Current Player", "Terran Dropship", "+EVENT 01", "+EVENT 01", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Move Unit("Current Player", "Devouring One (Zergling)", All, "HANGAR- Cockpit (P1)", "HANGAR- Cockpit (P1)");
	Order("Current Player", "Devouring One (Zergling)", "HANGAR- Cockpit (P1)", "HANGAR- Cockpit (P1)", move);
//Set placement position
	// Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	// Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P2)");
	// Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	// Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P2)", "+EVENT 01");
	// Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 1, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P2)");
	Move Location("Current Player", "Independent Command Center", "+GEAR (P2)", "+EVENT 01");
//Deploy
	Give Units to Player("All Players", "Current Player", "Terran Dropship", 1, "HANGAR- Main (P2)");
	Move Unit("Current Player", "Terran Dropship", All, "HANGAR- Main (P2)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Set Invincibility("Current Player", "Terran Dropship", "MAIN 01", disabled);
	Set Invincibility("Current Player", "Terran Dropship", "MAIN 02", disabled);
	Set Invincibility("Current Player", "Terran Dropship", "MAIN 03", disabled);
	Set Invincibility("Current Player", "Terran Dropship", "MAIN 04", disabled);
	Set Deaths("Current Player", "Independent Starport", Set To, 1);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
//Finish
	Center View("+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 69);
	Move Location("Current Player", "Terran Dropship", "Anywhere [GROUND]", "+VEHICLE (P2)");
	Transmission(Always Display, "", "Terran Dropship", "+VEHICLE (P2)", Set to, 126, "", 1);
//Hold still (prevents returning to hangar)
	Move Location("Current Player", "Terran Dropship", "Anywhere", "+EVENT 01");
	Order("Current Player", "Terran Dropship", "+EVENT 01", "+EVENT 01", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Move Unit("Current Player", "Devouring One (Zergling)", All, "HANGAR- Cockpit (P1)", "HANGAR- Cockpit (P1)");
	Order("Current Player", "Devouring One (Zergling)", "HANGAR- Cockpit (P1)", "HANGAR- Cockpit (P1)", move);
//Set placement position
	// Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	// Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P3)");
	// Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	// Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P3)", "+EVENT 01");
	// Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 1, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P3)");
	Move Location("Current Player", "Independent Command Center", "+GEAR (P3)", "+EVENT 01");
//Deploy
	Give Units to Player("All Players", "Current Player", "Terran Dropship", 1, "HANGAR- Main (P3)");
	Move Unit("Current Player", "Terran Dropship", All, "HANGAR- Main (P3)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Set Invincibility("Current Player", "Terran Dropship", "MAIN 01", disabled);
	Set Invincibility("Current Player", "Terran Dropship", "MAIN 02", disabled);
	Set Invincibility("Current Player", "Terran Dropship", "MAIN 03", disabled);
	Set Invincibility("Current Player", "Terran Dropship", "MAIN 04", disabled);
	Set Deaths("Current Player", "Independent Starport", Set To, 1);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
//Finish
	Center View("+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 69);
	Move Location("Current Player", "Terran Dropship", "Anywhere [GROUND]", "+VEHICLE (P3)");
	Transmission(Always Display, "", "Terran Dropship", "+VEHICLE (P3)", Set to, 126, "", 1);
//Hold still (prevents returning to hangar)
	Move Location("Current Player", "Terran Dropship", "Anywhere", "+EVENT 01");
	Order("Current Player", "Terran Dropship", "+EVENT 01", "+EVENT 01", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Move Unit("Current Player", "Devouring One (Zergling)", All, "HANGAR- Cockpit (P1)", "HANGAR- Cockpit (P1)");
	Order("Current Player", "Devouring One (Zergling)", "HANGAR- Cockpit (P1)", "HANGAR- Cockpit (P1)", move);
//Set placement position
	// Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	// Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P4)");
	// Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	// Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P4)", "+EVENT 01");
	// Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 1, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P4)");
	Move Location("Current Player", "Independent Command Center", "+GEAR (P4)", "+EVENT 01");
//Deploy
	Give Units to Player("All Players", "Current Player", "Terran Dropship", 1, "HANGAR- Main (P4)");
	Move Unit("Current Player", "Terran Dropship", All, "HANGAR- Main (P4)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Set Invincibility("Current Player", "Terran Dropship", "MAIN 01", disabled);
	Set Invincibility("Current Player", "Terran Dropship", "MAIN 02", disabled);
	Set Invincibility("Current Player", "Terran Dropship", "MAIN 03", disabled);
	Set Invincibility("Current Player", "Terran Dropship", "MAIN 04", disabled);
	Set Deaths("Current Player", "Independent Starport", Set To, 1);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
//Finish
	Center View("+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 69);
	Move Location("Current Player", "Terran Dropship", "Anywhere [GROUND]", "+VEHICLE (P4)");
	Transmission(Always Display, "", "Terran Dropship", "+VEHICLE (P4)", Set to, 126, "", 1);
//Hold still (prevents returning to hangar)
	Move Location("Current Player", "Terran Dropship", "Anywhere", "+EVENT 01");
	Order("Current Player", "Terran Dropship", "+EVENT 01", "+EVENT 01", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Move Unit("Current Player", "Devouring One (Zergling)", All, "HANGAR- Cockpit (P1)", "HANGAR- Cockpit (P1)");
	Order("Current Player", "Devouring One (Zergling)", "HANGAR- Cockpit (P1)", "HANGAR- Cockpit (P1)", move);
//Set placement position
	// Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	// Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P5)");
	// Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	// Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P5)", "+EVENT 01");
	// Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 1, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P5)");
	Move Location("Current Player", "Independent Command Center", "+GEAR (P5)", "+EVENT 01");
//Deploy
	Give Units to Player("All Players", "Current Player", "Terran Dropship", 1, "HANGAR- Main (P5)");
	Move Unit("Current Player", "Terran Dropship", All, "HANGAR- Main (P5)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Set Invincibility("Current Player", "Terran Dropship", "MAIN 01", disabled);
	Set Invincibility("Current Player", "Terran Dropship", "MAIN 02", disabled);
	Set Invincibility("Current Player", "Terran Dropship", "MAIN 03", disabled);
	Set Invincibility("Current Player", "Terran Dropship", "MAIN 04", disabled);
	Set Deaths("Current Player", "Independent Starport", Set To, 1);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
//Finish
	Center View("+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 69);
	Move Location("Current Player", "Terran Dropship", "Anywhere [GROUND]", "+VEHICLE (P5)");
	Transmission(Always Display, "", "Terran Dropship", "+VEHICLE (P5)", Set to, 126, "", 1);
//Hold still (prevents returning to hangar)
	Move Location("Current Player", "Terran Dropship", "Anywhere", "+EVENT 01");
	Order("Current Player", "Terran Dropship", "+EVENT 01", "+EVENT 01", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 2);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Move Unit("Current Player", "Devouring One (Zergling)", All, "HANGAR- Cockpit (P1)", "HANGAR- Cockpit (P1)");
	Order("Current Player", "Devouring One (Zergling)", "HANGAR- Cockpit (P1)", "HANGAR- Cockpit (P1)", move);
//Set placement position
	// Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	// Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P6)");
	// Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	// Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P6)", "+EVENT 01");
	// Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 1, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P6)");
	Move Location("Current Player", "Independent Command Center", "+GEAR (P6)", "+EVENT 01");
//Deploy
	Give Units to Player("All Players", "Current Player", "Terran Dropship", 1, "HANGAR- Main (P6)");
	Move Unit("Current Player", "Terran Dropship", All, "HANGAR- Main (P6)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Set Invincibility("Current Player", "Terran Dropship", "MAIN 01", disabled);
	Set Invincibility("Current Player", "Terran Dropship", "MAIN 02", disabled);
	Set Invincibility("Current Player", "Terran Dropship", "MAIN 03", disabled);
	Set Invincibility("Current Player", "Terran Dropship", "MAIN 04", disabled);
	Set Deaths("Current Player", "Independent Starport", Set To, 1);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
//Finish
	Center View("+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 69);
	Move Location("Current Player", "Terran Dropship", "Anywhere [GROUND]", "+VEHICLE (P6)");
	Transmission(Always Display, "", "Terran Dropship", "+VEHICLE (P6)", Set to, 126, "", 1);
//Hold still (prevents returning to hangar)
	Move Location("Current Player", "Terran Dropship", "Anywhere", "+EVENT 01");
	Order("Current Player", "Terran Dropship", "+EVENT 01", "+EVENT 01", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		  Deploy Field Engy
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 3);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Move Unit("Current Player", "Devouring One (Zergling)", All, "HANGAR- Cockpit (P1)", "HANGAR- Cockpit (P1)");
	Order("Current Player", "Devouring One (Zergling)", "HANGAR- Cockpit (P1)", "HANGAR- Cockpit (P1)", move);
//Set placement position
	// Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	// Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P1)");
	// Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	// Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P1)", "+EVENT 01");
	// Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 1, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P1)");
	Move Location("Current Player", "Independent Command Center", "+GEAR (P1)", "+EVENT 01");
//Deploy
	Give Units to Player("All Players", "Current Player", "Yggdrasill (Overlord)", 1, "HANGAR- Main (P1)");
	Move Unit("Current Player", "Yggdrasill (Overlord)", All, "HANGAR- Main (P1)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Set Invincibility("Current Player", "Yggdrasill (Overlord)", "MAIN 01", disabled);
	Set Invincibility("Current Player", "Yggdrasill (Overlord)", "MAIN 02", disabled);
	Set Invincibility("Current Player", "Yggdrasill (Overlord)", "MAIN 03", disabled);
	Set Invincibility("Current Player", "Yggdrasill (Overlord)", "MAIN 04", disabled);
	Set Deaths("Current Player", "Independent Starport", Set To, 1);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
//Finish
	Center View("+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 69);
	Move Location("Current Player", "Yggdrasill (Overlord)", "Anywhere [GROUND]", "+VEHICLE (P1)");
	Transmission(Always Display, "", "Yggdrasill (Overlord)", "+VEHICLE (P1)", Set to, 126, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 3);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Move Unit("Current Player", "Devouring One (Zergling)", All, "HANGAR- Cockpit (P1)", "HANGAR- Cockpit (P1)");
	Order("Current Player", "Devouring One (Zergling)", "HANGAR- Cockpit (P1)", "HANGAR- Cockpit (P1)", move);
//Set placement position
	// Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	// Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P2)");
	// Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	// Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P2)", "+EVENT 01");
	// Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 1, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P2)");
	Move Location("Current Player", "Independent Command Center", "+GEAR (P2)", "+EVENT 01");
//Deploy
	Give Units to Player("All Players", "Current Player", "Yggdrasill (Overlord)", 1, "HANGAR- Main (P2)");
	Move Unit("Current Player", "Yggdrasill (Overlord)", All, "HANGAR- Main (P2)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Set Invincibility("Current Player", "Yggdrasill (Overlord)", "MAIN 01", disabled);
	Set Invincibility("Current Player", "Yggdrasill (Overlord)", "MAIN 02", disabled);
	Set Invincibility("Current Player", "Yggdrasill (Overlord)", "MAIN 03", disabled);
	Set Invincibility("Current Player", "Yggdrasill (Overlord)", "MAIN 04", disabled);
	Set Deaths("Current Player", "Independent Starport", Set To, 1);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
//Finish
	Center View("+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 69);
	Move Location("Current Player", "Yggdrasill (Overlord)", "Anywhere [GROUND]", "+VEHICLE (P2)");
	Transmission(Always Display, "", "Yggdrasill (Overlord)", "+VEHICLE (P2)", Set to, 126, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 3);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Move Unit("Current Player", "Devouring One (Zergling)", All, "HANGAR- Cockpit (P1)", "HANGAR- Cockpit (P1)");
	Order("Current Player", "Devouring One (Zergling)", "HANGAR- Cockpit (P1)", "HANGAR- Cockpit (P1)", move);
//Set placement position
	// Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	// Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P3)");
	// Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	// Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P3)", "+EVENT 01");
	// Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 1, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P3)");
	Move Location("Current Player", "Independent Command Center", "+GEAR (P3)", "+EVENT 01");
//Deploy
	Give Units to Player("All Players", "Current Player", "Yggdrasill (Overlord)", 1, "HANGAR- Main (P3)");
	Move Unit("Current Player", "Yggdrasill (Overlord)", All, "HANGAR- Main (P3)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Set Invincibility("Current Player", "Yggdrasill (Overlord)", "MAIN 01", disabled);
	Set Invincibility("Current Player", "Yggdrasill (Overlord)", "MAIN 02", disabled);
	Set Invincibility("Current Player", "Yggdrasill (Overlord)", "MAIN 03", disabled);
	Set Invincibility("Current Player", "Yggdrasill (Overlord)", "MAIN 04", disabled);
	Set Deaths("Current Player", "Independent Starport", Set To, 1);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
//Finish
	Center View("+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 69);
	Move Location("Current Player", "Yggdrasill (Overlord)", "Anywhere [GROUND]", "+VEHICLE (P3)");
	Transmission(Always Display, "", "Yggdrasill (Overlord)", "+VEHICLE (P3)", Set to, 126, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 3);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Move Unit("Current Player", "Devouring One (Zergling)", All, "HANGAR- Cockpit (P1)", "HANGAR- Cockpit (P1)");
	Order("Current Player", "Devouring One (Zergling)", "HANGAR- Cockpit (P1)", "HANGAR- Cockpit (P1)", move);
//Set placement position
	// Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	// Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P4)");
	// Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	// Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P4)", "+EVENT 01");
	// Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 1, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P4)");
	Move Location("Current Player", "Independent Command Center", "+GEAR (P4)", "+EVENT 01");
//Deploy
	Give Units to Player("All Players", "Current Player", "Yggdrasill (Overlord)", 1, "HANGAR- Main (P4)");
	Move Unit("Current Player", "Yggdrasill (Overlord)", All, "HANGAR- Main (P4)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Set Invincibility("Current Player", "Yggdrasill (Overlord)", "MAIN 01", disabled);
	Set Invincibility("Current Player", "Yggdrasill (Overlord)", "MAIN 02", disabled);
	Set Invincibility("Current Player", "Yggdrasill (Overlord)", "MAIN 03", disabled);
	Set Invincibility("Current Player", "Yggdrasill (Overlord)", "MAIN 04", disabled);
	Set Deaths("Current Player", "Independent Starport", Set To, 1);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
//Finish
	Center View("+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 69);
	Move Location("Current Player", "Yggdrasill (Overlord)", "Anywhere [GROUND]", "+VEHICLE (P4)");
	Transmission(Always Display, "", "Yggdrasill (Overlord)", "+VEHICLE (P4)", Set to, 126, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 3);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Move Unit("Current Player", "Devouring One (Zergling)", All, "HANGAR- Cockpit (P1)", "HANGAR- Cockpit (P1)");
	Order("Current Player", "Devouring One (Zergling)", "HANGAR- Cockpit (P1)", "HANGAR- Cockpit (P1)", move);
//Set placement position
	// Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	// Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P5)");
	// Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	// Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P5)", "+EVENT 01");
	// Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 1, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P5)");
	Move Location("Current Player", "Independent Command Center", "+GEAR (P5)", "+EVENT 01");
//Deploy
	Give Units to Player("All Players", "Current Player", "Yggdrasill (Overlord)", 1, "HANGAR- Main (P5)");
	Move Unit("Current Player", "Yggdrasill (Overlord)", All, "HANGAR- Main (P5)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Set Invincibility("Current Player", "Yggdrasill (Overlord)", "MAIN 01", disabled);
	Set Invincibility("Current Player", "Yggdrasill (Overlord)", "MAIN 02", disabled);
	Set Invincibility("Current Player", "Yggdrasill (Overlord)", "MAIN 03", disabled);
	Set Invincibility("Current Player", "Yggdrasill (Overlord)", "MAIN 04", disabled);
	Set Deaths("Current Player", "Independent Starport", Set To, 1);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
//Finish
	Center View("+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 69);
	Move Location("Current Player", "Yggdrasill (Overlord)", "Anywhere [GROUND]", "+VEHICLE (P5)");
	Transmission(Always Display, "", "Yggdrasill (Overlord)", "+VEHICLE (P5)", Set to, 126, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 3);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Move Unit("Current Player", "Devouring One (Zergling)", All, "HANGAR- Cockpit (P1)", "HANGAR- Cockpit (P1)");
	Order("Current Player", "Devouring One (Zergling)", "HANGAR- Cockpit (P1)", "HANGAR- Cockpit (P1)", move);
//Set placement position
	// Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	// Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P6)");
	// Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	// Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P6)", "+EVENT 01");
	// Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 1, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P6)");
	Move Location("Current Player", "Independent Command Center", "+GEAR (P6)", "+EVENT 01");
//Deploy
	Give Units to Player("All Players", "Current Player", "Yggdrasill (Overlord)", 1, "HANGAR- Main (P6)");
	Move Unit("Current Player", "Yggdrasill (Overlord)", All, "HANGAR- Main (P6)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Set Invincibility("Current Player", "Yggdrasill (Overlord)", "MAIN 01", disabled);
	Set Invincibility("Current Player", "Yggdrasill (Overlord)", "MAIN 02", disabled);
	Set Invincibility("Current Player", "Yggdrasill (Overlord)", "MAIN 03", disabled);
	Set Invincibility("Current Player", "Yggdrasill (Overlord)", "MAIN 04", disabled);
	Set Deaths("Current Player", "Independent Starport", Set To, 1);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
//Finish
	Center View("+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 69);
	Move Location("Current Player", "Yggdrasill (Overlord)", "Anywhere [GROUND]", "+VEHICLE (P6)");
	Transmission(Always Display, "", "Yggdrasill (Overlord)", "+VEHICLE (P6)", Set to, 126, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		  Deploy Support Engy
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 4);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
//Set placement position
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P1)");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P1)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
//Deploy
	Give Units to Player("All Players", "Current Player", "Protoss Probe", 1, "HANGAR- Main (P1)");
	Move Unit("Current Player", "Protoss Probe", All, "HANGAR- Main (P1)", "+EVENT 01");
	Set Invincibility("Current Player", "Protoss Probe", "MAIN 01", disabled);
	Set Invincibility("Current Player", "Protoss Probe", "MAIN 02", disabled);
	Set Invincibility("Current Player", "Protoss Probe", "MAIN 03", disabled);
	Set Invincibility("Current Player", "Protoss Probe", "MAIN 04", disabled);
	Set Deaths("Current Player", "Independent Starport", Set To, 1);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
	Set Deaths("Current Player", "Cave-in", Add, 1);
//Finish
	Center View("+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 69);
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 0);
	Move Location("Current Player", "Protoss Probe", "Anywhere [GROUND]", "+VEHICLE (P1)");
	Transmission(Always Display, "", "Protoss Probe", "+VEHICLE (P1)", Set to, 126, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 4);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
//Set placement position
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P2)");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P2)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
//Deploy
	Give Units to Player("All Players", "Current Player", "Protoss Probe", 1, "HANGAR- Main (P2)");
	Move Unit("Current Player", "Protoss Probe", All, "HANGAR- Main (P2)", "+EVENT 01");
	Set Invincibility("Current Player", "Protoss Probe", "MAIN 01", disabled);
	Set Invincibility("Current Player", "Protoss Probe", "MAIN 02", disabled);
	Set Invincibility("Current Player", "Protoss Probe", "MAIN 03", disabled);
	Set Invincibility("Current Player", "Protoss Probe", "MAIN 04", disabled);
	Set Deaths("Current Player", "Independent Starport", Set To, 1);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
	Set Deaths("Current Player", "Cave-in", Add, 1);
//Finish
	Center View("+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 69);
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 0);
	Move Location("Current Player", "Protoss Probe", "Anywhere [GROUND]", "+VEHICLE (P2)");
	Transmission(Always Display, "", "Protoss Probe", "+VEHICLE (P2)", Set to, 126, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 4);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
//Set placement position
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P3)");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P3)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
//Deploy
	Give Units to Player("All Players", "Current Player", "Protoss Probe", 1, "HANGAR- Main (P3)");
	Move Unit("Current Player", "Protoss Probe", All, "HANGAR- Main (P3)", "+EVENT 01");
	Set Invincibility("Current Player", "Protoss Probe", "MAIN 01", disabled);
	Set Invincibility("Current Player", "Protoss Probe", "MAIN 02", disabled);
	Set Invincibility("Current Player", "Protoss Probe", "MAIN 03", disabled);
	Set Invincibility("Current Player", "Protoss Probe", "MAIN 04", disabled);
	Set Deaths("Current Player", "Independent Starport", Set To, 1);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
	Set Deaths("Current Player", "Cave-in", Add, 1);
//Finish
	Center View("+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 69);
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 0);
	Move Location("Current Player", "Protoss Probe", "Anywhere [GROUND]", "+VEHICLE (P3)");
	Transmission(Always Display, "", "Protoss Probe", "+VEHICLE (P3)", Set to, 126, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 4);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
//Set placement position
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P4)");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P4)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
//Deploy
	Give Units to Player("All Players", "Current Player", "Protoss Probe", 1, "HANGAR- Main (P4)");
	Move Unit("Current Player", "Protoss Probe", All, "HANGAR- Main (P4)", "+EVENT 01");
	Set Invincibility("Current Player", "Protoss Probe", "MAIN 01", disabled);
	Set Invincibility("Current Player", "Protoss Probe", "MAIN 02", disabled);
	Set Invincibility("Current Player", "Protoss Probe", "MAIN 03", disabled);
	Set Invincibility("Current Player", "Protoss Probe", "MAIN 04", disabled);
	Set Deaths("Current Player", "Independent Starport", Set To, 1);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
	Set Deaths("Current Player", "Cave-in", Add, 1);
//Finish
	Center View("+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 69);
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 0);
	Move Location("Current Player", "Protoss Probe", "Anywhere [GROUND]", "+VEHICLE (P4)");
	Transmission(Always Display, "", "Protoss Probe", "+VEHICLE (P4)", Set to, 126, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 4);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
//Set placement position
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P5)");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P5)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
//Deploy
	Give Units to Player("All Players", "Current Player", "Protoss Probe", 1, "HANGAR- Main (P5)");
	Move Unit("Current Player", "Protoss Probe", All, "HANGAR- Main (P5)", "+EVENT 01");
	Set Invincibility("Current Player", "Protoss Probe", "MAIN 01", disabled);
	Set Invincibility("Current Player", "Protoss Probe", "MAIN 02", disabled);
	Set Invincibility("Current Player", "Protoss Probe", "MAIN 03", disabled);
	Set Invincibility("Current Player", "Protoss Probe", "MAIN 04", disabled);
	Set Deaths("Current Player", "Independent Starport", Set To, 1);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
	Set Deaths("Current Player", "Cave-in", Add, 1);
//Finish
	Center View("+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 69);
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 0);
	Move Location("Current Player", "Protoss Probe", "Anywhere [GROUND]", "+VEHICLE (P5)");
	Transmission(Always Display, "", "Protoss Probe", "+VEHICLE (P5)", Set to, 126, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Unused type 2", Exactly, 4);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
//Set placement position
	Create Unit with Properties("Current Player", "Tom Kazansky (Wraith)", 2, "| CACHE", 1);
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "| CACHE", "+GEAR (P6)");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
	Move Location("Current Player", "Tom Kazansky (Wraith)", "+GEAR MAX (P6)", "+EVENT 01");
	Remove Unit At Location("Current Player", "Tom Kazansky (Wraith)", 1, "Anywhere");
//Deploy
	Give Units to Player("All Players", "Current Player", "Protoss Probe", 1, "HANGAR- Main (P6)");
	Move Unit("Current Player", "Protoss Probe", All, "HANGAR- Main (P6)", "+EVENT 01");
	Set Invincibility("Current Player", "Protoss Probe", "MAIN 01", disabled);
	Set Invincibility("Current Player", "Protoss Probe", "MAIN 02", disabled);
	Set Invincibility("Current Player", "Protoss Probe", "MAIN 03", disabled);
	Set Invincibility("Current Player", "Protoss Probe", "MAIN 04", disabled);
	Set Deaths("Current Player", "Independent Starport", Set To, 1);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
	Set Deaths("Current Player", "Cave-in", Add, 1);
//Finish
	Center View("+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set to, 1);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 69);
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 0);
	Move Location("Current Player", "Protoss Probe", "Anywhere [GROUND]", "+VEHICLE (P6)");
	Transmission(Always Display, "", "Protoss Probe", "+VEHICLE (P6)", Set to, 126, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//		Interrupters
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	Gear damaged/dead
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Cockpit not being controlled
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Gear not lifted
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Other activity in progress
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Deaths("Current Player", "Independent Starport", At least, 2);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	No vehicle being controlled
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Terran Vulture", "Anywhere", Exactly, 0);
	Bring("Current Player", "Terran Dropship", "Anywhere", Exactly, 0);
	Bring("Current Player", "Yggdrasill (Overlord)", "Anywhere", Exactly, 0);
	Bring("Current Player", "Protoss Probe", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	No gas
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Accumulate("Current Player", Exactly, 0, gas);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Core 5 activated
//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	// Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 4);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 5);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Toggle Off
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	Rift Runner
//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Bring("Current Player", "Terran Vulture", "Anywhere", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	// Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	// Move Location("Current Player", "Terran Vulture", "Anywhere", "+EVENT 01");
	// Give Units to Player("Current Player", "Player 12", "Terran Vulture", 1, "Anywhere");
	// Transmission(Always Display, "", "Terran Vulture", "+EVENT 01", Set to, 1, "", 1);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 92);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Bring("Current Player", "Terran Vulture", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Move Unit("Current Player", "Terran Vulture", All, "Anywhere", "HANGAR- Vehicles (P1)");
	Give Units to Player("Current Player", "Player 12", "Terran Vulture", 1, "Anywhere");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P1)");
	Set Resources("Current Player", Subtract, 2100, gas);
	Set Resources("Current Player", Add, 100, gas);
	Set Deaths("Current Player", "Zerg Marker", Set to, 92);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 70);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Bring("Current Player", "Terran Vulture", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Move Unit("Current Player", "Terran Vulture", All, "Anywhere", "HANGAR- Vehicles (P2)");
	Give Units to Player("Current Player", "Player 12", "Terran Vulture", 1, "Anywhere");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P2)");
	Set Resources("Current Player", Subtract, 2100, gas);
	Set Resources("Current Player", Add, 100, gas);
	Set Deaths("Current Player", "Zerg Marker", Set to, 92);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 70);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Bring("Current Player", "Terran Vulture", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Move Unit("Current Player", "Terran Vulture", All, "Anywhere", "HANGAR- Vehicles (P3)");
	Give Units to Player("Current Player", "Player 12", "Terran Vulture", 1, "Anywhere");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P3)");
	Set Resources("Current Player", Subtract, 2100, gas);
	Set Resources("Current Player", Add, 100, gas);
	Set Deaths("Current Player", "Zerg Marker", Set to, 92);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 70);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Bring("Current Player", "Terran Vulture", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Move Unit("Current Player", "Terran Vulture", All, "Anywhere", "HANGAR- Vehicles (P4)");
	Give Units to Player("Current Player", "Player 12", "Terran Vulture", 1, "Anywhere");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P4)");
	Set Resources("Current Player", Subtract, 2100, gas);
	Set Resources("Current Player", Add, 100, gas);
	Set Deaths("Current Player", "Zerg Marker", Set to, 92);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 70);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Bring("Current Player", "Terran Vulture", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Move Unit("Current Player", "Terran Vulture", All, "Anywhere", "HANGAR- Vehicles (P5)");
	Give Units to Player("Current Player", "Player 12", "Terran Vulture", 1, "Anywhere");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P5)");
	Set Resources("Current Player", Subtract, 2100, gas);
	Set Resources("Current Player", Add, 100, gas);
	Set Deaths("Current Player", "Zerg Marker", Set to, 92);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 70);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Bring("Current Player", "Terran Vulture", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Move Unit("Current Player", "Terran Vulture", All, "Anywhere", "HANGAR- Vehicles (P6)");
	Give Units to Player("Current Player", "Player 12", "Terran Vulture", 1, "Anywhere");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P6)");
	Set Resources("Current Player", Subtract, 2100, gas);
	Set Resources("Current Player", Add, 100, gas);
	Set Deaths("Current Player", "Zerg Marker", Set to, 92);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 70);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Bomber
//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Bring("Current Player", "Terran Dropship", "Anywhere", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	// Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	// Move Location("Current Player", "Terran Dropship", "Anywhere", "+EVENT 01");
	// Give Units to Player("Current Player", "Player 12", "Terran Dropship", 1, "Anywhere");
	// Set Deaths("Current Player", "Zerg Marker", Set to, 93);
	// Transmission(Always Display, "", "Terran Dropship", "+EVENT 01", Set to, 1, "", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Bring("Current Player", "Terran Dropship", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Move Unit("Current Player", "Terran Dropship", All, "Anywhere", "HANGAR- Vehicles (P1)");
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", 1, "Anywhere");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P1)");
	Set Resources("Current Player", Subtract, 2100, gas);
	Set Resources("Current Player", Add, 100, gas);
	Set Deaths("Current Player", "Zerg Marker", Set to, 93);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 70);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Bring("Current Player", "Terran Dropship", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Move Unit("Current Player", "Terran Dropship", All, "Anywhere", "HANGAR- Vehicles (P2)");
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", 1, "Anywhere");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P2)");
	Set Resources("Current Player", Subtract, 2100, gas);
	Set Resources("Current Player", Add, 100, gas);
	Set Deaths("Current Player", "Zerg Marker", Set to, 93);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 70);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Bring("Current Player", "Terran Dropship", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Move Unit("Current Player", "Terran Dropship", All, "Anywhere", "HANGAR- Vehicles (P3)");
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", 1, "Anywhere");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P3)");
	Set Resources("Current Player", Subtract, 2100, gas);
	Set Resources("Current Player", Add, 100, gas);
	Set Deaths("Current Player", "Zerg Marker", Set to, 93);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 70);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Bring("Current Player", "Terran Dropship", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Move Unit("Current Player", "Terran Dropship", All, "Anywhere", "HANGAR- Vehicles (P4)");
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", 1, "Anywhere");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P4)");
	Set Resources("Current Player", Subtract, 2100, gas);
	Set Resources("Current Player", Add, 100, gas);
	Set Deaths("Current Player", "Zerg Marker", Set to, 93);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 70);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Bring("Current Player", "Terran Dropship", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Move Unit("Current Player", "Terran Dropship", All, "Anywhere", "HANGAR- Vehicles (P5)");
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", 1, "Anywhere");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P5)");
	Set Resources("Current Player", Subtract, 2100, gas);
	Set Resources("Current Player", Add, 100, gas);
	Set Deaths("Current Player", "Zerg Marker", Set to, 93);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 70);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Bring("Current Player", "Terran Dropship", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Move Unit("Current Player", "Terran Dropship", All, "Anywhere", "HANGAR- Vehicles (P6)");
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", 1, "Anywhere");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P6)");
	Set Resources("Current Player", Subtract, 2100, gas);
	Set Resources("Current Player", Add, 100, gas);
	Set Deaths("Current Player", "Zerg Marker", Set to, 93);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 70);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Field Engy
//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-"){
// Conditions:
	// Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Bring("Current Player", "Yggdrasill (Overlord)", "Anywhere", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	// Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	// Move Location("Current Player", "Yggdrasill (Overlord)", "Anywhere", "+EVENT 01");
	// Minimap Ping("+EVENT 01");
	// Give Units to Player("Current Player", "Player 12", "Yggdrasill (Overlord)", 1, "Anywhere");
	// Set Deaths("Current Player", "Zerg Marker", Set to, 94);
	// Set Alliance Status("Player 8", Enemy);
	// Set Alliance Status("Player 4", Enemy);
	// Set Alliance Status("Player 5", Enemy);
	// Set Alliance Status("Player 6", Enemy);
	// Set Alliance Status("Player 11", Enemy);
	// Set Deaths("Current Player", "Start Location", Set To, 0);
	// Transmission(Always Display, "", "Yggdrasill (Overlord)", "+EVENT 01", Set to, 1, "", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Bring("Current Player", "Yggdrasill (Overlord)", "Anywhere", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	// Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	// Move Location("Current Player", "Yggdrasill (Overlord)", "Anywhere", "+EVENT 01");
	// Give Units to Player("Current Player", "Player 12", "Yggdrasill (Overlord)", 1, "Anywhere");
	// Set Deaths("Current Player", "Zerg Marker", Set to, 94);
	// Set Alliance Status("Player 7", Enemy);
	// Set Alliance Status("Player 1", Enemy);
	// Set Alliance Status("Player 2", Enemy);
	// Set Alliance Status("Player 3", Enemy);
	// Set Alliance Status("Player 11", Enemy);
	// Set Deaths("Current Player", "Start Location", Set To, 0);
	// Transmission(Always Display, "", "Yggdrasill (Overlord)", "+EVENT 01", Set to, 1, "", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Bring("Current Player", "Yggdrasill (Overlord)", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Move Location("Current Player", "Yggdrasill (Overlord)", "Anywhere", "+EVENT 01");
	Minimap Ping("+EVENT 01");
	Move Unit("Current Player", "Yggdrasill (Overlord)", All, "Anywhere", "HANGAR- Vehicles (P1)");
	Give Units to Player("Current Player", "Player 12", "Yggdrasill (Overlord)", 1, "Anywhere");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P1)");
	Set Resources("Current Player", Subtract, 2100, gas);
	Set Resources("Current Player", Add, 100, gas);
	Set Deaths("Current Player", "Zerg Marker", Set to, 94);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 70);
	Set Alliance Status("Player 8", Enemy);
	Set Alliance Status("Player 4", Enemy);
	Set Alliance Status("Player 5", Enemy);
	Set Alliance Status("Player 6", Enemy);
	Set Alliance Status("Player 11", Enemy);
	Set Deaths("Current Player", "Start Location", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Bring("Current Player", "Yggdrasill (Overlord)", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Move Location("Current Player", "Yggdrasill (Overlord)", "Anywhere", "+EVENT 01");
	Minimap Ping("+EVENT 01");
	Move Unit("Current Player", "Yggdrasill (Overlord)", All, "Anywhere", "HANGAR- Vehicles (P2)");
	Give Units to Player("Current Player", "Player 12", "Yggdrasill (Overlord)", 1, "Anywhere");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P2)");
	Set Resources("Current Player", Subtract, 2100, gas);
	Set Resources("Current Player", Add, 100, gas);
	Set Deaths("Current Player", "Zerg Marker", Set to, 94);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 70);
	Set Alliance Status("Player 8", Enemy);
	Set Alliance Status("Player 4", Enemy);
	Set Alliance Status("Player 5", Enemy);
	Set Alliance Status("Player 6", Enemy);
	Set Alliance Status("Player 11", Enemy);
	Set Deaths("Current Player", "Start Location", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Bring("Current Player", "Yggdrasill (Overlord)", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Move Location("Current Player", "Yggdrasill (Overlord)", "Anywhere", "+EVENT 01");
	Minimap Ping("+EVENT 01");
	Move Unit("Current Player", "Yggdrasill (Overlord)", All, "Anywhere", "HANGAR- Vehicles (P3)");
	Give Units to Player("Current Player", "Player 12", "Yggdrasill (Overlord)", 1, "Anywhere");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P3)");
	Set Resources("Current Player", Subtract, 2100, gas);
	Set Resources("Current Player", Add, 100, gas);
	Set Deaths("Current Player", "Zerg Marker", Set to, 94);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 70);
	Set Alliance Status("Player 8", Enemy);
	Set Alliance Status("Player 4", Enemy);
	Set Alliance Status("Player 5", Enemy);
	Set Alliance Status("Player 6", Enemy);
	Set Alliance Status("Player 11", Enemy);
	Set Deaths("Current Player", "Start Location", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Bring("Current Player", "Yggdrasill (Overlord)", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Move Location("Current Player", "Yggdrasill (Overlord)", "Anywhere", "+EVENT 01");
	Minimap Ping("+EVENT 01");
	Move Unit("Current Player", "Yggdrasill (Overlord)", All, "Anywhere", "HANGAR- Vehicles (P4)");
	Give Units to Player("Current Player", "Player 12", "Yggdrasill (Overlord)", 1, "Anywhere");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P4)");
	Set Resources("Current Player", Subtract, 2100, gas);
	Set Resources("Current Player", Add, 100, gas);
	Set Deaths("Current Player", "Zerg Marker", Set to, 94);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 70);
	Set Alliance Status("Player 8", Enemy);
	Set Alliance Status("Player 4", Enemy);
	Set Alliance Status("Player 5", Enemy);
	Set Alliance Status("Player 6", Enemy);
	Set Alliance Status("Player 11", Enemy);
	Set Deaths("Current Player", "Start Location", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Bring("Current Player", "Yggdrasill (Overlord)", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Move Location("Current Player", "Yggdrasill (Overlord)", "Anywhere", "+EVENT 01");
	Minimap Ping("+EVENT 01");
	Move Unit("Current Player", "Yggdrasill (Overlord)", All, "Anywhere", "HANGAR- Vehicles (P5)");
	Give Units to Player("Current Player", "Player 12", "Yggdrasill (Overlord)", 1, "Anywhere");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P5)");
	Set Resources("Current Player", Subtract, 2100, gas);
	Set Resources("Current Player", Add, 100, gas);
	Set Deaths("Current Player", "Zerg Marker", Set to, 94);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 70);
	Set Alliance Status("Player 8", Enemy);
	Set Alliance Status("Player 4", Enemy);
	Set Alliance Status("Player 5", Enemy);
	Set Alliance Status("Player 6", Enemy);
	Set Alliance Status("Player 11", Enemy);
	Set Deaths("Current Player", "Start Location", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Bring("Current Player", "Yggdrasill (Overlord)", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Move Location("Current Player", "Yggdrasill (Overlord)", "Anywhere", "+EVENT 01");
	Minimap Ping("+EVENT 01");
	Move Unit("Current Player", "Yggdrasill (Overlord)", All, "Anywhere", "HANGAR- Vehicles (P6)");
	Give Units to Player("Current Player", "Player 12", "Yggdrasill (Overlord)", 1, "Anywhere");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P6)");
	Set Resources("Current Player", Subtract, 2100, gas);
	Set Resources("Current Player", Add, 100, gas);
	Set Deaths("Current Player", "Zerg Marker", Set to, 94);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 70);
	Set Alliance Status("Player 8", Enemy);
	Set Alliance Status("Player 4", Enemy);
	Set Alliance Status("Player 5", Enemy);
	Set Alliance Status("Player 6", Enemy);
	Set Alliance Status("Player 11", Enemy);
	Set Deaths("Current Player", "Start Location", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Support Engy
//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Bring("Current Player", "Protoss Probe", "Anywhere", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	// Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	// Move Location("Current Player", "Protoss Probe", "Anywhere", "+EVENT 01");
	// Give Units to Player("Current Player", "Player 12", "Protoss Probe", 1, "Anywhere");
	// Set Deaths("Current Player", "Zerg Marker", Set to, 95);
	// Transmission(Always Display, "", "Protoss Probe", "+EVENT 01", Set to, 1, "", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Bring("Current Player", "Protoss Probe", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Move Unit("Current Player", "Protoss Probe", All, "Anywhere", "HANGAR- Vehicles (P1)");
	Give Units to Player("Current Player", "Player 12", "Protoss Probe", 1, "Anywhere");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P1)");
	Set Resources("Current Player", Subtract, 2100, gas);
	Set Resources("Current Player", Add, 100, gas);
	Set Deaths("Current Player", "Zerg Marker", Set to, 95);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 70);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Bring("Current Player", "Protoss Probe", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Move Unit("Current Player", "Protoss Probe", All, "Anywhere", "HANGAR- Vehicles (P2)");
	Give Units to Player("Current Player", "Player 12", "Protoss Probe", 1, "Anywhere");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P2)");
	Set Resources("Current Player", Subtract, 2100, gas);
	Set Resources("Current Player", Add, 100, gas);
	Set Deaths("Current Player", "Zerg Marker", Set to, 95);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 70);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Bring("Current Player", "Protoss Probe", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Move Unit("Current Player", "Protoss Probe", All, "Anywhere", "HANGAR- Vehicles (P3)");
	Give Units to Player("Current Player", "Player 12", "Protoss Probe", 1, "Anywhere");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P3)");
	Set Resources("Current Player", Subtract, 2100, gas);
	Set Resources("Current Player", Add, 100, gas);
	Set Deaths("Current Player", "Zerg Marker", Set to, 95);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 70);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Bring("Current Player", "Protoss Probe", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Move Unit("Current Player", "Protoss Probe", All, "Anywhere", "HANGAR- Vehicles (P4)");
	Give Units to Player("Current Player", "Player 12", "Protoss Probe", 1, "Anywhere");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P4)");
	Set Resources("Current Player", Subtract, 2100, gas);
	Set Resources("Current Player", Add, 100, gas);
	Set Deaths("Current Player", "Zerg Marker", Set to, 95);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 70);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Bring("Current Player", "Protoss Probe", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Move Unit("Current Player", "Protoss Probe", All, "Anywhere", "HANGAR- Vehicles (P5)");
	Give Units to Player("Current Player", "Player 12", "Protoss Probe", 1, "Anywhere");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P5)");
	Set Resources("Current Player", Subtract, 2100, gas);
	Set Resources("Current Player", Add, 100, gas);
	Set Deaths("Current Player", "Zerg Marker", Set to, 95);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 70);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Bring("Current Player", "Protoss Probe", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Move Unit("Current Player", "Protoss Probe", All, "Anywhere", "HANGAR- Vehicles (P6)");
	Give Units to Player("Current Player", "Player 12", "Protoss Probe", 1, "Anywhere");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P6)");
	Set Resources("Current Player", Subtract, 2100, gas);
	Set Resources("Current Player", Add, 100, gas);
	Set Deaths("Current Player", "Zerg Marker", Set to, 95);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 70);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	No vehicle found
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	Bring("Current Player", "Terran Vulture", "Anywhere", Exactly, 0);
	Bring("Current Player", "Terran Dropship", "Anywhere", Exactly, 0);
	Bring("Current Player", "Yggdrasill (Overlord)", "Anywhere", Exactly, 0);
	Bring("Current Player", "Protoss Probe", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//		Auto-Acquire Deployed Vehicle
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	Vehicle detection follow locations
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P1)", "+EVENT 03 [GROUND]");
	Move Location("Current Player", "Terran Command Center", "+GEAR (P1)", "+EVENT 04 [AIR]");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P2)", "+EVENT 03 [GROUND]");
	Move Location("Current Player", "Terran Command Center", "+GEAR (P2)", "+EVENT 04 [AIR]");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P3)", "+EVENT 03 [GROUND]");
	Move Location("Current Player", "Terran Command Center", "+GEAR (P3)", "+EVENT 04 [AIR]");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P4)", "+EVENT 03 [GROUND]");
	Move Location("Current Player", "Terran Command Center", "+GEAR (P4)", "+EVENT 04 [AIR]");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P5)", "+EVENT 03 [GROUND]");
	Move Location("Current Player", "Terran Command Center", "+GEAR (P5)", "+EVENT 04 [AIR]");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P6)", "+EVENT 03 [GROUND]");
	Move Location("Current Player", "Terran Command Center", "+GEAR (P6)", "+EVENT 04 [AIR]");
	Preserve Trigger();
}

//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//		  Bring in Vehicle
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	Rift Runner
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Terran Vulture", "+EVENT 03 [GROUND]", At least, 1);

Actions:
	Move Unit("Current Player", "Terran Vulture", All, "+EVENT 03 [GROUND]", "HANGAR- Vehicles (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Terran Vulture", "+EVENT 03 [GROUND]", At least, 1);

Actions:
	Move Unit("Current Player", "Terran Vulture", All, "+EVENT 03 [GROUND]", "HANGAR- Vehicles (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Terran Vulture", "+EVENT 03 [GROUND]", At least, 1);

Actions:
	Move Unit("Current Player", "Terran Vulture", All, "+EVENT 03 [GROUND]", "HANGAR- Vehicles (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Terran Vulture", "+EVENT 03 [GROUND]", At least, 1);

Actions:
	Move Unit("Current Player", "Terran Vulture", All, "+EVENT 03 [GROUND]", "HANGAR- Vehicles (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Terran Vulture", "+EVENT 03 [GROUND]", At least, 1);

Actions:
	Move Unit("Current Player", "Terran Vulture", All, "+EVENT 03 [GROUND]", "HANGAR- Vehicles (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Terran Vulture", "+EVENT 03 [GROUND]", At least, 1);

Actions:
	Move Unit("Current Player", "Terran Vulture", All, "+EVENT 03 [GROUND]", "HANGAR- Vehicles (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Bomber
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Terran Dropship", "+EVENT 04 [AIR]", At least, 1);

Actions:
	Move Unit("Current Player", "Terran Dropship", All, "+EVENT 04 [AIR]", "HANGAR- Vehicles (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Terran Dropship", "+EVENT 04 [AIR]", At least, 1);

Actions:
	Move Unit("Current Player", "Terran Dropship", All, "+EVENT 04 [AIR]", "HANGAR- Vehicles (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Terran Dropship", "+EVENT 04 [AIR]", At least, 1);

Actions:
	Move Unit("Current Player", "Terran Dropship", All, "+EVENT 04 [AIR]", "HANGAR- Vehicles (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Terran Dropship", "+EVENT 04 [AIR]", At least, 1);

Actions:
	Move Unit("Current Player", "Terran Dropship", All, "+EVENT 04 [AIR]", "HANGAR- Vehicles (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Terran Dropship", "+EVENT 04 [AIR]", At least, 1);

Actions:
	Move Unit("Current Player", "Terran Dropship", All, "+EVENT 04 [AIR]", "HANGAR- Vehicles (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Terran Dropship", "+EVENT 04 [AIR]", At least, 1);

Actions:
	Move Unit("Current Player", "Terran Dropship", All, "+EVENT 04 [AIR]", "HANGAR- Vehicles (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Field Engy
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Yggdrasill (Overlord)", "+EVENT 04 [AIR]", At least, 1);

Actions:
	Move Unit("Current Player", "Yggdrasill (Overlord)", All, "+EVENT 04 [AIR]", "HANGAR- Vehicles (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Yggdrasill (Overlord)", "+EVENT 04 [AIR]", At least, 1);

Actions:
	Move Unit("Current Player", "Yggdrasill (Overlord)", All, "+EVENT 04 [AIR]", "HANGAR- Vehicles (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Yggdrasill (Overlord)", "+EVENT 04 [AIR]", At least, 1);

Actions:
	Move Unit("Current Player", "Yggdrasill (Overlord)", All, "+EVENT 04 [AIR]", "HANGAR- Vehicles (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Yggdrasill (Overlord)", "+EVENT 04 [AIR]", At least, 1);

Actions:
	Move Unit("Current Player", "Yggdrasill (Overlord)", All, "+EVENT 04 [AIR]", "HANGAR- Vehicles (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Yggdrasill (Overlord)", "+EVENT 04 [AIR]", At least, 1);

Actions:
	Move Unit("Current Player", "Yggdrasill (Overlord)", All, "+EVENT 04 [AIR]", "HANGAR- Vehicles (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Yggdrasill (Overlord)", "+EVENT 04 [AIR]", At least, 1);

Actions:
	Move Unit("Current Player", "Yggdrasill (Overlord)", All, "+EVENT 04 [AIR]", "HANGAR- Vehicles (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Support Engy
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Protoss Probe", "+EVENT 03 [GROUND]", At least, 1);

Actions:
	Move Unit("Current Player", "Protoss Probe", All, "+EVENT 03 [GROUND]", "HANGAR- Vehicles (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Protoss Probe", "+EVENT 03 [GROUND]", At least, 1);

Actions:
	Move Unit("Current Player", "Protoss Probe", All, "+EVENT 03 [GROUND]", "HANGAR- Vehicles (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Protoss Probe", "+EVENT 03 [GROUND]", At least, 1);

Actions:
	Move Unit("Current Player", "Protoss Probe", All, "+EVENT 03 [GROUND]", "HANGAR- Vehicles (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Protoss Probe", "+EVENT 03 [GROUND]", At least, 1);

Actions:
	Move Unit("Current Player", "Protoss Probe", All, "+EVENT 03 [GROUND]", "HANGAR- Vehicles (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Protoss Probe", "+EVENT 03 [GROUND]", At least, 1);

Actions:
	Move Unit("Current Player", "Protoss Probe", All, "+EVENT 03 [GROUND]", "HANGAR- Vehicles (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Protoss Probe", "+EVENT 03 [GROUND]", At least, 1);

Actions:
	Move Unit("Current Player", "Protoss Probe", All, "+EVENT 03 [GROUND]", "HANGAR- Vehicles (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//		  Complete Auto-Acquire
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	Rift Runner
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Terran Vulture", "HANGAR- Main (P1)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Vulture", All, "HANGAR- Main (P1)");
	// Set Deaths("Current Player", "Unused type 2", Set To, 1);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 92);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Terran Vulture", "HANGAR- Main (P2)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Vulture", All, "HANGAR- Main (P2)");
	// Set Deaths("Current Player", "Unused type 2", Set To, 1);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 92);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Terran Vulture", "HANGAR- Main (P3)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Vulture", All, "HANGAR- Main (P3)");
	// Set Deaths("Current Player", "Unused type 2", Set To, 1);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 92);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Terran Vulture", "HANGAR- Main (P4)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Vulture", All, "HANGAR- Main (P4)");
	// Set Deaths("Current Player", "Unused type 2", Set To, 1);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 92);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Terran Vulture", "HANGAR- Main (P5)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Vulture", All, "HANGAR- Main (P5)");
	// Set Deaths("Current Player", "Unused type 2", Set To, 1);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 92);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Terran Vulture", "HANGAR- Main (P6)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Vulture", All, "HANGAR- Main (P6)");
	// Set Deaths("Current Player", "Unused type 2", Set To, 1);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 92);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Bomber
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P1)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P1)");
	// Set Deaths("Current Player", "Unused type 2", Set To, 2);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 93);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P2)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P2)");
	// Set Deaths("Current Player", "Unused type 2", Set To, 2);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 93);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P3)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P3)");
	// Set Deaths("Current Player", "Unused type 2", Set To, 2);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 93);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P4)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P4)");
	// Set Deaths("Current Player", "Unused type 2", Set To, 2);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 93);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P5)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P5)");
	// Set Deaths("Current Player", "Unused type 2", Set To, 2);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 93);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Terran Dropship", "HANGAR- Main (P6)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Terran Dropship", All, "HANGAR- Main (P6)");
	// Set Deaths("Current Player", "Unused type 2", Set To, 2);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 93);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Field Engy
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Yggdrasill (Overlord)", "HANGAR- Main (P1)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P1)");
	// Set Deaths("Current Player", "Unused type 2", Set To, 3);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 94);
	Set Alliance Status("Player 8", Enemy);
	Set Alliance Status("Player 4", Enemy);
	Set Alliance Status("Player 5", Enemy);
	Set Alliance Status("Player 6", Enemy);
	Set Alliance Status("Player 11", Enemy);
	Set Deaths("Current Player", "Start Location", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Yggdrasill (Overlord)", "HANGAR- Main (P2)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P2)");
	// Set Deaths("Current Player", "Unused type 2", Set To, 3);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 94);
	Set Alliance Status("Player 8", Enemy);
	Set Alliance Status("Player 4", Enemy);
	Set Alliance Status("Player 5", Enemy);
	Set Alliance Status("Player 6", Enemy);
	Set Alliance Status("Player 11", Enemy);
	Set Deaths("Current Player", "Start Location", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Yggdrasill (Overlord)", "HANGAR- Main (P3)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P3)");
	// Set Deaths("Current Player", "Unused type 2", Set To, 3);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 94);
	Set Alliance Status("Player 8", Enemy);
	Set Alliance Status("Player 4", Enemy);
	Set Alliance Status("Player 5", Enemy);
	Set Alliance Status("Player 6", Enemy);
	Set Alliance Status("Player 11", Enemy);
	Set Deaths("Current Player", "Start Location", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Yggdrasill (Overlord)", "HANGAR- Main (P4)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P4)");
	// Set Deaths("Current Player", "Unused type 2", Set To, 3);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 94);
	Set Alliance Status("Player 7", Enemy);
	Set Alliance Status("Player 1", Enemy);
	Set Alliance Status("Player 2", Enemy);
	Set Alliance Status("Player 3", Enemy);
	Set Alliance Status("Player 11", Enemy);
	Set Deaths("Current Player", "Start Location", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Yggdrasill (Overlord)", "HANGAR- Main (P5)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P5)");
	// Set Deaths("Current Player", "Unused type 2", Set To, 3);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 94);
	Set Alliance Status("Player 7", Enemy);
	Set Alliance Status("Player 1", Enemy);
	Set Alliance Status("Player 2", Enemy);
	Set Alliance Status("Player 3", Enemy);
	Set Alliance Status("Player 11", Enemy);
	Set Deaths("Current Player", "Start Location", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Yggdrasill (Overlord)", "HANGAR- Main (P6)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P6)");
	// Set Deaths("Current Player", "Unused type 2", Set To, 3);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 94);
	Set Alliance Status("Player 7", Enemy);
	Set Alliance Status("Player 1", Enemy);
	Set Alliance Status("Player 2", Enemy);
	Set Alliance Status("Player 3", Enemy);
	Set Alliance Status("Player 11", Enemy);
	Set Deaths("Current Player", "Start Location", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Support Engy
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Protoss Probe", "HANGAR- Main (P1)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Protoss Probe", All, "HANGAR- Main (P1)");
	// Set Deaths("Current Player", "Unused type 2", Set To, 4);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 95);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Protoss Probe", "HANGAR- Main (P2)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Protoss Probe", All, "HANGAR- Main (P2)");
	// Set Deaths("Current Player", "Unused type 2", Set To, 4);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 95);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Protoss Probe", "HANGAR- Main (P3)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Protoss Probe", All, "HANGAR- Main (P3)");
	// Set Deaths("Current Player", "Unused type 2", Set To, 4);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 95);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Protoss Probe", "HANGAR- Main (P4)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Protoss Probe", All, "HANGAR- Main (P4)");
	// Set Deaths("Current Player", "Unused type 2", Set To, 4);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 95);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Protoss Probe", "HANGAR- Main (P5)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Protoss Probe", All, "HANGAR- Main (P5)");
	// Set Deaths("Current Player", "Unused type 2", Set To, 4);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 95);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Bring("Current Player", "Protoss Probe", "HANGAR- Main (P6)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Protoss Probe", All, "HANGAR- Main (P6)");
	// Set Deaths("Current Player", "Unused type 2", Set To, 4);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 95);
	Preserve Trigger();
}

//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//		Deployed
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Accumulate("Current Player", At least, 1, gas);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Add, 1);
	// Set Resources("Current Player", Subtract, 1, gas);
	// Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Accumulate("Current Player", At most, 9999, gas);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 0);

Actions:
	Set Resources("Current Player", Add, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Add, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Accumulate("Current Player", At most, 9999, gas);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 1);

Actions:
	Set Resources("Current Player", Add, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Add, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Accumulate("Current Player", At most, 9999, gas);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 2);

Actions:
	Set Resources("Current Player", Add, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Add, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Accumulate("Current Player", At most, 9999, gas);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 3);

Actions:
	Set Resources("Current Player", Add, 8, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Add, 8);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
	Accumulate("Current Player", At most, 9999, gas);
	Deaths("Current Player", "Kyadarin Crystal Formation", At least, 4);

Actions:
	Set Resources("Current Player", Add, 12, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Add, 12);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Vehicle Pings
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 18);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
	Minimap Ping("+VEHICLE (P1)");
	Play WAV("sound\\Protoss\\Bldg\\pNeWht00.WAV", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 18);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
	Minimap Ping("+VEHICLE (P2)");
	Play WAV("sound\\Protoss\\Bldg\\pNeWht00.WAV", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 18);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
	Minimap Ping("+VEHICLE (P3)");
	Play WAV("sound\\Protoss\\Bldg\\pNeWht00.WAV", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 18);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
	Minimap Ping("+VEHICLE (P4)");
	Play WAV("sound\\Protoss\\Bldg\\pNeWht00.WAV", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 18);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
	Minimap Ping("+VEHICLE (P5)");
	Play WAV("sound\\Protoss\\Bldg\\pNeWht00.WAV", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", At least, 18);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set to, 1);
	Minimap Ping("+VEHICLE (P6)");
	Play WAV("sound\\Protoss\\Bldg\\pNeWht00.WAV", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//< //==========================================================================================================//
//
//		Gear Get/Use/Misc.
//
//==============================================================================================================//
//> //----------------------------------------------------------------------------------------------------------//


//--------------------------------------------------------------------------------------------------------------//
//		Get/Use Context Decision
//> //----------------------------------------------------------------------------------------------------------//


//< //----------------------------------------------------------------------------------------------------------//
//		  /* Acquire Vehicle */
//> //----------------------------------------------------------------------------------------------------------//

// Trigger("Player 1"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Bring("Player 7", "Protoss Pylon", "+GEAR (P1)", Exactly, 0);
	// Bring("Player 7", "Protoss Beacon", "+GEAR (P1)", Exactly, 0);
	// Bring("Player 7", "Terran Beacon", "+GEAR (P1)", Exactly, 0);
	// Bring("Player 7", "Zerg Beacon", "+GEAR (P1)", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Set Deaths("Current Player", "Independent Starport", Set To, 8);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 2"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Bring("Player 7", "Protoss Pylon", "+GEAR (P2)", Exactly, 0);
	// Bring("Player 7", "Protoss Beacon", "+GEAR (P2)", Exactly, 0);
	// Bring("Player 7", "Terran Beacon", "+GEAR (P2)", Exactly, 0);
	// Bring("Player 7", "Zerg Beacon", "+GEAR (P2)", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Set Deaths("Current Player", "Independent Starport", Set To, 8);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 3"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Bring("Player 7", "Protoss Pylon", "+GEAR (P3)", Exactly, 0);
	// Bring("Player 7", "Protoss Beacon", "+GEAR (P3)", Exactly, 0);
	// Bring("Player 7", "Terran Beacon", "+GEAR (P3)", Exactly, 0);
	// Bring("Player 7", "Zerg Beacon", "+GEAR (P3)", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Set Deaths("Current Player", "Independent Starport", Set To, 8);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 4"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Bring("Player 8", "Protoss Pylon", "+GEAR (P4)", Exactly, 0);
	// Bring("Player 8", "Protoss Beacon", "+GEAR (P4)", Exactly, 0);
	// Bring("Player 8", "Terran Beacon", "+GEAR (P4)", Exactly, 0);
	// Bring("Player 8", "Zerg Beacon", "+GEAR (P4)", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Set Deaths("Current Player", "Independent Starport", Set To, 8);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 5"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Bring("Player 8", "Protoss Pylon", "+GEAR (P5)", Exactly, 0);
	// Bring("Player 8", "Protoss Beacon", "+GEAR (P5)", Exactly, 0);
	// Bring("Player 8", "Terran Beacon", "+GEAR (P5)", Exactly, 0);
	// Bring("Player 8", "Zerg Beacon", "+GEAR (P5)", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Set Deaths("Current Player", "Independent Starport", Set To, 8);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 6"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Bring("Player 8", "Protoss Pylon", "+GEAR (P6)", Exactly, 0);
	// Bring("Player 8", "Protoss Beacon", "+GEAR (P6)", Exactly, 0);
	// Bring("Player 8", "Terran Beacon", "+GEAR (P6)", Exactly, 0);
	// Bring("Player 8", "Zerg Beacon", "+GEAR (P6)", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Set Deaths("Current Player", "Independent Starport", Set To, 8);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Consume Pylon (prioritized under vehicle)
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 7", "Protoss Pylon", "+GEAR (P1)", At least, 1);
	// Bring("Player 7", "Protoss Nexus", "+GEAR (P1)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 7", "Protoss Pylon", "+GEAR (P2)", At least, 1);
	// Bring("Player 7", "Protoss Nexus", "+GEAR (P2)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 7", "Protoss Pylon", "+GEAR (P3)", At least, 1);
	// Bring("Player 7", "Protoss Nexus", "+GEAR (P3)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 8", "Protoss Pylon", "+GEAR (P4)", At least, 1);
	// Bring("Player 8", "Protoss Nexus", "+GEAR (P4)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 8", "Protoss Pylon", "+GEAR (P5)", At least, 1);
	// Bring("Player 8", "Protoss Nexus", "+GEAR (P5)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 8", "Protoss Pylon", "+GEAR (P6)", At least, 1);
	// Bring("Player 8", "Protoss Nexus", "+GEAR (P6)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

// Trigger("Player 1"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Bring("Player 7", "Protoss Photon Cannon", "+GEAR (P1)", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Set Deaths("Current Player", "Independent Starport", Set To, 10);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 2"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Bring("Player 7", "Protoss Photon Cannon", "+GEAR (P2)", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Set Deaths("Current Player", "Independent Starport", Set To, 10);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 3"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Bring("Player 7", "Protoss Photon Cannon", "+GEAR (P3)", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Set Deaths("Current Player", "Independent Starport", Set To, 10);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 4"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Bring("Player 8", "Protoss Photon Cannon", "+GEAR (P4)", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Set Deaths("Current Player", "Independent Starport", Set To, 10);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 5"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Bring("Player 8", "Protoss Photon Cannon", "+GEAR (P5)", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Set Deaths("Current Player", "Independent Starport", Set To, 10);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 6"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Bring("Player 8", "Protoss Photon Cannon", "+GEAR (P6)", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Set Deaths("Current Player", "Independent Starport", Set To, 10);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Consume Rift (prioritized under vehicle and pylon)
//> //----------------------------------------------------------------------------------------------------------//

//-----------------------------------------------------------------//
//	Rift (Protoss)
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 7", "Protoss Beacon", "+GEAR (P1)", At least, 1);
	Bring("Player 7", "Protoss Beacon", "Anywhere", At least, 2);
	// Bring("Player 7", "Protoss Pylon", "+GEAR (P1)", Exactly, 0);
	// Bring("Player 7", "Protoss Nexus", "+GEAR (P1)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 11);
	Move Location("Player 7", "Protoss Beacon", "+GEAR (P1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 7", "Protoss Beacon", "+GEAR (P2)", At least, 1);
	Bring("Player 7", "Protoss Beacon", "Anywhere", At least, 2);
	// Bring("Player 7", "Protoss Pylon", "+GEAR (P2)", Exactly, 0);
	// Bring("Player 7", "Protoss Nexus", "+GEAR (P2)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 11);
	Move Location("Player 7", "Protoss Beacon", "+GEAR (P2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 7", "Protoss Beacon", "+GEAR (P3)", At least, 1);
	Bring("Player 7", "Protoss Beacon", "Anywhere", At least, 2);
	// Bring("Player 7", "Protoss Pylon", "+GEAR (P3)", Exactly, 0);
	// Bring("Player 7", "Protoss Nexus", "+GEAR (P3)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 11);
	Move Location("Player 7", "Protoss Beacon", "+GEAR (P3)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 8", "Protoss Beacon", "+GEAR (P4)", At least, 1);
	Bring("Player 8", "Protoss Beacon", "Anywhere", At least, 2);
	// Bring("Player 8", "Protoss Pylon", "+GEAR (P4)", Exactly, 0);
	// Bring("Player 8", "Protoss Nexus", "+GEAR (P4)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 11);
	Move Location("Player 8", "Protoss Beacon", "+GEAR (P4)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 8", "Protoss Beacon", "+GEAR (P5)", At least, 1);
	Bring("Player 8", "Protoss Beacon", "Anywhere", At least, 2);
	// Bring("Player 8", "Protoss Pylon", "+GEAR (P5)", Exactly, 0);
	// Bring("Player 8", "Protoss Nexus", "+GEAR (P5)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 11);
	Move Location("Player 8", "Protoss Beacon", "+GEAR (P5)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 8", "Protoss Beacon", "+GEAR (P6)", At least, 1);
	Bring("Player 8", "Protoss Beacon", "Anywhere", At least, 2);
	// Bring("Player 8", "Protoss Pylon", "+GEAR (P6)", Exactly, 0);
	// Bring("Player 8", "Protoss Nexus", "+GEAR (P6)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 11);
	Move Location("Player 8", "Protoss Beacon", "+GEAR (P6)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//-----------------------------------------------------------------//
//	Rift (Terran)
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 7", "Terran Beacon", "+GEAR (P1)", At least, 1);
	Bring("Player 7", "Terran Beacon", "Anywhere", At least, 2);
	// Bring("Player 7", "Protoss Pylon", "+GEAR (P1)", Exactly, 0);
	// Bring("Player 7", "Protoss Nexus", "+GEAR (P1)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 12);
	Move Location("Player 7", "Terran Beacon", "+GEAR (P1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 7", "Terran Beacon", "+GEAR (P2)", At least, 1);
	Bring("Player 7", "Terran Beacon", "Anywhere", At least, 2);
	// Bring("Player 7", "Protoss Pylon", "+GEAR (P2)", Exactly, 0);
	// Bring("Player 7", "Protoss Nexus", "+GEAR (P2)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 12);
	Move Location("Player 7", "Terran Beacon", "+GEAR (P2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 7", "Terran Beacon", "+GEAR (P3)", At least, 1);
	Bring("Player 7", "Terran Beacon", "Anywhere", At least, 2);
	// Bring("Player 7", "Protoss Pylon", "+GEAR (P3)", Exactly, 0);
	// Bring("Player 7", "Protoss Nexus", "+GEAR (P3)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 12);
	Move Location("Player 7", "Terran Beacon", "+GEAR (P3)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 8", "Terran Beacon", "+GEAR (P4)", At least, 1);
	Bring("Player 8", "Terran Beacon", "Anywhere", At least, 2);
	// Bring("Player 8", "Protoss Pylon", "+GEAR (P4)", Exactly, 0);
	// Bring("Player 8", "Protoss Nexus", "+GEAR (P4)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 12);
	Move Location("Player 8", "Terran Beacon", "+GEAR (P4)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 8", "Terran Beacon", "+GEAR (P5)", At least, 1);
	Bring("Player 8", "Terran Beacon", "Anywhere", At least, 2);
	// Bring("Player 8", "Protoss Pylon", "+GEAR (P5)", Exactly, 0);
	// Bring("Player 8", "Protoss Nexus", "+GEAR (P5)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 12);
	Move Location("Player 8", "Terran Beacon", "+GEAR (P5)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 8", "Terran Beacon", "+GEAR (P6)", At least, 1);
	Bring("Player 8", "Terran Beacon", "Anywhere", At least, 2);
	// Bring("Player 8", "Protoss Pylon", "+GEAR (P6)", Exactly, 0);
	// Bring("Player 8", "Protoss Nexus", "+GEAR (P6)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 12);
	Move Location("Player 8", "Terran Beacon", "+GEAR (P6)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//-----------------------------------------------------------------//
//	Rift (Zerg)
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 7", "Zerg Beacon", "+GEAR (P1)", At least, 1);
	Bring("Player 7", "Zerg Beacon", "Anywhere", At least, 2);
	// Bring("Player 7", "Protoss Pylon", "+GEAR (P1)", Exactly, 0);
	// Bring("Player 7", "Protoss Nexus", "+GEAR (P1)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 13);
	Move Location("Player 7", "Zerg Beacon", "+GEAR (P1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 7", "Zerg Beacon", "+GEAR (P2)", At least, 1);
	Bring("Player 7", "Zerg Beacon", "Anywhere", At least, 2);
	// Bring("Player 7", "Protoss Pylon", "+GEAR (P2)", Exactly, 0);
	// Bring("Player 7", "Protoss Nexus", "+GEAR (P2)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 13);
	Move Location("Player 7", "Zerg Beacon", "+GEAR (P2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 7", "Zerg Beacon", "+GEAR (P3)", At least, 1);
	Bring("Player 7", "Zerg Beacon", "Anywhere", At least, 2);
	// Bring("Player 7", "Protoss Pylon", "+GEAR (P3)", Exactly, 0);
	// Bring("Player 7", "Protoss Nexus", "+GEAR (P3)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 13);
	Move Location("Player 7", "Zerg Beacon", "+GEAR (P3)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 8", "Zerg Beacon", "+GEAR (P4)", At least, 1);
	Bring("Player 8", "Zerg Beacon", "Anywhere", At least, 2);
	// Bring("Player 8", "Protoss Pylon", "+GEAR (P4)", Exactly, 0);
	// Bring("Player 8", "Protoss Nexus", "+GEAR (P4)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 13);
	Move Location("Player 8", "Zerg Beacon", "+GEAR (P4)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 8", "Zerg Beacon", "+GEAR (P5)", At least, 1);
	Bring("Player 8", "Zerg Beacon", "Anywhere", At least, 2);
	// Bring("Player 8", "Protoss Pylon", "+GEAR (P5)", Exactly, 0);
	// Bring("Player 8", "Protoss Nexus", "+GEAR (P5)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 13);
	Move Location("Player 8", "Zerg Beacon", "+GEAR (P5)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 0);
	// Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 8", "Zerg Beacon", "+GEAR (P6)", At least, 1);
	Bring("Player 8", "Zerg Beacon", "Anywhere", At least, 2);
	// Bring("Player 8", "Protoss Pylon", "+GEAR (P6)", Exactly, 0);
	// Bring("Player 8", "Protoss Nexus", "+GEAR (P6)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Independent Starport", Set To, 13);
	Move Location("Player 8", "Zerg Beacon", "+GEAR (P6)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Vehicle Acquiring Failsafes
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		No vehicle in range to acquire
//=================================================================//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Bring("Player 12", "Terran Vulture", "+GEAR (P1)", Exactly, 0);
	Bring("Player 12", "Terran Dropship", "+GEAR (P1)", Exactly, 0);
	Bring("Player 12", "Protoss Probe", "+GEAR (P1)", Exactly, 0);
	Bring("Player 12", "Yggdrasill (Overlord)", "+GEAR (P1)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Bring("Player 12", "Terran Vulture", "+GEAR (P2)", Exactly, 0);
	Bring("Player 12", "Terran Dropship", "+GEAR (P2)", Exactly, 0);
	Bring("Player 12", "Protoss Probe", "+GEAR (P2)", Exactly, 0);
	Bring("Player 12", "Yggdrasill (Overlord)", "+GEAR (P2)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Bring("Player 12", "Terran Vulture", "+GEAR (P3)", Exactly, 0);
	Bring("Player 12", "Terran Dropship", "+GEAR (P3)", Exactly, 0);
	Bring("Player 12", "Protoss Probe", "+GEAR (P3)", Exactly, 0);
	Bring("Player 12", "Yggdrasill (Overlord)", "+GEAR (P3)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Bring("Player 12", "Terran Vulture", "+GEAR (P4)", Exactly, 0);
	Bring("Player 12", "Terran Dropship", "+GEAR (P4)", Exactly, 0);
	Bring("Player 12", "Protoss Probe", "+GEAR (P4)", Exactly, 0);
	Bring("Player 12", "Yggdrasill (Overlord)", "+GEAR (P4)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Bring("Player 12", "Terran Vulture", "+GEAR (P5)", Exactly, 0);
	Bring("Player 12", "Terran Dropship", "+GEAR (P5)", Exactly, 0);
	Bring("Player 12", "Protoss Probe", "+GEAR (P5)", Exactly, 0);
	Bring("Player 12", "Yggdrasill (Overlord)", "+GEAR (P5)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Bring("Player 12", "Terran Vulture", "+GEAR (P6)", Exactly, 0);
	Bring("Player 12", "Terran Dropship", "+GEAR (P6)", Exactly, 0);
	Bring("Player 12", "Protoss Probe", "+GEAR (P6)", Exactly, 0);
	Bring("Player 12", "Yggdrasill (Overlord)", "+GEAR (P6)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		/* Max vehicle capacity */
//=================================================================//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Independent Starport", Exactly, 8);
	// Deaths("Current Player", "Unused type 2", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Independent Starport", Set To, 0);
	// Set Deaths("Current Player", "Ruins", Set To, 7);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//=================================================================//
//		Anti-Matter core preventing vehicle pickup
//=================================================================//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 2);
	Bring("Player 12", "Terran Vulture", "+GEAR (P1)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 2);
	Bring("Player 12", "Terran Dropship", "+GEAR (P1)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 2);
	Bring("Player 12", "Protoss Probe", "+GEAR (P1)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 2);
	Bring("Player 12", "Yggdrasill (Overlord)", "+GEAR (P1)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 2);
	Bring("Player 12", "Terran Vulture", "+GEAR (P2)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 2);
	Bring("Player 12", "Terran Dropship", "+GEAR (P2)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 2);
	Bring("Player 12", "Protoss Probe", "+GEAR (P2)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 2);
	Bring("Player 12", "Yggdrasill (Overlord)", "+GEAR (P2)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 2);
	Bring("Player 12", "Terran Vulture", "+GEAR (P3)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 2);
	Bring("Player 12", "Terran Dropship", "+GEAR (P3)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 2);
	Bring("Player 12", "Protoss Probe", "+GEAR (P3)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 2);
	Bring("Player 12", "Yggdrasill (Overlord)", "+GEAR (P3)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 2);
	Bring("Player 12", "Terran Vulture", "+GEAR (P4)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 2);
	Bring("Player 12", "Terran Dropship", "+GEAR (P4)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 2);
	Bring("Player 12", "Protoss Probe", "+GEAR (P4)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 2);
	Bring("Player 12", "Yggdrasill (Overlord)", "+GEAR (P4)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 2);
	Bring("Player 12", "Terran Vulture", "+GEAR (P5)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 2);
	Bring("Player 12", "Terran Dropship", "+GEAR (P5)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 2);
	Bring("Player 12", "Protoss Probe", "+GEAR (P5)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 2);
	Bring("Player 12", "Yggdrasill (Overlord)", "+GEAR (P5)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 2);
	Bring("Player 12", "Terran Vulture", "+GEAR (P6)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 2);
	Bring("Player 12", "Terran Dropship", "+GEAR (P6)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 2);
	Bring("Player 12", "Protoss Probe", "+GEAR (P6)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 2);
	Bring("Player 12", "Yggdrasill (Overlord)", "+GEAR (P6)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		Vehicle Acquiring
//> //----------------------------------------------------------------------------------------------------------//


//< //----------------------------------------------------------------------------------------------------------//
//		  Acquire Rift Runner
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 12", "Terran Vulture", "HANGAR- Main (P1)", Exactly, 0);
	Bring("Current Player", "Terran Vulture", "Anywhere", Exactly, 0);
	Bring("Player 12", "Terran Vulture", "+GEAR (P1)", At least, 1);

Actions:
//Move existing hangar vehicles to cache
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P1)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P1)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P1)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P1)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
//Load outside vehicle into Gear
	Move Unit("Player 12", "Terran Vulture", 1, "+GEAR (P1)", "HANGAR- Vehicles (P1)");
	Set Invincibility("Player 12", "Terran Vulture", "HANGAR- Main (P1)", enabled);
	Set Invincibility("Player 12", "Terran Dropship", "HANGAR- Main (P1)", enabled);
	Set Invincibility("Player 12", "Protoss Probe", "HANGAR- Main (P1)", enabled);
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P1)", enabled);
	Modify Unit Hit Points("Player 12", "Terran Vulture", 100, All, "HANGAR- Main (P1)");
	Modify Unit Hit Points("Player 12", "Terran Dropship", 100, All, "HANGAR- Main (P1)");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P1)");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P1)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 20);
//Move cached vehicles to gear
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P1)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P1)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P1)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 12", "Terran Vulture", "HANGAR- Main (P2)", Exactly, 0);
	Bring("Current Player", "Terran Vulture", "Anywhere", Exactly, 0);
	Bring("Player 12", "Terran Vulture", "+GEAR (P2)", At least, 1);

Actions:
//Move existing hangar vehicles to cache
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P2)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P2)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P2)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P2)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
//Load vehicle near Gear
	Move Unit("Player 12", "Terran Vulture", 1, "+GEAR (P2)", "HANGAR- Vehicles (P2)");
	Set Invincibility("Player 12", "Terran Vulture", "HANGAR- Main (P2)", enabled);
	Set Invincibility("Player 12", "Terran Dropship", "HANGAR- Main (P2)", enabled);
	Set Invincibility("Player 12", "Protoss Probe", "HANGAR- Main (P2)", enabled);
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P2)", enabled);
	Modify Unit Hit Points("Player 12", "Terran Vulture", 100, All, "HANGAR- Main (P2)");
	Modify Unit Hit Points("Player 12", "Terran Dropship", 100, All, "HANGAR- Main (P2)");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P2)");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P2)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 20);
//Move cached vehicles to gear
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P2)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P2)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P2)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 12", "Terran Vulture", "HANGAR- Main (P3)", Exactly, 0);
	Bring("Current Player", "Terran Vulture", "Anywhere", Exactly, 0);
	Bring("Player 12", "Terran Vulture", "+GEAR (P3)", At least, 1);

Actions:
//Move existing hangar vehicles to cache
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P3)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P3)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P3)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P3)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
//Load vehicle near Gear
	Move Unit("Player 12", "Terran Vulture", 1, "+GEAR (P3)", "HANGAR- Vehicles (P3)");
	Set Invincibility("Player 12", "Terran Vulture", "HANGAR- Main (P3)", enabled);
	Set Invincibility("Player 12", "Terran Dropship", "HANGAR- Main (P3)", enabled);
	Set Invincibility("Player 12", "Protoss Probe", "HANGAR- Main (P3)", enabled);
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P3)", enabled);
	Modify Unit Hit Points("Player 12", "Terran Vulture", 100, All, "HANGAR- Main (P3)");
	Modify Unit Hit Points("Player 12", "Terran Dropship", 100, All, "HANGAR- Main (P3)");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P3)");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P3)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 20);
//Move cached vehicles to gear
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P3)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P3)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P3)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 12", "Terran Vulture", "HANGAR- Main (P4)", Exactly, 0);
	Bring("Current Player", "Terran Vulture", "Anywhere", Exactly, 0);
	Bring("Player 12", "Terran Vulture", "+GEAR (P4)", At least, 1);

Actions:
//Move existing hangar vehicles to cache
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P4)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P4)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P4)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P4)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
//Load vehicle near Gear
	Move Unit("Player 12", "Terran Vulture", 1, "+GEAR (P4)", "HANGAR- Vehicles (P4)");
	Set Invincibility("Player 12", "Terran Vulture", "HANGAR- Main (P4)", enabled);
	Set Invincibility("Player 12", "Terran Dropship", "HANGAR- Main (P4)", enabled);
	Set Invincibility("Player 12", "Protoss Probe", "HANGAR- Main (P4)", enabled);
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P4)", enabled);
	Modify Unit Hit Points("Player 12", "Terran Vulture", 100, All, "HANGAR- Main (P4)");
	Modify Unit Hit Points("Player 12", "Terran Dropship", 100, All, "HANGAR- Main (P4)");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P4)");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P4)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 20);
//Move cached vehicles to gear
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P4)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P4)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P4)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 12", "Terran Vulture", "HANGAR- Main (P5)", Exactly, 0);
	Bring("Current Player", "Terran Vulture", "Anywhere", Exactly, 0);
	Bring("Player 12", "Terran Vulture", "+GEAR (P5)", At least, 1);

Actions:
//Move existing hangar vehicles to cache
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P5)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P5)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P5)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P5)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
//Load vehicle near Gear
	Move Unit("Player 12", "Terran Vulture", 1, "+GEAR (P5)", "HANGAR- Vehicles (P5)");
	Set Invincibility("Player 12", "Terran Vulture", "HANGAR- Main (P5)", enabled);
	Set Invincibility("Player 12", "Terran Dropship", "HANGAR- Main (P5)", enabled);
	Set Invincibility("Player 12", "Protoss Probe", "HANGAR- Main (P5)", enabled);
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P5)", enabled);
	Modify Unit Hit Points("Player 12", "Terran Vulture", 100, All, "HANGAR- Main (P5)");
	Modify Unit Hit Points("Player 12", "Terran Dropship", 100, All, "HANGAR- Main (P5)");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P5)");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P5)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 20);
//Move cached vehicles to gear
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P5)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P5)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P5)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 12", "Terran Vulture", "HANGAR- Main (P6)", Exactly, 0);
	Bring("Current Player", "Terran Vulture", "Anywhere", Exactly, 0);
	Bring("Player 12", "Terran Vulture", "+GEAR (P6)", At least, 1);

Actions:
//Move existing hangar vehicles to cache
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P6)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P6)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P6)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P6)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
//Load vehicle near Gear
	Move Unit("Player 12", "Terran Vulture", 1, "+GEAR (P6)", "HANGAR- Vehicles (P6)");
	Set Invincibility("Player 12", "Terran Vulture", "HANGAR- Main (P6)", enabled);
	Set Invincibility("Player 12", "Terran Dropship", "HANGAR- Main (P6)", enabled);
	Set Invincibility("Player 12", "Protoss Probe", "HANGAR- Main (P6)", enabled);
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P6)", enabled);
	Modify Unit Hit Points("Player 12", "Terran Vulture", 100, All, "HANGAR- Main (P6)");
	Modify Unit Hit Points("Player 12", "Terran Dropship", 100, All, "HANGAR- Main (P6)");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P6)");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P6)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 20);
//Move cached vehicles to gear
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P6)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P6)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P6)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		  Acquire Bomber
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 12", "Terran Dropship", "HANGAR- Main (P1)", Exactly, 0);
	Bring("Current Player", "Terran Dropship", "Anywhere", Exactly, 0);
	Bring("Player 12", "Terran Dropship", "+GEAR (P1)", At least, 1);

Actions:
//Move existing hangar vehicles to cache
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P1)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P1)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P1)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P1)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
//Load outside vehicle into Gear
	Move Unit("Player 12", "Terran Dropship", 1, "+GEAR (P1)", "HANGAR- Vehicles (P1)");
	Set Invincibility("Player 12", "Terran Vulture", "HANGAR- Main (P1)", enabled);
	Set Invincibility("Player 12", "Terran Dropship", "HANGAR- Main (P1)", enabled);
	Set Invincibility("Player 12", "Protoss Probe", "HANGAR- Main (P1)", enabled);
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P1)", enabled);
	Modify Unit Hit Points("Player 12", "Terran Vulture", 100, All, "HANGAR- Main (P1)");
	Modify Unit Hit Points("Player 12", "Terran Dropship", 100, All, "HANGAR- Main (P1)");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P1)");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P1)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 20);
//Move cached vehicles to gear
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P1)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P1)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P1)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 12", "Terran Dropship", "HANGAR- Main (P2)", Exactly, 0);
	Bring("Current Player", "Terran Dropship", "Anywhere", Exactly, 0);
	Bring("Player 12", "Terran Dropship", "+GEAR (P2)", At least, 1);

Actions:
//Move existing hangar vehicles to cache
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P2)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P2)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P2)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P2)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
//Load vehicle near Gear
	Move Unit("Player 12", "Terran Dropship", 1, "+GEAR (P2)", "HANGAR- Vehicles (P2)");
	Set Invincibility("Player 12", "Terran Vulture", "HANGAR- Main (P2)", enabled);
	Set Invincibility("Player 12", "Terran Dropship", "HANGAR- Main (P2)", enabled);
	Set Invincibility("Player 12", "Protoss Probe", "HANGAR- Main (P2)", enabled);
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P2)", enabled);
	Modify Unit Hit Points("Player 12", "Terran Vulture", 100, All, "HANGAR- Main (P2)");
	Modify Unit Hit Points("Player 12", "Terran Dropship", 100, All, "HANGAR- Main (P2)");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P2)");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P2)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 20);
//Move cached vehicles to gear
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P2)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P2)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P2)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 12", "Terran Dropship", "HANGAR- Main (P3)", Exactly, 0);
	Bring("Current Player", "Terran Dropship", "Anywhere", Exactly, 0);
	Bring("Player 12", "Terran Dropship", "+GEAR (P3)", At least, 1);

Actions:
//Move existing hangar vehicles to cache
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P3)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P3)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P3)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P3)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
//Load vehicle near Gear
	Move Unit("Player 12", "Terran Dropship", 1, "+GEAR (P3)", "HANGAR- Vehicles (P3)");
	Set Invincibility("Player 12", "Terran Vulture", "HANGAR- Main (P3)", enabled);
	Set Invincibility("Player 12", "Terran Dropship", "HANGAR- Main (P3)", enabled);
	Set Invincibility("Player 12", "Protoss Probe", "HANGAR- Main (P3)", enabled);
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P3)", enabled);
	Modify Unit Hit Points("Player 12", "Terran Vulture", 100, All, "HANGAR- Main (P3)");
	Modify Unit Hit Points("Player 12", "Terran Dropship", 100, All, "HANGAR- Main (P3)");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P3)");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P3)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 20);
//Move cached vehicles to gear
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P3)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P3)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P3)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 12", "Terran Dropship", "HANGAR- Main (P4)", Exactly, 0);
	Bring("Current Player", "Terran Dropship", "Anywhere", Exactly, 0);
	Bring("Player 12", "Terran Dropship", "+GEAR (P4)", At least, 1);

Actions:
//Move existing hangar vehicles to cache
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P4)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P4)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P4)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P4)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
//Load vehicle near Gear
	Move Unit("Player 12", "Terran Dropship", 1, "+GEAR (P4)", "HANGAR- Vehicles (P4)");
	Set Invincibility("Player 12", "Terran Vulture", "HANGAR- Main (P4)", enabled);
	Set Invincibility("Player 12", "Terran Dropship", "HANGAR- Main (P4)", enabled);
	Set Invincibility("Player 12", "Protoss Probe", "HANGAR- Main (P4)", enabled);
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P4)", enabled);
	Modify Unit Hit Points("Player 12", "Terran Vulture", 100, All, "HANGAR- Main (P4)");
	Modify Unit Hit Points("Player 12", "Terran Dropship", 100, All, "HANGAR- Main (P4)");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P4)");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P4)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 20);
//Move cached vehicles to gear
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P4)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P4)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P4)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 12", "Terran Dropship", "HANGAR- Main (P5)", Exactly, 0);
	Bring("Current Player", "Terran Dropship", "Anywhere", Exactly, 0);
	Bring("Player 12", "Terran Dropship", "+GEAR (P5)", At least, 1);

Actions:
//Move existing hangar vehicles to cache
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P5)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P5)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P5)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P5)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
//Load vehicle near Gear
	Move Unit("Player 12", "Terran Dropship", 1, "+GEAR (P5)", "HANGAR- Vehicles (P5)");
	Set Invincibility("Player 12", "Terran Vulture", "HANGAR- Main (P5)", enabled);
	Set Invincibility("Player 12", "Terran Dropship", "HANGAR- Main (P5)", enabled);
	Set Invincibility("Player 12", "Protoss Probe", "HANGAR- Main (P5)", enabled);
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P5)", enabled);
	Modify Unit Hit Points("Player 12", "Terran Vulture", 100, All, "HANGAR- Main (P5)");
	Modify Unit Hit Points("Player 12", "Terran Dropship", 100, All, "HANGAR- Main (P5)");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P5)");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P5)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 20);
//Move cached vehicles to gear
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P5)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P5)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P5)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 12", "Terran Dropship", "HANGAR- Main (P6)", Exactly, 0);
	Bring("Current Player", "Terran Dropship", "Anywhere", Exactly, 0);
	Bring("Player 12", "Terran Dropship", "+GEAR (P6)", At least, 1);

Actions:
//Move existing hangar vehicles to cache
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P6)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P6)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P6)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P6)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
//Load vehicle near Gear
	Move Unit("Player 12", "Terran Dropship", 1, "+GEAR (P6)", "HANGAR- Vehicles (P6)");
	Set Invincibility("Player 12", "Terran Vulture", "HANGAR- Main (P6)", enabled);
	Set Invincibility("Player 12", "Terran Dropship", "HANGAR- Main (P6)", enabled);
	Set Invincibility("Player 12", "Protoss Probe", "HANGAR- Main (P6)", enabled);
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P6)", enabled);
	Modify Unit Hit Points("Player 12", "Terran Vulture", 100, All, "HANGAR- Main (P6)");
	Modify Unit Hit Points("Player 12", "Terran Dropship", 100, All, "HANGAR- Main (P6)");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P6)");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P6)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 20);
//Move cached vehicles to gear
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P6)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P6)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P6)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		  Acquire Support Engy
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 12", "Protoss Probe", "HANGAR- Main (P1)", Exactly, 0);
	Bring("Current Player", "Protoss Probe", "Anywhere", Exactly, 0);
	Bring("Player 12", "Protoss Probe", "+GEAR (P1)", At least, 1);

Actions:
//Move existing hangar vehicles to cache
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P1)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P1)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P1)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P1)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
//Load vehicle near Gear
	Move Unit("Player 12", "Protoss Probe", 1, "+GEAR (P1)", "HANGAR- Vehicles (P1)");
	Set Invincibility("Player 12", "Terran Vulture", "HANGAR- Main (P1)", enabled);
	Set Invincibility("Player 12", "Terran Dropship", "HANGAR- Main (P1)", enabled);
	Set Invincibility("Player 12", "Protoss Probe", "HANGAR- Main (P1)", enabled);
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P1)", enabled);
	Modify Unit Hit Points("Player 12", "Terran Vulture", 100, All, "HANGAR- Main (P1)");
	Modify Unit Hit Points("Player 12", "Terran Dropship", 100, All, "HANGAR- Main (P1)");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P1)");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P1)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 20);
//Move cached vehicles to gear
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P1)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P1)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P1)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 12", "Protoss Probe", "HANGAR- Main (P2)", Exactly, 0);
	Bring("Current Player", "Protoss Probe", "Anywhere", Exactly, 0);
	Bring("Player 12", "Protoss Probe", "+GEAR (P2)", At least, 1);

Actions:
//Move existing hangar vehicles to cache
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P2)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P2)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P2)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P2)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
//Load vehicle near Gear
	Move Unit("Player 12", "Protoss Probe", 1, "+GEAR (P2)", "HANGAR- Vehicles (P2)");
	Set Invincibility("Player 12", "Terran Vulture", "HANGAR- Main (P2)", enabled);
	Set Invincibility("Player 12", "Terran Dropship", "HANGAR- Main (P2)", enabled);
	Set Invincibility("Player 12", "Protoss Probe", "HANGAR- Main (P2)", enabled);
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P2)", enabled);
	Modify Unit Hit Points("Player 12", "Terran Vulture", 100, All, "HANGAR- Main (P2)");
	Modify Unit Hit Points("Player 12", "Terran Dropship", 100, All, "HANGAR- Main (P2)");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P2)");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P2)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 20);
//Move cached vehicles to gear
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P2)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P2)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P2)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 12", "Protoss Probe", "HANGAR- Main (P3)", Exactly, 0);
	Bring("Current Player", "Protoss Probe", "Anywhere", Exactly, 0);
	Bring("Player 12", "Protoss Probe", "+GEAR (P3)", At least, 1);

Actions:
//Move existing hangar vehicles to cache
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P3)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P3)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P3)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P3)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
//Load vehicle near Gear
	Move Unit("Player 12", "Protoss Probe", 1, "+GEAR (P3)", "HANGAR- Vehicles (P3)");
	Set Invincibility("Player 12", "Terran Vulture", "HANGAR- Main (P3)", enabled);
	Set Invincibility("Player 12", "Terran Dropship", "HANGAR- Main (P3)", enabled);
	Set Invincibility("Player 12", "Protoss Probe", "HANGAR- Main (P3)", enabled);
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P3)", enabled);
	Modify Unit Hit Points("Player 12", "Terran Vulture", 100, All, "HANGAR- Main (P3)");
	Modify Unit Hit Points("Player 12", "Terran Dropship", 100, All, "HANGAR- Main (P3)");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P3)");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P3)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 20);
//Move cached vehicles to gear
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P3)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P3)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P3)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 12", "Protoss Probe", "HANGAR- Main (P4)", Exactly, 0);
	Bring("Current Player", "Protoss Probe", "Anywhere", Exactly, 0);
	Bring("Player 12", "Protoss Probe", "+GEAR (P4)", At least, 1);

Actions:
//Move existing hangar vehicles to cache
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P4)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P4)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P4)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P4)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
//Load vehicle near Gear
	Move Unit("Player 12", "Protoss Probe", 1, "+GEAR (P4)", "HANGAR- Vehicles (P4)");
	Set Invincibility("Player 12", "Terran Vulture", "HANGAR- Main (P4)", enabled);
	Set Invincibility("Player 12", "Terran Dropship", "HANGAR- Main (P4)", enabled);
	Set Invincibility("Player 12", "Protoss Probe", "HANGAR- Main (P4)", enabled);
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P4)", enabled);
	Modify Unit Hit Points("Player 12", "Terran Vulture", 100, All, "HANGAR- Main (P4)");
	Modify Unit Hit Points("Player 12", "Terran Dropship", 100, All, "HANGAR- Main (P4)");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P4)");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P4)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 20);
//Move cached vehicles to gear
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P4)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P4)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P4)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 12", "Protoss Probe", "HANGAR- Main (P5)", Exactly, 0);
	Bring("Current Player", "Protoss Probe", "Anywhere", Exactly, 0);
	Bring("Player 12", "Protoss Probe", "+GEAR (P5)", At least, 1);

Actions:
//Move existing hangar vehicles to cache
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P5)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P5)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P5)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P5)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
//Load vehicle near Gear
	Move Unit("Player 12", "Protoss Probe", 1, "+GEAR (P5)", "HANGAR- Vehicles (P5)");
	Set Invincibility("Player 12", "Terran Vulture", "HANGAR- Main (P5)", enabled);
	Set Invincibility("Player 12", "Terran Dropship", "HANGAR- Main (P5)", enabled);
	Set Invincibility("Player 12", "Protoss Probe", "HANGAR- Main (P5)", enabled);
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P5)", enabled);
	Modify Unit Hit Points("Player 12", "Terran Vulture", 100, All, "HANGAR- Main (P5)");
	Modify Unit Hit Points("Player 12", "Terran Dropship", 100, All, "HANGAR- Main (P5)");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P5)");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P5)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 20);
//Move cached vehicles to gear
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P5)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P5)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P5)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 12", "Protoss Probe", "HANGAR- Main (P6)", Exactly, 0);
	Bring("Current Player", "Protoss Probe", "Anywhere", Exactly, 0);
	Bring("Player 12", "Protoss Probe", "+GEAR (P6)", At least, 1);

Actions:
//Move existing hangar vehicles to cache
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P6)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P6)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P6)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P6)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
//Load vehicle near Gear
	Move Unit("Player 12", "Protoss Probe", 1, "+GEAR (P6)", "HANGAR- Vehicles (P6)");
	Set Invincibility("Player 12", "Terran Vulture", "HANGAR- Main (P6)", enabled);
	Set Invincibility("Player 12", "Terran Dropship", "HANGAR- Main (P6)", enabled);
	Set Invincibility("Player 12", "Protoss Probe", "HANGAR- Main (P6)", enabled);
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P6)", enabled);
	Modify Unit Hit Points("Player 12", "Terran Vulture", 100, All, "HANGAR- Main (P6)");
	Modify Unit Hit Points("Player 12", "Terran Dropship", 100, All, "HANGAR- Main (P6)");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P6)");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P6)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 20);
//Move cached vehicles to gear
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P6)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P6)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P6)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		  Acquire Field Engy
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P1)", Exactly, 0);
	Bring("Current Player", "Yggdrasill (Overlord)", "Anywhere", Exactly, 0);
	Bring("Player 12", "Yggdrasill (Overlord)", "+GEAR (P1)", At least, 1);

Actions:
//Move existing hangar vehicles to cache
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P1)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P1)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P1)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P1)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
//Load vehicle near Gear
	Move Unit("Player 12", "Yggdrasill (Overlord)", 1, "+GEAR (P1)", "HANGAR- Vehicles (P1)");
	Set Invincibility("Player 12", "Terran Vulture", "HANGAR- Main (P1)", enabled);
	Set Invincibility("Player 12", "Terran Dropship", "HANGAR- Main (P1)", enabled);
	Set Invincibility("Player 12", "Protoss Probe", "HANGAR- Main (P1)", enabled);
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P1)", enabled);
	Modify Unit Hit Points("Player 12", "Terran Vulture", 100, All, "HANGAR- Main (P1)");
	Modify Unit Hit Points("Player 12", "Terran Dropship", 100, All, "HANGAR- Main (P1)");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P1)");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P1)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 20);
//Move cached vehicles to gear
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P1)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P1)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P1)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P2)", Exactly, 0);
	Bring("Current Player", "Yggdrasill (Overlord)", "Anywhere", Exactly, 0);
	Bring("Player 12", "Yggdrasill (Overlord)", "+GEAR (P2)", At least, 1);

Actions:
//Move existing hangar vehicles to cache
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P2)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P2)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P2)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P2)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
//Load vehicle near Gear
	Move Unit("Player 12", "Yggdrasill (Overlord)", 1, "+GEAR (P2)", "HANGAR- Vehicles (P2)");
	Set Invincibility("Player 12", "Terran Vulture", "HANGAR- Main (P2)", enabled);
	Set Invincibility("Player 12", "Terran Dropship", "HANGAR- Main (P2)", enabled);
	Set Invincibility("Player 12", "Protoss Probe", "HANGAR- Main (P2)", enabled);
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P2)", enabled);
	Modify Unit Hit Points("Player 12", "Terran Vulture", 100, All, "HANGAR- Main (P2)");
	Modify Unit Hit Points("Player 12", "Terran Dropship", 100, All, "HANGAR- Main (P2)");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P2)");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P2)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 20);
//Move cached vehicles to gear
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P2)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P2)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P2)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P3)", Exactly, 0);
	Bring("Current Player", "Yggdrasill (Overlord)", "Anywhere", Exactly, 0);
	Bring("Player 12", "Yggdrasill (Overlord)", "+GEAR (P3)", At least, 1);

Actions:
//Move existing hangar vehicles to cache
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P3)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P3)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P3)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P3)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
//Load vehicle near Gear
	Move Unit("Player 12", "Yggdrasill (Overlord)", 1, "+GEAR (P3)", "HANGAR- Vehicles (P3)");
	Set Invincibility("Player 12", "Terran Vulture", "HANGAR- Main (P3)", enabled);
	Set Invincibility("Player 12", "Terran Dropship", "HANGAR- Main (P3)", enabled);
	Set Invincibility("Player 12", "Protoss Probe", "HANGAR- Main (P3)", enabled);
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P3)", enabled);
	Modify Unit Hit Points("Player 12", "Terran Vulture", 100, All, "HANGAR- Main (P3)");
	Modify Unit Hit Points("Player 12", "Terran Dropship", 100, All, "HANGAR- Main (P3)");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P3)");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P3)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 20);
//Move cached vehicles to gear
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P3)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P3)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P3)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P4)", Exactly, 0);
	Bring("Current Player", "Yggdrasill (Overlord)", "Anywhere", Exactly, 0);
	Bring("Player 12", "Yggdrasill (Overlord)", "+GEAR (P4)", At least, 1);

Actions:
//Move existing hangar vehicles to cache
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P4)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P4)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P4)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P4)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
//Load vehicle near Gear
	Move Unit("Player 12", "Yggdrasill (Overlord)", 1, "+GEAR (P4)", "HANGAR- Vehicles (P4)");
	Set Invincibility("Player 12", "Terran Vulture", "HANGAR- Main (P4)", enabled);
	Set Invincibility("Player 12", "Terran Dropship", "HANGAR- Main (P4)", enabled);
	Set Invincibility("Player 12", "Protoss Probe", "HANGAR- Main (P4)", enabled);
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P4)", enabled);
	Modify Unit Hit Points("Player 12", "Terran Vulture", 100, All, "HANGAR- Main (P4)");
	Modify Unit Hit Points("Player 12", "Terran Dropship", 100, All, "HANGAR- Main (P4)");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P4)");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P4)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 20);
//Move cached vehicles to gear
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P4)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P4)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P4)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P5)", Exactly, 0);
	Bring("Current Player", "Yggdrasill (Overlord)", "Anywhere", Exactly, 0);
	Bring("Player 12", "Yggdrasill (Overlord)", "+GEAR (P5)", At least, 1);

Actions:
//Move existing hangar vehicles to cache
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P5)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P5)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P5)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P5)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
//Load vehicle near Gear
	Move Unit("Player 12", "Yggdrasill (Overlord)", 1, "+GEAR (P5)", "HANGAR- Vehicles (P5)");
	Set Invincibility("Player 12", "Terran Vulture", "HANGAR- Main (P5)", enabled);
	Set Invincibility("Player 12", "Terran Dropship", "HANGAR- Main (P5)", enabled);
	Set Invincibility("Player 12", "Protoss Probe", "HANGAR- Main (P5)", enabled);
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P5)", enabled);
	Modify Unit Hit Points("Player 12", "Terran Vulture", 100, All, "HANGAR- Main (P5)");
	Modify Unit Hit Points("Player 12", "Terran Dropship", 100, All, "HANGAR- Main (P5)");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P5)");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P5)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 20);
//Move cached vehicles to gear
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P5)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P5)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P5)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P6)", Exactly, 0);
	Bring("Current Player", "Yggdrasill (Overlord)", "Anywhere", Exactly, 0);
	Bring("Player 12", "Yggdrasill (Overlord)", "+GEAR (P6)", At least, 1);

Actions:
//Move existing hangar vehicles to cache
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P6)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P6)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P6)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P6)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
//Load vehicle near Gear
	Move Unit("Player 12", "Yggdrasill (Overlord)", 1, "+GEAR (P6)", "HANGAR- Vehicles (P6)");
	Set Invincibility("Player 12", "Terran Vulture", "HANGAR- Main (P6)", enabled);
	Set Invincibility("Player 12", "Terran Dropship", "HANGAR- Main (P6)", enabled);
	Set Invincibility("Player 12", "Protoss Probe", "HANGAR- Main (P6)", enabled);
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P6)", enabled);
	Modify Unit Hit Points("Player 12", "Terran Vulture", 100, All, "HANGAR- Main (P6)");
	Modify Unit Hit Points("Player 12", "Terran Dropship", 100, All, "HANGAR- Main (P6)");
	Modify Unit Hit Points("Player 12", "Protoss Probe", 100, All, "HANGAR- Main (P6)");
	Modify Unit Hit Points("Player 12", "Yggdrasill (Overlord)", 100, All, "HANGAR- Main (P6)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 20);
//Move cached vehicles to gear
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P6)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P6)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P6)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Spawner Commandeering
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	Center locations
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P1)", "+EVENT 06");
	Move Location("Current Player", "Terran Command Center", "+GEAR (P1)", "+QUANTUM ENVELOPE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P2)", "+EVENT 06");
	Move Location("Current Player", "Terran Command Center", "+GEAR (P2)", "+QUANTUM ENVELOPE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P3)", "+EVENT 06");
	Move Location("Current Player", "Terran Command Center", "+GEAR (P3)", "+QUANTUM ENVELOPE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P4)", "+EVENT 06");
	Move Location("Current Player", "Terran Command Center", "+GEAR (P4)", "+QUANTUM ENVELOPE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P5)", "+EVENT 06");
	Move Location("Current Player", "Terran Command Center", "+GEAR (P5)", "+QUANTUM ENVELOPE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P6)", "+EVENT 06");
	Move Location("Current Player", "Terran Command Center", "+GEAR (P6)", "+QUANTUM ENVELOPE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Begin Commandeering
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Disruption Field", Exactly, 0);
	Bring("Player 8", "Protoss Nexus", "+GEAR (P1)", At least, 1);
	Bring("-= Omega Faction =-", "Terran Command Center", "+GEAR (P1)", Exactly, 0);
	Bring("Player 10", "Devouring One (Zergling)", "+EVENT 06", Exactly, 0);
	Bring("Player 8", "Protoss Gateway", "+QUANTUM ENVELOPE", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 180);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 51);
	Set Deaths("-= Omega Faction =-", "Zerg Flag Beacon", Set To, 59);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Disruption Field", Exactly, 0);
	Bring("Player 8", "Protoss Nexus", "+GEAR (P2)", At least, 1);
	Bring("-= Omega Faction =-", "Terran Command Center", "+GEAR (P2)", Exactly, 0);
	Bring("Player 10", "Devouring One (Zergling)", "+EVENT 06", Exactly, 0);
	Bring("Player 8", "Protoss Gateway", "+QUANTUM ENVELOPE", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 180);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 51);
	Set Deaths("-= Omega Faction =-", "Zerg Flag Beacon", Set To, 59);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Disruption Field", Exactly, 0);
	Bring("Player 8", "Protoss Nexus", "+GEAR (P3)", At least, 1);
	Bring("-= Omega Faction =-", "Terran Command Center", "+GEAR (P3)", Exactly, 0);
	Bring("Player 10", "Devouring One (Zergling)", "+EVENT 06", Exactly, 0);
	Bring("Player 8", "Protoss Gateway", "+QUANTUM ENVELOPE", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 180);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 51);
	Set Deaths("-= Omega Faction =-", "Zerg Flag Beacon", Set To, 59);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Disruption Field", Exactly, 0);
	Bring("Player 7", "Protoss Nexus", "+GEAR (P4)", At least, 1);
	Bring("-+ Alpha Faction +-", "Terran Command Center", "+GEAR (P4)", Exactly, 0);
	Bring("Player 10", "Devouring One (Zergling)", "+EVENT 06", Exactly, 0);
	Bring("Player 7", "Protoss Gateway", "+QUANTUM ENVELOPE", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 180);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 51);
	Set Deaths("-+ Alpha Faction +-", "Zerg Flag Beacon", Set To, 59);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Disruption Field", Exactly, 0);
	Bring("Player 7", "Protoss Nexus", "+GEAR (P5)", At least, 1);
	Bring("-+ Alpha Faction +-", "Terran Command Center", "+GEAR (P5)", Exactly, 0);
	Bring("Player 10", "Devouring One (Zergling)", "+EVENT 06", Exactly, 0);
	Bring("Player 7", "Protoss Gateway", "+QUANTUM ENVELOPE", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 180);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 51);
	Set Deaths("-+ Alpha Faction +-", "Zerg Flag Beacon", Set To, 59);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Disruption Field", Exactly, 0);
	Bring("Player 7", "Protoss Nexus", "+GEAR (P6)", At least, 1);
	Bring("-+ Alpha Faction +-", "Terran Command Center", "+GEAR (P6)", Exactly, 0);
	Bring("Player 10", "Devouring One (Zergling)", "+EVENT 06", Exactly, 0);
	Bring("Player 7", "Protoss Gateway", "+QUANTUM ENVELOPE", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 180);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 51);
	Set Deaths("-+ Alpha Faction +-", "Zerg Flag Beacon", Set To, 59);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		    Failsafes
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	Spawner Protected by QE
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 8", "Protoss Nexus", "+GEAR (P1)", At least, 1);
	Bring("Player 8", "Protoss Gateway", "+QUANTUM ENVELOPE", At least, 1);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 48);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 8", "Protoss Nexus", "+GEAR (P2)", At least, 1);
	Bring("Player 8", "Protoss Gateway", "+QUANTUM ENVELOPE", At least, 1);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 48);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 8", "Protoss Nexus", "+GEAR (P3)", At least, 1);
	Bring("Player 8", "Protoss Gateway", "+QUANTUM ENVELOPE", At least, 1);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 48);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 7", "Protoss Nexus", "+GEAR (P4)", At least, 1);
	Bring("Player 7", "Protoss Gateway", "+QUANTUM ENVELOPE", At least, 1);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 48);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 7", "Protoss Nexus", "+GEAR (P5)", At least, 1);
	Bring("Player 7", "Protoss Gateway", "+QUANTUM ENVELOPE", At least, 1);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 48);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 7", "Protoss Nexus", "+GEAR (P6)", At least, 1);
	Bring("Player 7", "Protoss Gateway", "+QUANTUM ENVELOPE", At least, 1);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 48);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Re-Commandeering Blocked
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 8", "Protoss Nexus", "+GEAR (P1)", At least, 1);
	Bring("Player 8", "Protoss Gateway", "+QUANTUM ENVELOPE", Exactly, 0);
	Bring("-= Omega Faction =-", "Terran Command Center", "+GEAR (P1)", Exactly, 0);
	Bring("Player 10", "Devouring One (Zergling)", "+EVENT 06", At least, 1);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 46);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 8", "Protoss Nexus", "+GEAR (P2)", At least, 1);
	Bring("Player 8", "Protoss Gateway", "+QUANTUM ENVELOPE", Exactly, 0);
	Bring("-= Omega Faction =-", "Terran Command Center", "+GEAR (P2)", Exactly, 0);
	Bring("Player 10", "Devouring One (Zergling)", "+EVENT 06", At least, 1);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 46);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 8", "Protoss Nexus", "+GEAR (P3)", At least, 1);
	Bring("Player 8", "Protoss Gateway", "+QUANTUM ENVELOPE", Exactly, 0);
	Bring("-= Omega Faction =-", "Terran Command Center", "+GEAR (P3)", Exactly, 0);
	Bring("Player 10", "Devouring One (Zergling)", "+EVENT 06", At least, 1);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 46);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 7", "Protoss Nexus", "+GEAR (P4)", At least, 1);
	Bring("Player 7", "Protoss Gateway", "+QUANTUM ENVELOPE", Exactly, 0);
	Bring("-+ Alpha Faction +-", "Terran Command Center", "+GEAR (P4)", Exactly, 0);
	Bring("Player 10", "Devouring One (Zergling)", "+EVENT 06", At least, 1);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 46);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 7", "Protoss Nexus", "+GEAR (P5)", At least, 1);
	Bring("Player 7", "Protoss Gateway", "+QUANTUM ENVELOPE", Exactly, 0);
	Bring("-+ Alpha Faction +-", "Terran Command Center", "+GEAR (P5)", Exactly, 0);
	Bring("Player 10", "Devouring One (Zergling)", "+EVENT 06", At least, 1);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 46);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Player 7", "Protoss Nexus", "+GEAR (P6)", At least, 1);
	Bring("Player 7", "Protoss Gateway", "+QUANTUM ENVELOPE", Exactly, 0);
	Bring("-+ Alpha Faction +-", "Terran Command Center", "+GEAR (P6)", Exactly, 0);
	Bring("Player 10", "Devouring One (Zergling)", "+EVENT 06", At least, 1);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 46);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Commandeering
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	Countdown commandeering timer
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", At least, 2);

Actions:
	Set Deaths("Current Player", "Protoss Unused type 1", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//Enforce sound loop...
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 1", At least, 2);
	Deaths("Current Player", "Zerg Marker", At most, 13);
	Deaths("Current Player", "Terran Marker", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 1", At least, 2);
	Deaths("Current Player", "Zerg Marker", At least, 15);
	Deaths("Current Player", "Terran Marker", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Commandeering Failure
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", At least, 2);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P1)", "+QUANTUM ENVELOPE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", At least, 2);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P2)", "+QUANTUM ENVELOPE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", At least, 2);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P3)", "+QUANTUM ENVELOPE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", At least, 2);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P4)", "+QUANTUM ENVELOPE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", At least, 2);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P5)", "+QUANTUM ENVELOPE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", At least, 2);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P6)", "+QUANTUM ENVELOPE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Interrupted by Quantum Envelope
//=================================================================//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", At least, 2);
	Bring("Player 8", "Protoss Gateway", "+QUANTUM ENVELOPE", At least, 1);

Actions:
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Set Deaths("Current Player", "Terran Marker", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 48);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", At least, 2);
	Bring("Player 8", "Protoss Gateway", "+QUANTUM ENVELOPE", At least, 1);

Actions:
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Set Deaths("Current Player", "Terran Marker", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 48);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", At least, 2);
	Bring("Player 8", "Protoss Gateway", "+QUANTUM ENVELOPE", At least, 1);

Actions:
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Set Deaths("Current Player", "Terran Marker", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 48);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", At least, 2);
	Bring("Player 7", "Protoss Gateway", "+QUANTUM ENVELOPE", At least, 1);

Actions:
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Set Deaths("Current Player", "Terran Marker", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 48);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", At least, 2);
	Bring("Player 7", "Protoss Gateway", "+QUANTUM ENVELOPE", At least, 1);

Actions:
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Set Deaths("Current Player", "Terran Marker", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 48);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", At least, 2);
	Bring("Player 7", "Protoss Gateway", "+QUANTUM ENVELOPE", At least, 1);

Actions:
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Set Deaths("Current Player", "Terran Marker", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 48);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Interrupted by enemy Gear
//=================================================================//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", At least, 2);
	Bring("-= Omega Faction =-", "Terran Command Center", "+GEAR (P1)", At least, 1);

Actions:
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Set Deaths("Current Player", "Terran Marker", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 37);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", At least, 2);
	Bring("-= Omega Faction =-", "Terran Command Center", "+GEAR (P2)", At least, 1);

Actions:
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Set Deaths("Current Player", "Terran Marker", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 37);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", At least, 2);
	Bring("-= Omega Faction =-", "Terran Command Center", "+GEAR (P3)", At least, 1);

Actions:
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Set Deaths("Current Player", "Terran Marker", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 37);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", At least, 2);
	Bring("-+ Alpha Faction +-", "Terran Command Center", "+GEAR (P4)", At least, 1);

Actions:
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Set Deaths("Current Player", "Terran Marker", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 37);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", At least, 2);
	Bring("-+ Alpha Faction +-", "Terran Command Center", "+GEAR (P5)", At least, 1);

Actions:
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Set Deaths("Current Player", "Terran Marker", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 37);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", At least, 2);
	Bring("-+ Alpha Faction +-", "Terran Command Center", "+GEAR (P6)", At least, 1);

Actions:
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Set Deaths("Current Player", "Terran Marker", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 37);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//=================================================================//
//		Propulsors
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Disruption Field", At least, 1);
	Deaths("Current Player", "Protoss Unused type 1", At least, 2);

Actions:
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Set Deaths("Current Player", "Terran Marker", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//=================================================================//
//		No Gear
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", At least, 1);
	Deaths("Current Player", "Protoss Unused type 1", At least, 2);

Actions:
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Set Deaths("Current Player", "Terran Marker", Set To, 0);
	// Set Deaths("Current Player", "Ruins", Set To, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//=================================================================//
//		No spawner
//=================================================================//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", At least, 2);
	Bring("Player 8", "Protoss Nexus", "+GEAR (P1)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Set Deaths("Current Player", "Terran Marker", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", At least, 2);
	Bring("Player 8", "Protoss Nexus", "+GEAR (P2)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Set Deaths("Current Player", "Terran Marker", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", At least, 2);
	Bring("Player 8", "Protoss Nexus", "+GEAR (P3)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Set Deaths("Current Player", "Terran Marker", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", At least, 2);
	Bring("Player 7", "Protoss Nexus", "+GEAR (P4)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Set Deaths("Current Player", "Terran Marker", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", At least, 2);
	Bring("Player 7", "Protoss Nexus", "+GEAR (P5)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Set Deaths("Current Player", "Terran Marker", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", At least, 2);
	Bring("Player 7", "Protoss Nexus", "+GEAR (P6)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Set Deaths("Current Player", "Terran Marker", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Commandeering Complete
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 1);
	Deaths("Current Player", "Terran Marker", At most, 1);
	Bring("Player 8", "Protoss Nexus", "+GEAR (P1)", At least, 1);

Actions:
	Set Resources("Current Player", Add, 4000, gas);
	Set Deaths("-= Omega Faction =-", "Protoss Flag Beacon", Subtract, 1);
	Set Deaths("Current Player", "Protoss Flag Beacon", Add, 1);
	Move Location("Player 8", "Protoss Nexus", "+GEAR (P1)", "+SPAWNER RANGE");
//Give adjacent helper buildings
	Give Units to Player("Player 8", "Player 7", "Protoss Pylon", All, "+SPAWNER RANGE");
	Give Units to Player("Player 8", "Player 7", "Protoss Forge", All, "+SPAWNER RANGE");
	Give Units to Player("Player 8", "Player 7", "Protoss Cybernetics Core", All, "+SPAWNER RANGE");
	Give Units to Player("Player 8", "Player 7", "Protoss Shield Battery", All, "+SPAWNER RANGE");
	Give Units to Player("Player 8", "Player 7", "Protoss Photon Cannon", All, "+SPAWNER RANGE");
	Give Units to Player("-= Omega Faction =-", "Player 7", "Protoss Pylon", All, "+SPAWNER RANGE");
	Give Units to Player("-= Omega Faction =-", "Player 7", "Protoss Forge", All, "+SPAWNER RANGE");
	Give Units to Player("-= Omega Faction =-", "Player 7", "Protoss Cybernetics Core", All, "+SPAWNER RANGE");
	Give Units to Player("-= Omega Faction =-", "Player 7", "Protoss Shield Battery", All, "+SPAWNER RANGE");
	Give Units to Player("-= Omega Faction =-", "Player 7", "Protoss Photon Cannon", All, "+SPAWNER RANGE");
//Give spawner
	Give Units to Player("All Players", "Player 7", "Hunter Killer (Hydralisk)", All, "+SPAWNER RANGE");
	Give Units to Player("Player 8", "Player 7", "Protoss Nexus", 1, "+GEAR (P1)");
//Add timed commandeering blocking markers
	// Create Unit with Properties("Current Player", "Devouring One (Zergling)", 12, "| CACHE", 4);
	Create Unit with Properties("Current Player", "Devouring One (Zergling)", 6, "| CACHE", 4);
	Give Units to Player("Current Player", "Player 10", "Devouring One (Zergling)", All, "| CACHE");
	Move Unit("Player 10", "Devouring One (Zergling)", All, "| CACHE", "+SPAWNER RANGE");
	Remove Unit At Location("Player 10", "Devouring One (Zergling)", All, "| CACHE");
//Done
	Set Deaths("Current Player", "Jump Gate", Set To, 1);
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 0);
	Set Deaths("Current Player", "Terran Marker", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 19);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 1);
	Deaths("Current Player", "Terran Marker", At most, 1);
	Bring("Player 8", "Protoss Nexus", "+GEAR (P2)", At least, 1);

Actions:
	Set Resources("Current Player", Add, 4000, gas);
	Set Deaths("-= Omega Faction =-", "Protoss Flag Beacon", Subtract, 1);
	Set Deaths("Current Player", "Protoss Flag Beacon", Add, 1);
	Move Location("Player 8", "Protoss Nexus", "+GEAR (P2)", "+SPAWNER RANGE");
//Give adjacent helper buildings
	Give Units to Player("Player 8", "Player 7", "Protoss Pylon", All, "+SPAWNER RANGE");
	Give Units to Player("Player 8", "Player 7", "Protoss Forge", All, "+SPAWNER RANGE");
	Give Units to Player("Player 8", "Player 7", "Protoss Cybernetics Core", All, "+SPAWNER RANGE");
	Give Units to Player("Player 8", "Player 7", "Protoss Shield Battery", All, "+SPAWNER RANGE");
	Give Units to Player("Player 8", "Player 7", "Protoss Photon Cannon", All, "+SPAWNER RANGE");
	Give Units to Player("-= Omega Faction =-", "Player 7", "Protoss Pylon", All, "+SPAWNER RANGE");
	Give Units to Player("-= Omega Faction =-", "Player 7", "Protoss Forge", All, "+SPAWNER RANGE");
	Give Units to Player("-= Omega Faction =-", "Player 7", "Protoss Cybernetics Core", All, "+SPAWNER RANGE");
	Give Units to Player("-= Omega Faction =-", "Player 7", "Protoss Shield Battery", All, "+SPAWNER RANGE");
	Give Units to Player("-= Omega Faction =-", "Player 7", "Protoss Photon Cannon", All, "+SPAWNER RANGE");
//Give spawner
	Give Units to Player("All Players", "Player 7", "Hunter Killer (Hydralisk)", All, "+SPAWNER RANGE");
	Give Units to Player("Player 8", "Player 7", "Protoss Nexus", 1, "+GEAR (P2)");
//Add timed commandeering blocking markers
	// Create Unit with Properties("Current Player", "Devouring One (Zergling)", 12, "| CACHE", 4);
	Create Unit with Properties("Current Player", "Devouring One (Zergling)", 6, "| CACHE", 4);
	Give Units to Player("Current Player", "Player 10", "Devouring One (Zergling)", All, "| CACHE");
	Move Unit("Player 10", "Devouring One (Zergling)", All, "| CACHE", "+SPAWNER RANGE");
	Remove Unit At Location("Player 10", "Devouring One (Zergling)", All, "| CACHE");
//Done
	Set Deaths("Current Player", "Jump Gate", Set To, 1);
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 0);
	Set Deaths("Current Player", "Terran Marker", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 19);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 1);
	Deaths("Current Player", "Terran Marker", At most, 1);
	Bring("Player 8", "Protoss Nexus", "+GEAR (P3)", At least, 1);

Actions:
	Set Resources("Current Player", Add, 4000, gas);
	Set Deaths("-= Omega Faction =-", "Protoss Flag Beacon", Subtract, 1);
	Set Deaths("Current Player", "Protoss Flag Beacon", Add, 1);
	Move Location("Player 8", "Protoss Nexus", "+GEAR (P3)", "+SPAWNER RANGE");
//Give adjacent helper buildings
	Give Units to Player("Player 8", "Player 7", "Protoss Pylon", All, "+SPAWNER RANGE");
	Give Units to Player("Player 8", "Player 7", "Protoss Forge", All, "+SPAWNER RANGE");
	Give Units to Player("Player 8", "Player 7", "Protoss Cybernetics Core", All, "+SPAWNER RANGE");
	Give Units to Player("Player 8", "Player 7", "Protoss Shield Battery", All, "+SPAWNER RANGE");
	Give Units to Player("Player 8", "Player 7", "Protoss Photon Cannon", All, "+SPAWNER RANGE");
	Give Units to Player("-= Omega Faction =-", "Player 7", "Protoss Pylon", All, "+SPAWNER RANGE");
	Give Units to Player("-= Omega Faction =-", "Player 7", "Protoss Forge", All, "+SPAWNER RANGE");
	Give Units to Player("-= Omega Faction =-", "Player 7", "Protoss Cybernetics Core", All, "+SPAWNER RANGE");
	Give Units to Player("-= Omega Faction =-", "Player 7", "Protoss Shield Battery", All, "+SPAWNER RANGE");
	Give Units to Player("-= Omega Faction =-", "Player 7", "Protoss Photon Cannon", All, "+SPAWNER RANGE");
//Give spawner
	Give Units to Player("All Players", "Player 7", "Hunter Killer (Hydralisk)", All, "+SPAWNER RANGE");
	Give Units to Player("Player 8", "Player 7", "Protoss Nexus", 1, "+GEAR (P3)");
//Add timed commandeering blocking markers
	// Create Unit with Properties("Current Player", "Devouring One (Zergling)", 12, "| CACHE", 4);
	Create Unit with Properties("Current Player", "Devouring One (Zergling)", 6, "| CACHE", 4);
	Give Units to Player("Current Player", "Player 10", "Devouring One (Zergling)", All, "| CACHE");
	Move Unit("Player 10", "Devouring One (Zergling)", All, "| CACHE", "+SPAWNER RANGE");
	Remove Unit At Location("Player 10", "Devouring One (Zergling)", All, "| CACHE");
//Done
	Set Deaths("Current Player", "Jump Gate", Set To, 1);
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 0);
	Set Deaths("Current Player", "Terran Marker", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 19);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 1);
	Deaths("Current Player", "Terran Marker", At most, 1);
	Bring("Player 7", "Protoss Nexus", "+GEAR (P4)", At least, 1);

Actions:
	Set Resources("Current Player", Add, 4000, gas);
	Set Deaths("-+ Alpha Faction +-", "Protoss Flag Beacon", Subtract, 1);
	Set Deaths("Current Player", "Protoss Flag Beacon", Add, 1);
	Move Location("Player 7", "Protoss Nexus", "+GEAR (P4)", "+SPAWNER RANGE");
//Give adjacent helper buildings
	Give Units to Player("Player 7", "Player 8", "Protoss Pylon", All, "+SPAWNER RANGE");
	Give Units to Player("Player 7", "Player 8", "Protoss Forge", All, "+SPAWNER RANGE");
	Give Units to Player("Player 7", "Player 8", "Protoss Cybernetics Core", All, "+SPAWNER RANGE");
	Give Units to Player("Player 7", "Player 8", "Protoss Shield Battery", All, "+SPAWNER RANGE");
	Give Units to Player("Player 7", "Player 8", "Protoss Photon Cannon", All, "+SPAWNER RANGE");
	Give Units to Player("-+ Alpha Faction +-", "Player 8", "Protoss Pylon", All, "+SPAWNER RANGE");
	Give Units to Player("-+ Alpha Faction +-", "Player 8", "Protoss Forge", All, "+SPAWNER RANGE");
	Give Units to Player("-+ Alpha Faction +-", "Player 8", "Protoss Cybernetics Core", All, "+SPAWNER RANGE");
	Give Units to Player("-+ Alpha Faction +-", "Player 8", "Protoss Shield Battery", All, "+SPAWNER RANGE");
	Give Units to Player("-+ Alpha Faction +-", "Player 8", "Protoss Photon Cannon", All, "+SPAWNER RANGE");
//Give spawner
	Give Units to Player("All Players", "Player 8", "Hunter Killer (Hydralisk)", All, "+SPAWNER RANGE");
	Give Units to Player("Player 7", "Player 8", "Protoss Nexus", 1, "+GEAR (P4)");
//Add timed commandeering blocking markers
	// Create Unit with Properties("Current Player", "Devouring One (Zergling)", 12, "| CACHE", 4);
	Create Unit with Properties("Current Player", "Devouring One (Zergling)", 6, "| CACHE", 4);
	Give Units to Player("Current Player", "Player 10", "Devouring One (Zergling)", All, "| CACHE");
	Move Unit("Player 10", "Devouring One (Zergling)", All, "| CACHE", "+SPAWNER RANGE");
	Remove Unit At Location("Player 10", "Devouring One (Zergling)", All, "| CACHE");
//Done
	Set Deaths("Current Player", "Jump Gate", Set To, 1);
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 0);
	Set Deaths("Current Player", "Terran Marker", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 19);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 1);
	Deaths("Current Player", "Terran Marker", At most, 1);
	Bring("Player 7", "Protoss Nexus", "+GEAR (P5)", At least, 1);

Actions:
	Set Resources("Current Player", Add, 4000, gas);
	Set Deaths("-+ Alpha Faction +-", "Protoss Flag Beacon", Subtract, 1);
	Set Deaths("Current Player", "Protoss Flag Beacon", Add, 1);
	Move Location("Player 7", "Protoss Nexus", "+GEAR (P5)", "+SPAWNER RANGE");
//Give adjacent helper buildings
	Give Units to Player("Player 7", "Player 8", "Protoss Pylon", All, "+SPAWNER RANGE");
	Give Units to Player("Player 7", "Player 8", "Protoss Forge", All, "+SPAWNER RANGE");
	Give Units to Player("Player 7", "Player 8", "Protoss Cybernetics Core", All, "+SPAWNER RANGE");
	Give Units to Player("Player 7", "Player 8", "Protoss Shield Battery", All, "+SPAWNER RANGE");
	Give Units to Player("Player 7", "Player 8", "Protoss Photon Cannon", All, "+SPAWNER RANGE");
	Give Units to Player("-+ Alpha Faction +-", "Player 8", "Protoss Pylon", All, "+SPAWNER RANGE");
	Give Units to Player("-+ Alpha Faction +-", "Player 8", "Protoss Forge", All, "+SPAWNER RANGE");
	Give Units to Player("-+ Alpha Faction +-", "Player 8", "Protoss Cybernetics Core", All, "+SPAWNER RANGE");
	Give Units to Player("-+ Alpha Faction +-", "Player 8", "Protoss Shield Battery", All, "+SPAWNER RANGE");
	Give Units to Player("-+ Alpha Faction +-", "Player 8", "Protoss Photon Cannon", All, "+SPAWNER RANGE");
//Give spawner
	Give Units to Player("All Players", "Player 8", "Hunter Killer (Hydralisk)", All, "+SPAWNER RANGE");
	Give Units to Player("Player 7", "Player 8", "Protoss Nexus", 1, "+GEAR (P5)");
//Add timed commandeering blocking markers
	// Create Unit with Properties("Current Player", "Devouring One (Zergling)", 12, "| CACHE", 4);
	Create Unit with Properties("Current Player", "Devouring One (Zergling)", 6, "| CACHE", 4);
	Give Units to Player("Current Player", "Player 10", "Devouring One (Zergling)", All, "| CACHE");
	Move Unit("Player 10", "Devouring One (Zergling)", All, "| CACHE", "+SPAWNER RANGE");
	Remove Unit At Location("Player 10", "Devouring One (Zergling)", All, "| CACHE");
//Done
	Set Deaths("Current Player", "Jump Gate", Set To, 1);
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 0);
	Set Deaths("Current Player", "Terran Marker", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 19);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 1", Exactly, 1);
	Deaths("Current Player", "Terran Marker", At most, 1);
	Bring("Player 7", "Protoss Nexus", "+GEAR (P6)", At least, 1);

Actions:
	Set Resources("Current Player", Add, 4000, gas);
	Set Deaths("-+ Alpha Faction +-", "Protoss Flag Beacon", Subtract, 1);
	Set Deaths("Current Player", "Protoss Flag Beacon", Add, 1);
	Move Location("Player 7", "Protoss Nexus", "+GEAR (P6)", "+SPAWNER RANGE");
//Give adjacent helper buildings
	Give Units to Player("Player 7", "Player 8", "Protoss Pylon", All, "+SPAWNER RANGE");
	Give Units to Player("Player 7", "Player 8", "Protoss Forge", All, "+SPAWNER RANGE");
	Give Units to Player("Player 7", "Player 8", "Protoss Cybernetics Core", All, "+SPAWNER RANGE");
	Give Units to Player("Player 7", "Player 8", "Protoss Shield Battery", All, "+SPAWNER RANGE");
	Give Units to Player("Player 7", "Player 8", "Protoss Photon Cannon", All, "+SPAWNER RANGE");
	Give Units to Player("-+ Alpha Faction +-", "Player 8", "Protoss Pylon", All, "+SPAWNER RANGE");
	Give Units to Player("-+ Alpha Faction +-", "Player 8", "Protoss Forge", All, "+SPAWNER RANGE");
	Give Units to Player("-+ Alpha Faction +-", "Player 8", "Protoss Cybernetics Core", All, "+SPAWNER RANGE");
	Give Units to Player("-+ Alpha Faction +-", "Player 8", "Protoss Shield Battery", All, "+SPAWNER RANGE");
	Give Units to Player("-+ Alpha Faction +-", "Player 8", "Protoss Photon Cannon", All, "+SPAWNER RANGE");
//Give spawner
	Give Units to Player("All Players", "Player 8", "Hunter Killer (Hydralisk)", All, "+SPAWNER RANGE");
	Give Units to Player("Player 7", "Player 8", "Protoss Nexus", 1, "+GEAR (P6)");
//Add timed commandeering blocking markers
	// Create Unit with Properties("Current Player", "Devouring One (Zergling)", 12, "| CACHE", 4);
	Create Unit with Properties("Current Player", "Devouring One (Zergling)", 6, "| CACHE", 4);
	Give Units to Player("Current Player", "Player 10", "Devouring One (Zergling)", All, "| CACHE");
	Move Unit("Player 10", "Devouring One (Zergling)", All, "| CACHE", "+SPAWNER RANGE");
	Remove Unit At Location("Player 10", "Devouring One (Zergling)", All, "| CACHE");
//Done
	Set Deaths("Current Player", "Jump Gate", Set To, 1);
	Set Deaths("Current Player", "Protoss Unused type 1", Set To, 0);
	Set Deaths("Current Player", "Terran Marker", Set To, 0);
	Set Deaths("Current Player", "Zerg Marker", Set To, 19);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Count off Commandeering Blockers
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 7", "Unused Zerg Bldg", At least, 1);

Actions:
	Set Deaths("Player 7", "Unused Zerg Bldg", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 7", "Unused Zerg Bldg", Exactly, 0);
	Bring("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", At least, 1);

Actions:
	Move Location("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", "+EVENT 02");
	Remove Unit At Location("Player 10", "Devouring One (Zergling)", 1, "+EVENT 02");
	Give Units to Player("Player 10", "Player 11", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 7", "Unused Zerg Bldg", Exactly, 0);
	Bring("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", At least, 1);

Actions:
	Move Location("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", "+EVENT 02");
	Remove Unit At Location("Player 10", "Devouring One (Zergling)", 1, "+EVENT 02");
	Give Units to Player("Player 10", "Player 11", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 7", "Unused Zerg Bldg", Exactly, 0);
	Bring("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", At least, 1);

Actions:
	Move Location("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", "+EVENT 02");
	Remove Unit At Location("Player 10", "Devouring One (Zergling)", 1, "+EVENT 02");
	Give Units to Player("Player 10", "Player 11", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 7", "Unused Zerg Bldg", Exactly, 0);
	Bring("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", At least, 1);

Actions:
	Move Location("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", "+EVENT 02");
	Remove Unit At Location("Player 10", "Devouring One (Zergling)", 1, "+EVENT 02");
	Give Units to Player("Player 10", "Player 11", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 7", "Unused Zerg Bldg", Exactly, 0);
	Bring("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", At least, 1);

Actions:
	Move Location("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", "+EVENT 02");
	Remove Unit At Location("Player 10", "Devouring One (Zergling)", 1, "+EVENT 02");
	Give Units to Player("Player 10", "Player 11", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 7", "Unused Zerg Bldg", Exactly, 0);
	Bring("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", At least, 1);

Actions:
	Move Location("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", "+EVENT 02");
	Remove Unit At Location("Player 10", "Devouring One (Zergling)", 1, "+EVENT 02");
	Give Units to Player("Player 10", "Player 11", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 7", "Unused Zerg Bldg", Exactly, 0);
	Bring("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", At least, 1);

Actions:
	Move Location("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", "+EVENT 02");
	Remove Unit At Location("Player 10", "Devouring One (Zergling)", 1, "+EVENT 02");
	Give Units to Player("Player 10", "Player 11", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 7", "Unused Zerg Bldg", Exactly, 0);
	Bring("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", At least, 1);

Actions:
	Move Location("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", "+EVENT 02");
	Remove Unit At Location("Player 10", "Devouring One (Zergling)", 1, "+EVENT 02");
	Give Units to Player("Player 10", "Player 11", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 7", "Unused Zerg Bldg", Exactly, 0);
	Bring("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", At least, 1);

Actions:
	Move Location("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", "+EVENT 02");
	Remove Unit At Location("Player 10", "Devouring One (Zergling)", 1, "+EVENT 02");
	Give Units to Player("Player 10", "Player 11", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 7", "Unused Zerg Bldg", Exactly, 0);
	Bring("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", At least, 1);

Actions:
	Move Location("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", "+EVENT 02");
	Remove Unit At Location("Player 10", "Devouring One (Zergling)", 1, "+EVENT 02");
	Give Units to Player("Player 10", "Player 11", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 7", "Unused Zerg Bldg", Exactly, 0);
	Bring("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", At least, 1);

Actions:
	Move Location("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", "+EVENT 02");
	Remove Unit At Location("Player 10", "Devouring One (Zergling)", 1, "+EVENT 02");
	Give Units to Player("Player 10", "Player 11", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 7", "Unused Zerg Bldg", Exactly, 0);
	Bring("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", At least, 1);

Actions:
	Move Location("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", "+EVENT 02");
	Remove Unit At Location("Player 10", "Devouring One (Zergling)", 1, "+EVENT 02");
	Give Units to Player("Player 10", "Player 11", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 7", "Unused Zerg Bldg", Exactly, 0);
	Bring("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", At least, 1);

Actions:
	Move Location("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", "+EVENT 02");
	Remove Unit At Location("Player 10", "Devouring One (Zergling)", 1, "+EVENT 02");
	Give Units to Player("Player 10", "Player 11", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 7", "Unused Zerg Bldg", Exactly, 0);
	Bring("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", At least, 1);

Actions:
	Move Location("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", "+EVENT 02");
	Remove Unit At Location("Player 10", "Devouring One (Zergling)", 1, "+EVENT 02");
	Give Units to Player("Player 10", "Player 11", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 7", "Unused Zerg Bldg", Exactly, 0);
	Bring("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", At least, 1);

Actions:
	Move Location("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", "+EVENT 02");
	Remove Unit At Location("Player 10", "Devouring One (Zergling)", 1, "+EVENT 02");
	Give Units to Player("Player 10", "Player 11", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 7", "Unused Zerg Bldg", Exactly, 0);
	Bring("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", At least, 1);

Actions:
	Move Location("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", "+EVENT 02");
	Remove Unit At Location("Player 10", "Devouring One (Zergling)", 1, "+EVENT 02");
	Give Units to Player("Player 10", "Player 11", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Restart countdown for next countoff
//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 7", "Unused Zerg Bldg", Exactly, 0);
	Bring("Player 10", "Devouring One (Zergling)", "Anywhere [GROUND]", Exactly, 0);

Actions:
	Give Units to Player("Player 11", "Player 10", "Devouring One (Zergling)", All, "Anywhere [GROUND]");
	Set Deaths("Player 7", "Unused Zerg Bldg", Set to, 60);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Pylon Consuming
//> //----------------------------------------------------------------------------------------------------------//

//-----------------------------------------------------------------//
//	Failsafe (near HQ)
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 10);
	Bring("Player 7", "Protoss Pylon", "+GEAR (P1)", At least, 1);
	Bring("Player 7", "Psi Disrupter", "+GEAR (P1)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 39);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 10);
	Bring("Player 7", "Protoss Pylon", "+GEAR (P2)", At least, 1);
	Bring("Player 7", "Psi Disrupter", "+GEAR (P2)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 39);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 10);
	Bring("Player 7", "Protoss Pylon", "+GEAR (P3)", At least, 1);
	Bring("Player 7", "Psi Disrupter", "+GEAR (P3)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 39);
	Preserve Trigger();
}

//-----------------------------------------------------------------//


Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 10);
	Bring("Player 8", "Protoss Pylon", "+GEAR (P4)", At least, 1);
	Bring("Player 8", "Psi Disrupter", "+GEAR (P4)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 39);
	Preserve Trigger();
}

//-----------------------------------------------------------------//


Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 10);
	Bring("Player 8", "Protoss Pylon", "+GEAR (P5)", At least, 1);
	Bring("Player 8", "Psi Disrupter", "+GEAR (P5)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 39);
	Preserve Trigger();
}

//-----------------------------------------------------------------//


Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 10);
	Bring("Player 8", "Protoss Pylon", "+GEAR (P6)", At least, 1);
	Bring("Player 8", "Psi Disrupter", "+GEAR (P6)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 39);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//-----------------------------------------------------------------//
//	Failsafe (tech)
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Independent Starport", Exactly, 10);
	Deaths("Current Player", "Zerg Queen's Nest", At most, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 130);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Independent Starport", Exactly, 10);
	Deaths("Current Player", "Zerg Nydus Canal", At most, 0);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 130);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Begin consumption
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 10);
	Bring("Player 7", "Protoss Pylon", "+GEAR (P1)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Remove Unit At Location("Player 7", "Protoss Pylon", 1, "+GEAR (P1)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 46);
	// Set Deaths("Current Player", "Zerg Egg", Add, 1500);
	Set Deaths("Current Player", "Zerg Egg", Set to, 1500);
	Modify Unit Energy("Current Player", "Terran Comsat Station", 100, All, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 10);
	Bring("Player 7", "Protoss Pylon", "+GEAR (P2)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Remove Unit At Location("Player 7", "Protoss Pylon", 1, "+GEAR (P2)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 46);
	// Set Deaths("Current Player", "Zerg Egg", Add, 1500);
	Set Deaths("Current Player", "Zerg Egg", Set to, 1500);
	Modify Unit Energy("Current Player", "Terran Comsat Station", 100, All, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 10);
	Bring("Player 7", "Protoss Pylon", "+GEAR (P3)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Remove Unit At Location("Player 7", "Protoss Pylon", 1, "+GEAR (P3)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 46);
	// Set Deaths("Current Player", "Zerg Egg", Add, 1500);
	Set Deaths("Current Player", "Zerg Egg", Set to, 1500);
	Modify Unit Energy("Current Player", "Terran Comsat Station", 100, All, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 10);
	Bring("Player 8", "Protoss Pylon", "+GEAR (P4)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Remove Unit At Location("Player 8", "Protoss Pylon", 1, "+GEAR (P4)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 46);
	// Set Deaths("Current Player", "Zerg Egg", Add, 1500);
	Set Deaths("Current Player", "Zerg Egg", Set to, 1500);
	Modify Unit Energy("Current Player", "Terran Comsat Station", 100, All, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 10);
	Bring("Player 8", "Protoss Pylon", "+GEAR (P5)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Remove Unit At Location("Player 8", "Protoss Pylon", 1, "+GEAR (P5)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 46);
	// Set Deaths("Current Player", "Zerg Egg", Add, 1500);
	Set Deaths("Current Player", "Zerg Egg", Set to, 1500);
	Modify Unit Energy("Current Player", "Terran Comsat Station", 100, All, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 10);
	Bring("Player 8", "Protoss Pylon", "+GEAR (P6)", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Remove Unit At Location("Player 8", "Protoss Pylon", 1, "+GEAR (P6)");
	Set Deaths("Current Player", "Zerg Marker", Set To, 46);
	// Set Deaths("Current Player", "Zerg Egg", Add, 1500);
	Set Deaths("Current Player", "Zerg Egg", Set to, 1500);
	Modify Unit Energy("Current Player", "Terran Comsat Station", 100, All, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Countoff Consumed Pylon Gas Slowly When at Max (25 seconds to finish)
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Zerg Egg", At least, 10);
	Accumulate("Current Player", At least, 10000, gas);

Actions:
	Set Deaths("Current Player", "Zerg Egg", Subtract, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//	Countoff Consumed Pylon Gas Quickly When Charging (5 seconds to finish)
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Zerg Egg", At least, 50);
	Accumulate("Current Player", At most, 9999, gas);

Actions:
	Set Deaths("Current Player", "Zerg Egg", Subtract, 50);
	Set Resources("Current Player", Add, 50, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Add, 50);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Rift Consuming
//> //----------------------------------------------------------------------------------------------------------//


//< //----------------------------------------------------------------------------------------------------------//
//		  Errors
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	Shields on
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", At least, 11);
	Deaths("Current Player", "Independent Starport", At most, 13);
	Deaths("Current Player", "Independent Command Center", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 26);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Bits
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", At least, 11);
	Deaths("Current Player", "Independent Starport", At most, 13);
	Deaths("Current Player", "Alan Turret", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 26);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Armor
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", At least, 11);
	Deaths("Current Player", "Independent Starport", At most, 13);
	Deaths("Current Player", "Cave", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 26);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Tech
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Independent Starport", At least, 11);
	Deaths("Current Player", "Independent Starport", At most, 13);
	Deaths("Current Player", "Zerg Queen's Nest", At most, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 131);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Independent Starport", At least, 11);
	Deaths("Current Player", "Independent Starport", At most, 13);
	Deaths("Current Player", "Zerg Spawning Pool", At most, 5);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 131);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Not enough gas
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", At least, 11);
	Deaths("Current Player", "Independent Starport", At most, 13);
	Accumulate("Current Player", At most, 3999, gas);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 9);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		  Teleport Between Rifts (Protoss Beacon)
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 11);
	Accumulate("Current Player", At least, 4000, gas);

Actions:
	Set Resources("Current Player", Subtract, 4000, gas);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Remove Unit At Location("Player 7", "Protoss Beacon", 1, "+EVENT 01");
	Move Location("Player 7", "Protoss Beacon", "Anywhere", "+EVENT 01");
	Remove Unit At Location("Player 7", "Protoss Beacon", 1, "+EVENT 01");
	Move Unit("Current Player", "Terran Command Center", All, "Anywhere", "+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set To, 96);
	Center View("+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 11);
	Accumulate("Current Player", At least, 4000, gas);

Actions:
	Set Resources("Current Player", Subtract, 4000, gas);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Remove Unit At Location("Player 8", "Protoss Beacon", 1, "+EVENT 01");
	Move Location("Player 8", "Protoss Beacon", "Anywhere", "+EVENT 01");
	Remove Unit At Location("Player 8", "Protoss Beacon", 1, "+EVENT 01");
	Move Unit("Current Player", "Terran Command Center", All, "Anywhere", "+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set To, 96);
	Center View("+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		  Teleport Between Rifts (Terran Beacon)
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 12);
	Accumulate("Current Player", At least, 4000, gas);

Actions:
	Set Resources("Current Player", Subtract, 4000, gas);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Remove Unit At Location("Player 7", "Terran Beacon", 1, "+EVENT 01");
	Move Location("Player 7", "Terran Beacon", "Anywhere", "+EVENT 01");
	Remove Unit At Location("Player 7", "Terran Beacon", 1, "+EVENT 01");
	Move Unit("Current Player", "Terran Command Center", All, "Anywhere", "+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set To, 96);
	Center View("+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 12);
	Accumulate("Current Player", At least, 4000, gas);

Actions:
	Set Resources("Current Player", Subtract, 4000, gas);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Remove Unit At Location("Player 8", "Terran Beacon", 1, "+EVENT 01");
	Move Location("Player 8", "Terran Beacon", "Anywhere", "+EVENT 01");
	Remove Unit At Location("Player 8", "Terran Beacon", 1, "+EVENT 01");
	Move Unit("Current Player", "Terran Command Center", All, "Anywhere", "+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set To, 96);
	Center View("+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		  Teleport Between Rifts (Zerg Beacon)
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 13);
	Accumulate("Current Player", At least, 4000, gas);

Actions:
	Set Resources("Current Player", Subtract, 4000, gas);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Remove Unit At Location("Player 7", "Zerg Beacon", 1, "+EVENT 01");
	Move Location("Player 7", "Zerg Beacon", "Anywhere", "+EVENT 01");
	Remove Unit At Location("Player 7", "Zerg Beacon", 1, "+EVENT 01");
	Move Unit("Current Player", "Terran Command Center", All, "Anywhere", "+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set To, 96);
	Center View("+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 13);
	Accumulate("Current Player", At least, 4000, gas);

Actions:
	Set Resources("Current Player", Subtract, 4000, gas);
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Remove Unit At Location("Player 8", "Zerg Beacon", 1, "+EVENT 01");
	Move Location("Player 8", "Zerg Beacon", "Anywhere", "+EVENT 01");
	Remove Unit At Location("Player 8", "Zerg Beacon", 1, "+EVENT 01");
	Move Unit("Current Player", "Terran Command Center", All, "Anywhere", "+EVENT 01");
	Set Deaths("Current Player", "Zerg Marker", Set To, 96);
	Center View("+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		/* Building Acquiring */
//> //----------------------------------------------------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-"){
// Conditions:
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 10);

// Actions:
	// Set Deaths("Current Player", "Independent Starport", Set To, 0);
	// Move Location("Current Player", "Terran Command Center", "Anywhere", "+SPAWNER RANGE");
	// Give Units to Player("-+ Alpha Faction +-", "Current Player", "Protoss Pylon", All, "+SPAWNER RANGE");
	// Give Units to Player("-+ Alpha Faction +-", "Current Player", "Protoss Photon Cannon", All, "+SPAWNER RANGE");
	// Give Units to Player("-+ Alpha Faction +-", "Current Player", "Protoss Forge", All, "+SPAWNER RANGE");
	// Give Units to Player("-+ Alpha Faction +-", "Current Player", "Protoss Cybernetics Core", All, "+SPAWNER RANGE");
	// Give Units to Player("-+ Alpha Faction +-", "Current Player", "Protoss Shield Battery", All, "+SPAWNER RANGE");
	// Set Deaths("Current Player", "Zerg Marker", Set To, 46);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Independent Starport", Exactly, 10);

// Actions:
	// Set Deaths("Current Player", "Independent Starport", Set To, 0);
	// Move Location("Current Player", "Terran Command Center", "Anywhere", "+SPAWNER RANGE");
	// Give Units to Player("-= Omega Faction =-", "Current Player", "Protoss Pylon", All, "+SPAWNER RANGE");
	// Give Units to Player("-= Omega Faction =-", "Current Player", "Protoss Photon Cannon", All, "+SPAWNER RANGE");
	// Give Units to Player("-= Omega Faction =-", "Current Player", "Protoss Forge", All, "+SPAWNER RANGE");
	// Give Units to Player("-= Omega Faction =-", "Current Player", "Protoss Cybernetics Core", All, "+SPAWNER RANGE");
	// Give Units to Player("-= Omega Faction =-", "Current Player", "Protoss Shield Battery", All, "+SPAWNER RANGE");
	// Set Deaths("Current Player", "Zerg Marker", Set To, 46);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		/* Vehicle Dropping */
//> //----------------------------------------------------------------------------------------------------------//

// Trigger("Player 1"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused type 2", Set to, 0);
	// Remove Unit At Location("Player 12", "Men", All, "| CACHE");
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P1)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P1)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P1)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P1)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P1)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P1)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P1)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P1)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 1"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Bring("Player 12", "Men", "| CACHE", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Unused type 2", Add, 1);
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", enabled);
	// Move Unit("Player 12", "Men", 1, "| CACHE", "HANGAR- Vehicles (P1)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 1"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Bring("Player 12", "Men", "| CACHE", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Unused type 2", Add, 1);
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", enabled);
	// Move Unit("Player 12", "Men", 1, "| CACHE", "HANGAR- Vehicles (P1)");
	// Remove Unit At Location("Player 12", "Men", All, "| CACHE");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 1"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Bring("Player 12", "Men", "| CACHE", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 2"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused type 2", Set to, 0);
	// Remove Unit At Location("Player 12", "Men", All, "| CACHE");
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P2)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P2)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P2)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P2)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P2)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P2)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P2)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P2)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 2"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Bring("Player 12", "Men", "| CACHE", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Unused type 2", Add, 1);
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", enabled);
	// Move Unit("Player 12", "Men", 1, "| CACHE", "HANGAR- Vehicles (P2)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 2"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Bring("Player 12", "Men", "| CACHE", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Unused type 2", Add, 1);
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", enabled);
	// Move Unit("Player 12", "Men", 1, "| CACHE", "HANGAR- Vehicles (P2)");
	// Remove Unit At Location("Player 12", "Men", All, "| CACHE");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 2"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Bring("Player 12", "Men", "| CACHE", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 3"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused type 2", Set to, 0);
	// Remove Unit At Location("Player 12", "Men", All, "| CACHE");
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P3)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P3)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P3)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P3)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P3)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P3)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P3)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P3)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 3"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Bring("Player 12", "Men", "| CACHE", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Unused type 2", Add, 1);
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", enabled);
	// Move Unit("Player 12", "Men", 1, "| CACHE", "HANGAR- Vehicles (P3)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 3"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Bring("Player 12", "Men", "| CACHE", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Unused type 2", Add, 1);
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", enabled);
	// Move Unit("Player 12", "Men", 1, "| CACHE", "HANGAR- Vehicles (P3)");
	// Remove Unit At Location("Player 12", "Men", All, "| CACHE");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 3"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Bring("Player 12", "Men", "| CACHE", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 4"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused type 2", Set to, 0);
	// Remove Unit At Location("Player 12", "Men", All, "| CACHE");
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P4)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P4)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P4)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P4)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P4)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P4)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P4)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P4)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 4"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Bring("Player 12", "Men", "| CACHE", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Unused type 2", Add, 1);
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", enabled);
	// Move Unit("Player 12", "Men", 1, "| CACHE", "HANGAR- Vehicles (P4)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 4"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Bring("Player 12", "Men", "| CACHE", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Unused type 2", Add, 1);
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", enabled);
	// Move Unit("Player 12", "Men", 1, "| CACHE", "HANGAR- Vehicles (P4)");
	// Remove Unit At Location("Player 12", "Men", All, "| CACHE");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 4"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Bring("Player 12", "Men", "| CACHE", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 5"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused type 2", Set to, 0);
	// Remove Unit At Location("Player 12", "Men", All, "| CACHE");
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P5)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P5)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P5)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P5)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P5)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P5)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P5)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P5)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 5"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Bring("Player 12", "Men", "| CACHE", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Unused type 2", Add, 1);
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", enabled);
	// Move Unit("Player 12", "Men", 1, "| CACHE", "HANGAR- Vehicles (P5)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 5"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Bring("Player 12", "Men", "| CACHE", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Unused type 2", Add, 1);
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", enabled);
	// Move Unit("Player 12", "Men", 1, "| CACHE", "HANGAR- Vehicles (P5)");
	// Remove Unit At Location("Player 12", "Men", All, "| CACHE");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 5"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Bring("Player 12", "Men", "| CACHE", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 6"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused type 2", Set to, 0);
	// Remove Unit At Location("Player 12", "Men", All, "| CACHE");
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P6)", "| CACHE");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P6)", "| CACHE");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P6)", "| CACHE");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P6)", "| CACHE");
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", disabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", disabled);
	// Move Unit("Player 12", "Terran Vulture", All, "| CACHE", "+GEAR (P6)");
	// Move Unit("Player 12", "Terran Dropship", All, "| CACHE", "+GEAR (P6)");
	// Move Unit("Player 12", "Protoss Probe", All, "| CACHE", "+GEAR (P6)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "| CACHE", "+GEAR (P6)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 6"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Bring("Player 12", "Men", "| CACHE", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Unused type 2", Add, 1);
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", enabled);
	// Move Unit("Player 12", "Men", 1, "| CACHE", "HANGAR- Vehicles (P6)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 6"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Bring("Player 12", "Men", "| CACHE", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Unused type 2", Add, 1);
	// Set Invincibility("Player 12", "Terran Vulture", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Terran Dropship", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Protoss Probe", "| CACHE", enabled);
	// Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| CACHE", enabled);
	// Move Unit("Player 12", "Men", 1, "| CACHE", "HANGAR- Vehicles (P6)");
	// Remove Unit At Location("Player 12", "Men", All, "| CACHE");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 6"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Bring("Player 12", "Men", "| CACHE", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//< //==========================================================================================================//
//
//		Deploy Bit Holders
//
//==============================================================================================================//
//> //----------------------------------------------------------------------------------------------------------//


//--------------------------------------------------------------------------------------------------------------//
//		Holder Gravity
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Player 8", "Unused Zerg Bldg", Exactly, 0);

Actions:
	Order("Current Player", "Men", "HANGAR- Holder Top (P1)", "HANGAR- Holder Top (P1)", move);
	Order("Current Player", "Men", "HANGAR- Holder Bottom (P1)", "HANGAR- Holder Bottom (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Player 8", "Unused Zerg Bldg", Exactly, 0);

Actions:
	Order("Current Player", "Men", "HANGAR- Holder Top (P2)", "HANGAR- Holder Top (P2)", move);
	Order("Current Player", "Men", "HANGAR- Holder Bottom (P2)", "HANGAR- Holder Bottom (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Player 8", "Unused Zerg Bldg", Exactly, 0);

Actions:
	Order("Current Player", "Men", "HANGAR- Holder Top (P3)", "HANGAR- Holder Top (P3)", move);
	Order("Current Player", "Men", "HANGAR- Holder Bottom (P3)", "HANGAR- Holder Bottom (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Player 8", "Unused Zerg Bldg", Exactly, 0);

Actions:
	Order("Current Player", "Men", "HANGAR- Holder Top (P4)", "HANGAR- Holder Top (P4)", move);
	Order("Current Player", "Men", "HANGAR- Holder Bottom (P4)", "HANGAR- Holder Bottom (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Player 8", "Unused Zerg Bldg", Exactly, 0);

Actions:
	Order("Current Player", "Men", "HANGAR- Holder Top (P5)", "HANGAR- Holder Top (P5)", move);
	Order("Current Player", "Men", "HANGAR- Holder Bottom (P5)", "HANGAR- Holder Bottom (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Player 8", "Unused Zerg Bldg", Exactly, 0);

Actions:
	Order("Current Player", "Men", "HANGAR- Holder Top (P6)", "HANGAR- Holder Top (P6)", move);
	Order("Current Player", "Men", "HANGAR- Holder Bottom (P6)", "HANGAR- Holder Bottom (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Holder Gravity Timer
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 8", "Unused Zerg Bldg", Exactly, 0);

Actions:
	Set Deaths("Player 8", "Unused Zerg Bldg", Set to, 8);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 8", "Unused Zerg Bldg", At least, 1);

Actions:
	Set Deaths("Player 8", "Unused Zerg Bldg", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		/* Gather Bits to Holders */
//> //----------------------------------------------------------------------------------------------------------//

//-----------------------------------------------------------------//
//	Gather top holder
//-----------------------------------------------------------------//

// Trigger("Player 1"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 7);
	// Bring("Current Player", "Terran Battlecruiser", "HANGAR- Holder Top (P1)", Exactly, 0);
	// Bring("Current Player", "Protoss Corsair", "HANGAR- Holder Top (P1)", Exactly, 0);
	// Bring("Current Player", "Protoss Scout", "HANGAR- Holder Top (P1)", Exactly, 0);
	// Bring("Current Player", "Zerg Guardian", "HANGAR- Holder Top (P1)", Exactly, 0);
	// Bring("Current Player", "Terran Valkyrie", "HANGAR- Holder Top (P1)", Exactly, 0);
	// Bring("Current Player", "Terran Science Vessel", "HANGAR- Holder Top (P1)", Exactly, 0);
	// Bring("Current Player", "Zerg Queen", "HANGAR- Holder Top (P1)", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 1);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 99);
//Gather to center and wait
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P1)", "HANGAR- Holder Top (P1)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
//Keep Holders Held
	// Order("Current Player", "Protoss Scout", "HANGAR- Holder Top (P1)", "HANGAR- Holder Top (P1)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Holder Top (P1)", "HANGAR- Holder Top (P1)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Holder Top (P1)", "HANGAR- Holder Top (P1)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Holder Top (P1)", "HANGAR- Holder Top (P1)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Holder Top (P1)", "HANGAR- Holder Top (P1)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Holder Top (P1)", "HANGAR- Holder Top (P1)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Holder Top (P1)", "HANGAR- Holder Top (P1)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Holder Top (P1)", "HANGAR- Holder Top (P1)", move);
//Keep Holders Held
	// Order("Current Player", "Protoss Scout", "HANGAR- Holder Bottom (P1)", "HANGAR- Holder Bottom (P1)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Holder Bottom (P1)", "HANGAR- Holder Bottom (P1)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Holder Bottom (P1)", "HANGAR- Holder Bottom (P1)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Holder Bottom (P1)", "HANGAR- Holder Bottom (P1)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Holder Bottom (P1)", "HANGAR- Holder Bottom (P1)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Holder Bottom (P1)", "HANGAR- Holder Bottom (P1)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Holder Bottom (P1)", "HANGAR- Holder Bottom (P1)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Holder Bottom (P1)", "HANGAR- Holder Bottom (P1)", move);
	// Wait(1000);
//Gather to holder
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P1)", "HANGAR- Holder Top (P1)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P1)", "HANGAR- Holder Top (P1)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P1)", "HANGAR- Holder Top (P1)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P1)", "HANGAR- Holder Top (P1)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P1)", "HANGAR- Holder Top (P1)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P1)", "HANGAR- Holder Top (P1)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Main (P1)", "HANGAR- Holder Top (P1)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P1)", "HANGAR- Holder Top (P1)", move);
//Keep Other Holder Held
	// Order("Current Player", "Protoss Scout", "HANGAR- Holder Bottom (P1)", "HANGAR- Holder Bottom (P1)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Holder Bottom (P1)", "HANGAR- Holder Bottom (P1)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Holder Bottom (P1)", "HANGAR- Holder Bottom (P1)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Holder Bottom (P1)", "HANGAR- Holder Bottom (P1)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Holder Bottom (P1)", "HANGAR- Holder Bottom (P1)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Holder Bottom (P1)", "HANGAR- Holder Bottom (P1)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Holder Bottom (P1)", "HANGAR- Holder Bottom (P1)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Holder Bottom (P1)", "HANGAR- Holder Bottom (P1)", move);
	// Preserve Trigger();
// }

// -----------------------------------------------------------------//

// Trigger("Player 2"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 7);
	// Bring("Current Player", "Terran Battlecruiser", "HANGAR- Holder Top (P2)", Exactly, 0);
	// Bring("Current Player", "Protoss Corsair", "HANGAR- Holder Top (P2)", Exactly, 0);
	// Bring("Current Player", "Protoss Scout", "HANGAR- Holder Top (P2)", Exactly, 0);
	// Bring("Current Player", "Zerg Guardian", "HANGAR- Holder Top (P2)", Exactly, 0);
	// Bring("Current Player", "Terran Valkyrie", "HANGAR- Holder Top (P2)", Exactly, 0);
	// Bring("Current Player", "Terran Science Vessel", "HANGAR- Holder Top (P2)", Exactly, 0);
	// Bring("Current Player", "Zerg Queen", "HANGAR- Holder Top (P2)", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 1);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 99);
//Gather to center and wait
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P2)", "HANGAR- Holder Top (P2)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
//Keep Holders Held
	// Order("Current Player", "Protoss Scout", "HANGAR- Holder Top (P2)", "HANGAR- Holder Top (P2)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Holder Top (P2)", "HANGAR- Holder Top (P2)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Holder Top (P2)", "HANGAR- Holder Top (P2)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Holder Top (P2)", "HANGAR- Holder Top (P2)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Holder Top (P2)", "HANGAR- Holder Top (P2)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Holder Top (P2)", "HANGAR- Holder Top (P2)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Holder Top (P2)", "HANGAR- Holder Top (P2)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Holder Top (P2)", "HANGAR- Holder Top (P2)", move);
//Keep Holders Held
	// Order("Current Player", "Protoss Scout", "HANGAR- Holder Bottom (P2)", "HANGAR- Holder Bottom (P2)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Holder Bottom (P2)", "HANGAR- Holder Bottom (P2)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Holder Bottom (P2)", "HANGAR- Holder Bottom (P2)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Holder Bottom (P2)", "HANGAR- Holder Bottom (P2)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Holder Bottom (P2)", "HANGAR- Holder Bottom (P2)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Holder Bottom (P2)", "HANGAR- Holder Bottom (P2)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Holder Bottom (P2)", "HANGAR- Holder Bottom (P2)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Holder Bottom (P2)", "HANGAR- Holder Bottom (P2)", move);
	// Wait(1000);
//Gather to holder
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P2)", "HANGAR- Holder Top (P2)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P2)", "HANGAR- Holder Top (P2)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P2)", "HANGAR- Holder Top (P2)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P2)", "HANGAR- Holder Top (P2)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P2)", "HANGAR- Holder Top (P2)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P2)", "HANGAR- Holder Top (P2)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Main (P2)", "HANGAR- Holder Top (P2)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P2)", "HANGAR- Holder Top (P2)", move);
//Keep Other Holder Held
	// Order("Current Player", "Protoss Scout", "HANGAR- Holder Bottom (P2)", "HANGAR- Holder Bottom (P2)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Holder Bottom (P2)", "HANGAR- Holder Bottom (P2)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Holder Bottom (P2)", "HANGAR- Holder Bottom (P2)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Holder Bottom (P2)", "HANGAR- Holder Bottom (P2)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Holder Bottom (P2)", "HANGAR- Holder Bottom (P2)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Holder Bottom (P2)", "HANGAR- Holder Bottom (P2)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Holder Bottom (P2)", "HANGAR- Holder Bottom (P2)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Holder Bottom (P2)", "HANGAR- Holder Bottom (P2)", move);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 3"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 7);
	// Bring("Current Player", "Terran Battlecruiser", "HANGAR- Holder Top (P3)", Exactly, 0);
	// Bring("Current Player", "Protoss Corsair", "HANGAR- Holder Top (P3)", Exactly, 0);
	// Bring("Current Player", "Protoss Scout", "HANGAR- Holder Top (P3)", Exactly, 0);
	// Bring("Current Player", "Zerg Guardian", "HANGAR- Holder Top (P3)", Exactly, 0);
	// Bring("Current Player", "Terran Valkyrie", "HANGAR- Holder Top (P3)", Exactly, 0);
	// Bring("Current Player", "Terran Science Vessel", "HANGAR- Holder Top (P3)", Exactly, 0);
	// Bring("Current Player", "Zerg Queen", "HANGAR- Holder Top (P3)", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 1);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 99);
//Gather to center and wait
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P3)", "HANGAR- Holder Top (P3)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
//Keep Holders Held
	// Order("Current Player", "Protoss Scout", "HANGAR- Holder Top (P3)", "HANGAR- Holder Top (P3)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Holder Top (P3)", "HANGAR- Holder Top (P3)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Holder Top (P3)", "HANGAR- Holder Top (P3)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Holder Top (P3)", "HANGAR- Holder Top (P3)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Holder Top (P3)", "HANGAR- Holder Top (P3)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Holder Top (P3)", "HANGAR- Holder Top (P3)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Holder Top (P3)", "HANGAR- Holder Top (P3)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Holder Top (P3)", "HANGAR- Holder Top (P3)", move);
//Keep Holders Held
	// Order("Current Player", "Protoss Scout", "HANGAR- Holder Bottom (P3)", "HANGAR- Holder Bottom (P3)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Holder Bottom (P3)", "HANGAR- Holder Bottom (P3)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Holder Bottom (P3)", "HANGAR- Holder Bottom (P3)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Holder Bottom (P3)", "HANGAR- Holder Bottom (P3)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Holder Bottom (P3)", "HANGAR- Holder Bottom (P3)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Holder Bottom (P3)", "HANGAR- Holder Bottom (P3)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Holder Bottom (P3)", "HANGAR- Holder Bottom (P3)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Holder Bottom (P3)", "HANGAR- Holder Bottom (P3)", move);
	// Wait(1000);
//Gather to holder
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P3)", "HANGAR- Holder Top (P3)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P3)", "HANGAR- Holder Top (P3)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P3)", "HANGAR- Holder Top (P3)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P3)", "HANGAR- Holder Top (P3)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P3)", "HANGAR- Holder Top (P3)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P3)", "HANGAR- Holder Top (P3)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Main (P3)", "HANGAR- Holder Top (P3)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P3)", "HANGAR- Holder Top (P3)", move);
//Keep Other Holder Held
	// Order("Current Player", "Protoss Scout", "HANGAR- Holder Bottom (P3)", "HANGAR- Holder Bottom (P3)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Holder Bottom (P3)", "HANGAR- Holder Bottom (P3)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Holder Bottom (P3)", "HANGAR- Holder Bottom (P3)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Holder Bottom (P3)", "HANGAR- Holder Bottom (P3)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Holder Bottom (P3)", "HANGAR- Holder Bottom (P3)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Holder Bottom (P3)", "HANGAR- Holder Bottom (P3)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Holder Bottom (P3)", "HANGAR- Holder Bottom (P3)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Holder Bottom (P3)", "HANGAR- Holder Bottom (P3)", move);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 4"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 7);
	// Bring("Current Player", "Terran Battlecruiser", "HANGAR- Holder Top (P4)", Exactly, 0);
	// Bring("Current Player", "Protoss Corsair", "HANGAR- Holder Top (P4)", Exactly, 0);
	// Bring("Current Player", "Protoss Scout", "HANGAR- Holder Top (P4)", Exactly, 0);
	// Bring("Current Player", "Zerg Guardian", "HANGAR- Holder Top (P4)", Exactly, 0);
	// Bring("Current Player", "Terran Valkyrie", "HANGAR- Holder Top (P4)", Exactly, 0);
	// Bring("Current Player", "Terran Science Vessel", "HANGAR- Holder Top (P4)", Exactly, 0);
	// Bring("Current Player", "Zerg Queen", "HANGAR- Holder Top (P4)", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 1);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 99);
//Gather to center and wait
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P4)", "HANGAR- Holder Top (P4)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
//Keep Holders Held
	// Order("Current Player", "Protoss Scout", "HANGAR- Holder Top (P4)", "HANGAR- Holder Top (P4)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Holder Top (P4)", "HANGAR- Holder Top (P4)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Holder Top (P4)", "HANGAR- Holder Top (P4)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Holder Top (P4)", "HANGAR- Holder Top (P4)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Holder Top (P4)", "HANGAR- Holder Top (P4)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Holder Top (P4)", "HANGAR- Holder Top (P4)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Holder Top (P4)", "HANGAR- Holder Top (P4)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Holder Top (P4)", "HANGAR- Holder Top (P4)", move);
//Keep Holders Held
	// Order("Current Player", "Protoss Scout", "HANGAR- Holder Bottom (P4)", "HANGAR- Holder Bottom (P4)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Holder Bottom (P4)", "HANGAR- Holder Bottom (P4)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Holder Bottom (P4)", "HANGAR- Holder Bottom (P4)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Holder Bottom (P4)", "HANGAR- Holder Bottom (P4)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Holder Bottom (P4)", "HANGAR- Holder Bottom (P4)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Holder Bottom (P4)", "HANGAR- Holder Bottom (P4)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Holder Bottom (P4)", "HANGAR- Holder Bottom (P4)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Holder Bottom (P4)", "HANGAR- Holder Bottom (P4)", move);
	// Wait(1000);
//Gather to holder
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P4)", "HANGAR- Holder Top (P4)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P4)", "HANGAR- Holder Top (P4)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P4)", "HANGAR- Holder Top (P4)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P4)", "HANGAR- Holder Top (P4)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P4)", "HANGAR- Holder Top (P4)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P4)", "HANGAR- Holder Top (P4)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Main (P4)", "HANGAR- Holder Top (P4)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P4)", "HANGAR- Holder Top (P4)", move);
//Keep Other Holder Held
	// Order("Current Player", "Protoss Scout", "HANGAR- Holder Bottom (P4)", "HANGAR- Holder Bottom (P4)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Holder Bottom (P4)", "HANGAR- Holder Bottom (P4)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Holder Bottom (P4)", "HANGAR- Holder Bottom (P4)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Holder Bottom (P4)", "HANGAR- Holder Bottom (P4)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Holder Bottom (P4)", "HANGAR- Holder Bottom (P4)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Holder Bottom (P4)", "HANGAR- Holder Bottom (P4)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Holder Bottom (P4)", "HANGAR- Holder Bottom (P4)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Holder Bottom (P4)", "HANGAR- Holder Bottom (P4)", move);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 5"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 7);
	// Bring("Current Player", "Terran Battlecruiser", "HANGAR- Holder Top (P5)", Exactly, 0);
	// Bring("Current Player", "Protoss Corsair", "HANGAR- Holder Top (P5)", Exactly, 0);
	// Bring("Current Player", "Protoss Scout", "HANGAR- Holder Top (P5)", Exactly, 0);
	// Bring("Current Player", "Zerg Guardian", "HANGAR- Holder Top (P5)", Exactly, 0);
	// Bring("Current Player", "Terran Valkyrie", "HANGAR- Holder Top (P5)", Exactly, 0);
	// Bring("Current Player", "Terran Science Vessel", "HANGAR- Holder Top (P5)", Exactly, 0);
	// Bring("Current Player", "Zerg Queen", "HANGAR- Holder Top (P5)", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 1);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 99);
//Gather to center and wait
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P5)", "HANGAR- Holder Top (P5)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
//Keep Holders Held
	// Order("Current Player", "Protoss Scout", "HANGAR- Holder Top (P5)", "HANGAR- Holder Top (P5)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Holder Top (P5)", "HANGAR- Holder Top (P5)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Holder Top (P5)", "HANGAR- Holder Top (P5)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Holder Top (P5)", "HANGAR- Holder Top (P5)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Holder Top (P5)", "HANGAR- Holder Top (P5)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Holder Top (P5)", "HANGAR- Holder Top (P5)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Holder Top (P5)", "HANGAR- Holder Top (P5)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Holder Top (P5)", "HANGAR- Holder Top (P5)", move);
//Keep Holders Held
	// Order("Current Player", "Protoss Scout", "HANGAR- Holder Bottom (P5)", "HANGAR- Holder Bottom (P5)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Holder Bottom (P5)", "HANGAR- Holder Bottom (P5)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Holder Bottom (P5)", "HANGAR- Holder Bottom (P5)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Holder Bottom (P5)", "HANGAR- Holder Bottom (P5)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Holder Bottom (P5)", "HANGAR- Holder Bottom (P5)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Holder Bottom (P5)", "HANGAR- Holder Bottom (P5)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Holder Bottom (P5)", "HANGAR- Holder Bottom (P5)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Holder Bottom (P5)", "HANGAR- Holder Bottom (P5)", move);
	// Wait(1000);
//Gather to holder
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P5)", "HANGAR- Holder Top (P5)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P5)", "HANGAR- Holder Top (P5)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P5)", "HANGAR- Holder Top (P5)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P5)", "HANGAR- Holder Top (P5)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P5)", "HANGAR- Holder Top (P5)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P5)", "HANGAR- Holder Top (P5)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Main (P5)", "HANGAR- Holder Top (P5)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P5)", "HANGAR- Holder Top (P5)", move);
//Keep Other Holder Held
	// Order("Current Player", "Protoss Scout", "HANGAR- Holder Bottom (P5)", "HANGAR- Holder Bottom (P5)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Holder Bottom (P5)", "HANGAR- Holder Bottom (P5)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Holder Bottom (P5)", "HANGAR- Holder Bottom (P5)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Holder Bottom (P5)", "HANGAR- Holder Bottom (P5)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Holder Bottom (P5)", "HANGAR- Holder Bottom (P5)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Holder Bottom (P5)", "HANGAR- Holder Bottom (P5)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Holder Bottom (P5)", "HANGAR- Holder Bottom (P5)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Holder Bottom (P5)", "HANGAR- Holder Bottom (P5)", move);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 6"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 7);
	// Bring("Current Player", "Terran Battlecruiser", "HANGAR- Holder Top (P6)", Exactly, 0);
	// Bring("Current Player", "Protoss Corsair", "HANGAR- Holder Top (P6)", Exactly, 0);
	// Bring("Current Player", "Protoss Scout", "HANGAR- Holder Top (P6)", Exactly, 0);
	// Bring("Current Player", "Zerg Guardian", "HANGAR- Holder Top (P6)", Exactly, 0);
	// Bring("Current Player", "Terran Valkyrie", "HANGAR- Holder Top (P6)", Exactly, 0);
	// Bring("Current Player", "Terran Science Vessel", "HANGAR- Holder Top (P6)", Exactly, 0);
	// Bring("Current Player", "Zerg Queen", "HANGAR- Holder Top (P6)", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 1);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 99);
//Gather to center and wait
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P6)", "HANGAR- Holder Top (P6)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
//Keep Holders Held
	// Order("Current Player", "Protoss Scout", "HANGAR- Holder Top (P6)", "HANGAR- Holder Top (P6)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Holder Top (P6)", "HANGAR- Holder Top (P6)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Holder Top (P6)", "HANGAR- Holder Top (P6)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Holder Top (P6)", "HANGAR- Holder Top (P6)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Holder Top (P6)", "HANGAR- Holder Top (P6)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Holder Top (P6)", "HANGAR- Holder Top (P6)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Holder Top (P6)", "HANGAR- Holder Top (P6)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Holder Top (P6)", "HANGAR- Holder Top (P6)", move);
//Keep Holders Held
	// Order("Current Player", "Protoss Scout", "HANGAR- Holder Bottom (P6)", "HANGAR- Holder Bottom (P6)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Holder Bottom (P6)", "HANGAR- Holder Bottom (P6)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Holder Bottom (P6)", "HANGAR- Holder Bottom (P6)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Holder Bottom (P6)", "HANGAR- Holder Bottom (P6)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Holder Bottom (P6)", "HANGAR- Holder Bottom (P6)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Holder Bottom (P6)", "HANGAR- Holder Bottom (P6)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Holder Bottom (P6)", "HANGAR- Holder Bottom (P6)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Holder Bottom (P6)", "HANGAR- Holder Bottom (P6)", move);
	// Wait(1000);
//Gather to holder
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P6)", "HANGAR- Holder Top (P6)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P6)", "HANGAR- Holder Top (P6)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P6)", "HANGAR- Holder Top (P6)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P6)", "HANGAR- Holder Top (P6)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P6)", "HANGAR- Holder Top (P6)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P6)", "HANGAR- Holder Top (P6)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Main (P6)", "HANGAR- Holder Top (P6)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P6)", "HANGAR- Holder Top (P6)", move);
//Keep Other Holder Held
	// Order("Current Player", "Protoss Scout", "HANGAR- Holder Bottom (P6)", "HANGAR- Holder Bottom (P6)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Holder Bottom (P6)", "HANGAR- Holder Bottom (P6)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Holder Bottom (P6)", "HANGAR- Holder Bottom (P6)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Holder Bottom (P6)", "HANGAR- Holder Bottom (P6)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Holder Bottom (P6)", "HANGAR- Holder Bottom (P6)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Holder Bottom (P6)", "HANGAR- Holder Bottom (P6)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Holder Bottom (P6)", "HANGAR- Holder Bottom (P6)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Holder Bottom (P6)", "HANGAR- Holder Bottom (P6)", move);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//





//-----------------------------------------------------------------//
//	Gather bottom holder
//-----------------------------------------------------------------//

// Trigger("Player 1"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 10);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Bring("Current Player", "Terran Battlecruiser", "HANGAR- Holder Bottom (P1)", Exactly, 0);
	// Bring("Current Player", "Protoss Corsair", "HANGAR- Holder Bottom (P1)", Exactly, 0);
	// Bring("Current Player", "Protoss Scout", "HANGAR- Holder Bottom (P1)", Exactly, 0);
	// Bring("Current Player", "Zerg Guardian", "HANGAR- Holder Bottom (P1)", Exactly, 0);
	// Bring("Current Player", "Terran Valkyrie", "HANGAR- Holder Bottom (P1)", Exactly, 0);
	// Bring("Current Player", "Terran Science Vessel", "HANGAR- Holder Bottom (P1)", Exactly, 0);
	// Bring("Current Player", "Zerg Queen", "HANGAR- Holder Bottom (P1)", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 2);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 99);
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P1)", "HANGAR- Holder Bottom (P1)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P1)", "HANGAR- Holder Bottom (P1)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P1)", "HANGAR- Holder Bottom (P1)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P1)", "HANGAR- Holder Bottom (P1)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P1)", "HANGAR- Holder Bottom (P1)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P1)", "HANGAR- Holder Bottom (P1)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Main (P1)", "HANGAR- Holder Bottom (P1)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P1)", "HANGAR- Holder Bottom (P1)", move);
//Keep Other Holder Held
	// Order("Current Player", "Protoss Scout", "HANGAR- Holder Top (P1)", "HANGAR- Holder Top (P1)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Holder Top (P1)", "HANGAR- Holder Top (P1)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Holder Top (P1)", "HANGAR- Holder Top (P1)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Holder Top (P1)", "HANGAR- Holder Top (P1)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Holder Top (P1)", "HANGAR- Holder Top (P1)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Holder Top (P1)", "HANGAR- Holder Top (P1)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Holder Top (P1)", "HANGAR- Holder Top (P1)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Holder Top (P1)", "HANGAR- Holder Top (P1)", move);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 2"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 10);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Bring("Current Player", "Terran Battlecruiser", "HANGAR- Holder Bottom (P2)", Exactly, 0);
	// Bring("Current Player", "Protoss Corsair", "HANGAR- Holder Bottom (P2)", Exactly, 0);
	// Bring("Current Player", "Protoss Scout", "HANGAR- Holder Bottom (P2)", Exactly, 0);
	// Bring("Current Player", "Zerg Guardian", "HANGAR- Holder Bottom (P2)", Exactly, 0);
	// Bring("Current Player", "Terran Valkyrie", "HANGAR- Holder Bottom (P2)", Exactly, 0);
	// Bring("Current Player", "Terran Science Vessel", "HANGAR- Holder Bottom (P2)", Exactly, 0);
	// Bring("Current Player", "Zerg Queen", "HANGAR- Holder Bottom (P2)", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 2);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 99);
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P2)", "HANGAR- Holder Bottom (P2)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P2)", "HANGAR- Holder Bottom (P2)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P2)", "HANGAR- Holder Bottom (P2)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P2)", "HANGAR- Holder Bottom (P2)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P2)", "HANGAR- Holder Bottom (P2)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P2)", "HANGAR- Holder Bottom (P2)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Main (P2)", "HANGAR- Holder Bottom (P2)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P2)", "HANGAR- Holder Bottom (P2)", move);
//Keep Other Holder Held
	// Order("Current Player", "Protoss Scout", "HANGAR- Holder Top (P2)", "HANGAR- Holder Top (P2)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Holder Top (P2)", "HANGAR- Holder Top (P2)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Holder Top (P2)", "HANGAR- Holder Top (P2)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Holder Top (P2)", "HANGAR- Holder Top (P2)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Holder Top (P2)", "HANGAR- Holder Top (P2)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Holder Top (P2)", "HANGAR- Holder Top (P2)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Holder Top (P2)", "HANGAR- Holder Top (P2)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Holder Top (P2)", "HANGAR- Holder Top (P2)", move);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 3"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 10);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Bring("Current Player", "Terran Battlecruiser", "HANGAR- Holder Bottom (P3)", Exactly, 0);
	// Bring("Current Player", "Protoss Corsair", "HANGAR- Holder Bottom (P3)", Exactly, 0);
	// Bring("Current Player", "Protoss Scout", "HANGAR- Holder Bottom (P3)", Exactly, 0);
	// Bring("Current Player", "Zerg Guardian", "HANGAR- Holder Bottom (P3)", Exactly, 0);
	// Bring("Current Player", "Terran Valkyrie", "HANGAR- Holder Bottom (P3)", Exactly, 0);
	// Bring("Current Player", "Terran Science Vessel", "HANGAR- Holder Bottom (P3)", Exactly, 0);
	// Bring("Current Player", "Zerg Queen", "HANGAR- Holder Bottom (P3)", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 2);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 99);
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P3)", "HANGAR- Holder Bottom (P3)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P3)", "HANGAR- Holder Bottom (P3)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P3)", "HANGAR- Holder Bottom (P3)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P3)", "HANGAR- Holder Bottom (P3)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P3)", "HANGAR- Holder Bottom (P3)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P3)", "HANGAR- Holder Bottom (P3)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Main (P3)", "HANGAR- Holder Bottom (P3)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P3)", "HANGAR- Holder Bottom (P3)", move);
//Keep Other Holder Held
	// Order("Current Player", "Protoss Scout", "HANGAR- Holder Top (P3)", "HANGAR- Holder Top (P3)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Holder Top (P3)", "HANGAR- Holder Top (P3)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Holder Top (P3)", "HANGAR- Holder Top (P3)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Holder Top (P3)", "HANGAR- Holder Top (P3)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Holder Top (P3)", "HANGAR- Holder Top (P3)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Holder Top (P3)", "HANGAR- Holder Top (P3)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Holder Top (P3)", "HANGAR- Holder Top (P3)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Holder Top (P3)", "HANGAR- Holder Top (P3)", move);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 4"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 10);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Bring("Current Player", "Terran Battlecruiser", "HANGAR- Holder Bottom (P4)", Exactly, 0);
	// Bring("Current Player", "Protoss Corsair", "HANGAR- Holder Bottom (P4)", Exactly, 0);
	// Bring("Current Player", "Protoss Scout", "HANGAR- Holder Bottom (P4)", Exactly, 0);
	// Bring("Current Player", "Zerg Guardian", "HANGAR- Holder Bottom (P4)", Exactly, 0);
	// Bring("Current Player", "Terran Valkyrie", "HANGAR- Holder Bottom (P4)", Exactly, 0);
	// Bring("Current Player", "Terran Science Vessel", "HANGAR- Holder Bottom (P4)", Exactly, 0);
	// Bring("Current Player", "Zerg Queen", "HANGAR- Holder Bottom (P4)", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 2);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 99);
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P4)", "HANGAR- Holder Bottom (P4)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P4)", "HANGAR- Holder Bottom (P4)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P4)", "HANGAR- Holder Bottom (P4)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P4)", "HANGAR- Holder Bottom (P4)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P4)", "HANGAR- Holder Bottom (P4)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P4)", "HANGAR- Holder Bottom (P4)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Main (P4)", "HANGAR- Holder Bottom (P4)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P4)", "HANGAR- Holder Bottom (P4)", move);
//Keep Other Holder Held
	// Order("Current Player", "Protoss Scout", "HANGAR- Holder Top (P4)", "HANGAR- Holder Top (P4)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Holder Top (P4)", "HANGAR- Holder Top (P4)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Holder Top (P4)", "HANGAR- Holder Top (P4)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Holder Top (P4)", "HANGAR- Holder Top (P4)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Holder Top (P4)", "HANGAR- Holder Top (P4)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Holder Top (P4)", "HANGAR- Holder Top (P4)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Holder Top (P4)", "HANGAR- Holder Top (P4)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Holder Top (P4)", "HANGAR- Holder Top (P4)", move);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 5"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 10);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Bring("Current Player", "Terran Battlecruiser", "HANGAR- Holder Bottom (P5)", Exactly, 0);
	// Bring("Current Player", "Protoss Corsair", "HANGAR- Holder Bottom (P5)", Exactly, 0);
	// Bring("Current Player", "Protoss Scout", "HANGAR- Holder Bottom (P5)", Exactly, 0);
	// Bring("Current Player", "Zerg Guardian", "HANGAR- Holder Bottom (P5)", Exactly, 0);
	// Bring("Current Player", "Terran Valkyrie", "HANGAR- Holder Bottom (P5)", Exactly, 0);
	// Bring("Current Player", "Terran Science Vessel", "HANGAR- Holder Bottom (P5)", Exactly, 0);
	// Bring("Current Player", "Zerg Queen", "HANGAR- Holder Bottom (P5)", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 2);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 99);
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P5)", "HANGAR- Holder Bottom (P5)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P5)", "HANGAR- Holder Bottom (P5)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P5)", "HANGAR- Holder Bottom (P5)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P5)", "HANGAR- Holder Bottom (P5)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P5)", "HANGAR- Holder Bottom (P5)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P5)", "HANGAR- Holder Bottom (P5)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Main (P5)", "HANGAR- Holder Bottom (P5)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P5)", "HANGAR- Holder Bottom (P5)", move);
//Keep Other Holder Held
	// Order("Current Player", "Protoss Scout", "HANGAR- Holder Top (P5)", "HANGAR- Holder Top (P5)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Holder Top (P5)", "HANGAR- Holder Top (P5)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Holder Top (P5)", "HANGAR- Holder Top (P5)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Holder Top (P5)", "HANGAR- Holder Top (P5)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Holder Top (P5)", "HANGAR- Holder Top (P5)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Holder Top (P5)", "HANGAR- Holder Top (P5)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Holder Top (P5)", "HANGAR- Holder Top (P5)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Holder Top (P5)", "HANGAR- Holder Top (P5)", move);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 6"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 10);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Bring("Current Player", "Terran Battlecruiser", "HANGAR- Holder Bottom (P6)", Exactly, 0);
	// Bring("Current Player", "Protoss Corsair", "HANGAR- Holder Bottom (P6)", Exactly, 0);
	// Bring("Current Player", "Protoss Scout", "HANGAR- Holder Bottom (P6)", Exactly, 0);
	// Bring("Current Player", "Zerg Guardian", "HANGAR- Holder Bottom (P6)", Exactly, 0);
	// Bring("Current Player", "Terran Valkyrie", "HANGAR- Holder Bottom (P6)", Exactly, 0);
	// Bring("Current Player", "Terran Science Vessel", "HANGAR- Holder Bottom (P6)", Exactly, 0);
	// Bring("Current Player", "Zerg Queen", "HANGAR- Holder Bottom (P6)", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 2);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 99);
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P6)", "HANGAR- Holder Bottom (P6)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P6)", "HANGAR- Holder Bottom (P6)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P6)", "HANGAR- Holder Bottom (P6)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P6)", "HANGAR- Holder Bottom (P6)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P6)", "HANGAR- Holder Bottom (P6)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P6)", "HANGAR- Holder Bottom (P6)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Main (P6)", "HANGAR- Holder Bottom (P6)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P6)", "HANGAR- Holder Bottom (P6)", move);
//Keep Other Holder Held
	// Order("Current Player", "Protoss Scout", "HANGAR- Holder Top (P6)", "HANGAR- Holder Top (P6)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Holder Top (P6)", "HANGAR- Holder Top (P6)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Holder Top (P6)", "HANGAR- Holder Top (P6)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Holder Top (P6)", "HANGAR- Holder Top (P6)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Holder Top (P6)", "HANGAR- Holder Top (P6)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Holder Top (P6)", "HANGAR- Holder Top (P6)", move);
	// Order("Current Player", "Protoss Carrier", "HANGAR- Holder Top (P6)", "HANGAR- Holder Top (P6)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Holder Top (P6)", "HANGAR- Holder Top (P6)", move);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		Return to Holders
//> //----------------------------------------------------------------------------------------------------------//


//< //----------------------------------------------------------------------------------------------------------//
//		  Top
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 7);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Bring("Current Player", "Protoss Scout", "HANGAR- Holder Top (P1)", Exactly, 0);
	Bring("Current Player", "Protoss Corsair", "HANGAR- Holder Top (P1)", Exactly, 0);
	Bring("Current Player", "Zerg Guardian", "HANGAR- Holder Top (P1)", Exactly, 0);
	Bring("Current Player", "Terran Battlecruiser", "HANGAR- Holder Top (P1)", Exactly, 0);
	Bring("Current Player", "Zerg Queen", "HANGAR- Holder Top (P1)", Exactly, 0);
	Bring("Current Player", "Terran Science Vessel", "HANGAR- Holder Top (P1)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "HANGAR- Holder Top (P1)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Spire", Set to, 1);
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 7);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Bring("Current Player", "Protoss Scout", "HANGAR- Holder Top (P2)", Exactly, 0);
	Bring("Current Player", "Protoss Corsair", "HANGAR- Holder Top (P2)", Exactly, 0);
	Bring("Current Player", "Zerg Guardian", "HANGAR- Holder Top (P2)", Exactly, 0);
	Bring("Current Player", "Terran Battlecruiser", "HANGAR- Holder Top (P2)", Exactly, 0);
	Bring("Current Player", "Zerg Queen", "HANGAR- Holder Top (P2)", Exactly, 0);
	Bring("Current Player", "Terran Science Vessel", "HANGAR- Holder Top (P2)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "HANGAR- Holder Top (P2)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Spire", Set to, 1);
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 7);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Bring("Current Player", "Protoss Scout", "HANGAR- Holder Top (P3)", Exactly, 0);
	Bring("Current Player", "Protoss Corsair", "HANGAR- Holder Top (P3)", Exactly, 0);
	Bring("Current Player", "Zerg Guardian", "HANGAR- Holder Top (P3)", Exactly, 0);
	Bring("Current Player", "Terran Battlecruiser", "HANGAR- Holder Top (P3)", Exactly, 0);
	Bring("Current Player", "Zerg Queen", "HANGAR- Holder Top (P3)", Exactly, 0);
	Bring("Current Player", "Terran Science Vessel", "HANGAR- Holder Top (P3)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "HANGAR- Holder Top (P3)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Spire", Set to, 1);
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 7);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Bring("Current Player", "Protoss Scout", "HANGAR- Holder Top (P4)", Exactly, 0);
	Bring("Current Player", "Protoss Corsair", "HANGAR- Holder Top (P4)", Exactly, 0);
	Bring("Current Player", "Zerg Guardian", "HANGAR- Holder Top (P4)", Exactly, 0);
	Bring("Current Player", "Terran Battlecruiser", "HANGAR- Holder Top (P4)", Exactly, 0);
	Bring("Current Player", "Zerg Queen", "HANGAR- Holder Top (P4)", Exactly, 0);
	Bring("Current Player", "Terran Science Vessel", "HANGAR- Holder Top (P4)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "HANGAR- Holder Top (P4)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Spire", Set to, 1);
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 7);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Bring("Current Player", "Protoss Scout", "HANGAR- Holder Top (P5)", Exactly, 0);
	Bring("Current Player", "Protoss Corsair", "HANGAR- Holder Top (P5)", Exactly, 0);
	Bring("Current Player", "Zerg Guardian", "HANGAR- Holder Top (P5)", Exactly, 0);
	Bring("Current Player", "Terran Battlecruiser", "HANGAR- Holder Top (P5)", Exactly, 0);
	Bring("Current Player", "Zerg Queen", "HANGAR- Holder Top (P5)", Exactly, 0);
	Bring("Current Player", "Terran Science Vessel", "HANGAR- Holder Top (P5)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "HANGAR- Holder Top (P5)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Spire", Set to, 1);
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 7);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Bring("Current Player", "Protoss Scout", "HANGAR- Holder Top (P6)", Exactly, 0);
	Bring("Current Player", "Protoss Corsair", "HANGAR- Holder Top (P6)", Exactly, 0);
	Bring("Current Player", "Zerg Guardian", "HANGAR- Holder Top (P6)", Exactly, 0);
	Bring("Current Player", "Terran Battlecruiser", "HANGAR- Holder Top (P6)", Exactly, 0);
	Bring("Current Player", "Zerg Queen", "HANGAR- Holder Top (P6)", Exactly, 0);
	Bring("Current Player", "Terran Science Vessel", "HANGAR- Holder Top (P6)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "HANGAR- Holder Top (P6)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Spire", Set to, 1);
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Bottom
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 10);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Bring("Current Player", "Protoss Scout", "HANGAR- Holder Bottom (P1)", Exactly, 0);
	Bring("Current Player", "Protoss Corsair", "HANGAR- Holder Bottom (P1)", Exactly, 0);
	Bring("Current Player", "Zerg Guardian", "HANGAR- Holder Bottom (P1)", Exactly, 0);
	Bring("Current Player", "Terran Battlecruiser", "HANGAR- Holder Bottom (P1)", Exactly, 0);
	Bring("Current Player", "Zerg Queen", "HANGAR- Holder Bottom (P1)", Exactly, 0);
	Bring("Current Player", "Terran Science Vessel", "HANGAR- Holder Bottom (P1)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "HANGAR- Holder Bottom (P1)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Spire", Set to, 2);
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 10);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Bring("Current Player", "Protoss Scout", "HANGAR- Holder Bottom (P2)", Exactly, 0);
	Bring("Current Player", "Protoss Corsair", "HANGAR- Holder Bottom (P2)", Exactly, 0);
	Bring("Current Player", "Zerg Guardian", "HANGAR- Holder Bottom (P2)", Exactly, 0);
	Bring("Current Player", "Terran Battlecruiser", "HANGAR- Holder Bottom (P2)", Exactly, 0);
	Bring("Current Player", "Zerg Queen", "HANGAR- Holder Bottom (P2)", Exactly, 0);
	Bring("Current Player", "Terran Science Vessel", "HANGAR- Holder Bottom (P2)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "HANGAR- Holder Bottom (P2)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Spire", Set to, 2);
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 10);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Bring("Current Player", "Protoss Scout", "HANGAR- Holder Bottom (P3)", Exactly, 0);
	Bring("Current Player", "Protoss Corsair", "HANGAR- Holder Bottom (P3)", Exactly, 0);
	Bring("Current Player", "Zerg Guardian", "HANGAR- Holder Bottom (P3)", Exactly, 0);
	Bring("Current Player", "Terran Battlecruiser", "HANGAR- Holder Bottom (P3)", Exactly, 0);
	Bring("Current Player", "Zerg Queen", "HANGAR- Holder Bottom (P3)", Exactly, 0);
	Bring("Current Player", "Terran Science Vessel", "HANGAR- Holder Bottom (P3)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "HANGAR- Holder Bottom (P3)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Spire", Set to, 2);
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 10);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Bring("Current Player", "Protoss Scout", "HANGAR- Holder Bottom (P4)", Exactly, 0);
	Bring("Current Player", "Protoss Corsair", "HANGAR- Holder Bottom (P4)", Exactly, 0);
	Bring("Current Player", "Zerg Guardian", "HANGAR- Holder Bottom (P4)", Exactly, 0);
	Bring("Current Player", "Terran Battlecruiser", "HANGAR- Holder Bottom (P4)", Exactly, 0);
	Bring("Current Player", "Zerg Queen", "HANGAR- Holder Bottom (P4)", Exactly, 0);
	Bring("Current Player", "Terran Science Vessel", "HANGAR- Holder Bottom (P4)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "HANGAR- Holder Bottom (P4)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Spire", Set to, 2);
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 10);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Bring("Current Player", "Protoss Scout", "HANGAR- Holder Bottom (P5)", Exactly, 0);
	Bring("Current Player", "Protoss Corsair", "HANGAR- Holder Bottom (P5)", Exactly, 0);
	Bring("Current Player", "Zerg Guardian", "HANGAR- Holder Bottom (P5)", Exactly, 0);
	Bring("Current Player", "Terran Battlecruiser", "HANGAR- Holder Bottom (P5)", Exactly, 0);
	Bring("Current Player", "Zerg Queen", "HANGAR- Holder Bottom (P5)", Exactly, 0);
	Bring("Current Player", "Terran Science Vessel", "HANGAR- Holder Bottom (P5)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "HANGAR- Holder Bottom (P5)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Spire", Set to, 2);
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 10);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Bring("Current Player", "Protoss Scout", "HANGAR- Holder Bottom (P6)", Exactly, 0);
	Bring("Current Player", "Protoss Corsair", "HANGAR- Holder Bottom (P6)", Exactly, 0);
	Bring("Current Player", "Zerg Guardian", "HANGAR- Holder Bottom (P6)", Exactly, 0);
	Bring("Current Player", "Terran Battlecruiser", "HANGAR- Holder Bottom (P6)", Exactly, 0);
	Bring("Current Player", "Zerg Queen", "HANGAR- Holder Bottom (P6)", Exactly, 0);
	Bring("Current Player", "Terran Science Vessel", "HANGAR- Holder Bottom (P6)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "HANGAR- Holder Bottom (P6)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Spire", Set to, 2);
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Deploy Holders
//> //----------------------------------------------------------------------------------------------------------//


//< //----------------------------------------------------------------------------------------------------------//
//		  Top
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 7);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Current Player", "Men", "HANGAR- Holder Top (P1)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 97);
	Move Unit("Current Player", "Terran Battlecruiser", All, "HANGAR- Holder Top (P1)", "+GEAR (P1)");
	Move Unit("Current Player", "Protoss Corsair", All, "HANGAR- Holder Top (P1)", "+GEAR (P1)");
	Move Unit("Current Player", "Protoss Scout", All, "HANGAR- Holder Top (P1)", "+GEAR (P1)");
	Move Unit("Current Player", "Terran Valkyrie", All, "HANGAR- Holder Top (P1)", "+GEAR (P1)");
	Move Unit("Current Player", "Zerg Guardian", All, "HANGAR- Holder Top (P1)", "+GEAR (P1)");
	Move Unit("Current Player", "Terran Science Vessel", All, "HANGAR- Holder Top (P1)", "+GEAR (P1)");
	Move Unit("Current Player", "Zerg Queen", All, "HANGAR- Holder Top (P1)", "+GEAR (P1)");
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", attack);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", attack);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", attack);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", attack);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", attack);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", attack);
	Set Deaths("Current Player", "Zerg Spire", Set to, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 7);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Current Player", "Men", "HANGAR- Holder Top (P2)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 97);
	Move Unit("Current Player", "Terran Battlecruiser", All, "HANGAR- Holder Top (P2)", "+GEAR (P2)");
	Move Unit("Current Player", "Protoss Corsair", All, "HANGAR- Holder Top (P2)", "+GEAR (P2)");
	Move Unit("Current Player", "Protoss Scout", All, "HANGAR- Holder Top (P2)", "+GEAR (P2)");
	Move Unit("Current Player", "Terran Valkyrie", All, "HANGAR- Holder Top (P2)", "+GEAR (P2)");
	Move Unit("Current Player", "Zerg Guardian", All, "HANGAR- Holder Top (P2)", "+GEAR (P2)");
	Move Unit("Current Player", "Terran Science Vessel", All, "HANGAR- Holder Top (P2)", "+GEAR (P2)");
	Move Unit("Current Player", "Zerg Queen", All, "HANGAR- Holder Top (P2)", "+GEAR (P2)");
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", attack);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", attack);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", attack);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", attack);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", attack);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", attack);
	Set Deaths("Current Player", "Zerg Spire", Set to, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 7);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Current Player", "Men", "HANGAR- Holder Top (P3)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 97);
	Move Unit("Current Player", "Terran Battlecruiser", All, "HANGAR- Holder Top (P3)", "+GEAR (P3)");
	Move Unit("Current Player", "Protoss Corsair", All, "HANGAR- Holder Top (P3)", "+GEAR (P3)");
	Move Unit("Current Player", "Protoss Scout", All, "HANGAR- Holder Top (P3)", "+GEAR (P3)");
	Move Unit("Current Player", "Terran Valkyrie", All, "HANGAR- Holder Top (P3)", "+GEAR (P3)");
	Move Unit("Current Player", "Zerg Guardian", All, "HANGAR- Holder Top (P3)", "+GEAR (P3)");
	Move Unit("Current Player", "Terran Science Vessel", All, "HANGAR- Holder Top (P3)", "+GEAR (P3)");
	Move Unit("Current Player", "Zerg Queen", All, "HANGAR- Holder Top (P3)", "+GEAR (P3)");
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", attack);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", attack);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", attack);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", attack);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", attack);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", attack);
	Set Deaths("Current Player", "Zerg Spire", Set to, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 7);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Current Player", "Men", "HANGAR- Holder Top (P4)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 97);
	Move Unit("Current Player", "Terran Battlecruiser", All, "HANGAR- Holder Top (P4)", "+GEAR (P4)");
	Move Unit("Current Player", "Protoss Corsair", All, "HANGAR- Holder Top (P4)", "+GEAR (P4)");
	Move Unit("Current Player", "Protoss Scout", All, "HANGAR- Holder Top (P4)", "+GEAR (P4)");
	Move Unit("Current Player", "Terran Valkyrie", All, "HANGAR- Holder Top (P4)", "+GEAR (P4)");
	Move Unit("Current Player", "Zerg Guardian", All, "HANGAR- Holder Top (P4)", "+GEAR (P4)");
	Move Unit("Current Player", "Terran Science Vessel", All, "HANGAR- Holder Top (P4)", "+GEAR (P4)");
	Move Unit("Current Player", "Zerg Queen", All, "HANGAR- Holder Top (P4)", "+GEAR (P4)");
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", attack);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", attack);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", attack);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", attack);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", attack);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", attack);
	Set Deaths("Current Player", "Zerg Spire", Set to, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 7);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Current Player", "Men", "HANGAR- Holder Top (P5)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 97);
	Move Unit("Current Player", "Terran Battlecruiser", All, "HANGAR- Holder Top (P5)", "+GEAR (P5)");
	Move Unit("Current Player", "Protoss Corsair", All, "HANGAR- Holder Top (P5)", "+GEAR (P5)");
	Move Unit("Current Player", "Protoss Scout", All, "HANGAR- Holder Top (P5)", "+GEAR (P5)");
	Move Unit("Current Player", "Terran Valkyrie", All, "HANGAR- Holder Top (P5)", "+GEAR (P5)");
	Move Unit("Current Player", "Zerg Guardian", All, "HANGAR- Holder Top (P5)", "+GEAR (P5)");
	Move Unit("Current Player", "Terran Science Vessel", All, "HANGAR- Holder Top (P5)", "+GEAR (P5)");
	Move Unit("Current Player", "Zerg Queen", All, "HANGAR- Holder Top (P5)", "+GEAR (P5)");
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", attack);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", attack);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", attack);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", attack);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", attack);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", attack);
	Set Deaths("Current Player", "Zerg Spire", Set to, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 7);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Current Player", "Men", "HANGAR- Holder Top (P6)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 97);
	Move Unit("Current Player", "Terran Battlecruiser", All, "HANGAR- Holder Top (P6)", "+GEAR (P6)");
	Move Unit("Current Player", "Protoss Corsair", All, "HANGAR- Holder Top (P6)", "+GEAR (P6)");
	Move Unit("Current Player", "Protoss Scout", All, "HANGAR- Holder Top (P6)", "+GEAR (P6)");
	Move Unit("Current Player", "Zerg Guardian", All, "HANGAR- Holder Top (P6)", "+GEAR (P6)");
	Move Unit("Current Player", "Terran Valkyrie", All, "HANGAR- Holder Top (P6)", "+GEAR (P6)");
	Move Unit("Current Player", "Terran Science Vessel", All, "HANGAR- Holder Top (P6)", "+GEAR (P6)");
	Move Unit("Current Player", "Zerg Queen", All, "HANGAR- Holder Top (P6)", "+GEAR (P6)");
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", attack);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", attack);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", attack);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", attack);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", attack);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", attack);
	Set Deaths("Current Player", "Zerg Spire", Set to, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//		  Bottom
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 10);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Current Player", "Men", "HANGAR- Holder Bottom (P1)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 97);
	Move Unit("Current Player", "Terran Battlecruiser", All, "HANGAR- Holder Bottom (P1)", "+GEAR (P1)");
	Move Unit("Current Player", "Protoss Corsair", All, "HANGAR- Holder Bottom (P1)", "+GEAR (P1)");
	Move Unit("Current Player", "Protoss Scout", All, "HANGAR- Holder Bottom (P1)", "+GEAR (P1)");
	Move Unit("Current Player", "Terran Valkyrie", All, "HANGAR- Holder Bottom (P1)", "+GEAR (P1)");
	Move Unit("Current Player", "Zerg Guardian", All, "HANGAR- Holder Bottom (P1)", "+GEAR (P1)");
	Move Unit("Current Player", "Terran Science Vessel", All, "HANGAR- Holder Bottom (P1)", "+GEAR (P1)");
	Move Unit("Current Player", "Zerg Queen", All, "HANGAR- Holder Bottom (P1)", "+GEAR (P1)");
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", attack);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", attack);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", attack);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", attack);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", attack);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", attack);
	Set Deaths("Current Player", "Zerg Spire", Set to, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 10);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Current Player", "Men", "HANGAR- Holder Bottom (P2)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 97);
	Move Unit("Current Player", "Terran Battlecruiser", All, "HANGAR- Holder Bottom (P2)", "+GEAR (P2)");
	Move Unit("Current Player", "Protoss Corsair", All, "HANGAR- Holder Bottom (P2)", "+GEAR (P2)");
	Move Unit("Current Player", "Protoss Scout", All, "HANGAR- Holder Bottom (P2)", "+GEAR (P2)");
	Move Unit("Current Player", "Terran Valkyrie", All, "HANGAR- Holder Bottom (P2)", "+GEAR (P2)");
	Move Unit("Current Player", "Zerg Guardian", All, "HANGAR- Holder Bottom (P2)", "+GEAR (P2)");
	Move Unit("Current Player", "Terran Science Vessel", All, "HANGAR- Holder Bottom (P2)", "+GEAR (P2)");
	Move Unit("Current Player", "Zerg Queen", All, "HANGAR- Holder Bottom (P2)", "+GEAR (P2)");
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", attack);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", attack);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", attack);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", attack);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", attack);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", attack);
	Set Deaths("Current Player", "Zerg Spire", Set to, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 10);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Current Player", "Men", "HANGAR- Holder Bottom (P3)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 97);
	Move Unit("Current Player", "Terran Battlecruiser", All, "HANGAR- Holder Bottom (P3)", "+GEAR (P3)");
	Move Unit("Current Player", "Protoss Corsair", All, "HANGAR- Holder Bottom (P3)", "+GEAR (P3)");
	Move Unit("Current Player", "Protoss Scout", All, "HANGAR- Holder Bottom (P3)", "+GEAR (P3)");
	Move Unit("Current Player", "Terran Valkyrie", All, "HANGAR- Holder Bottom (P3)", "+GEAR (P3)");
	Move Unit("Current Player", "Zerg Guardian", All, "HANGAR- Holder Bottom (P3)", "+GEAR (P3)");
	Move Unit("Current Player", "Terran Science Vessel", All, "HANGAR- Holder Bottom (P3)", "+GEAR (P3)");
	Move Unit("Current Player", "Zerg Queen", All, "HANGAR- Holder Bottom (P3)", "+GEAR (P3)");
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", attack);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", attack);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", attack);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", attack);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", attack);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", attack);
	Set Deaths("Current Player", "Zerg Spire", Set to, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 10);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Current Player", "Men", "HANGAR- Holder Bottom (P4)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 97);
	Move Unit("Current Player", "Terran Battlecruiser", All, "HANGAR- Holder Bottom (P4)", "+GEAR (P4)");
	Move Unit("Current Player", "Protoss Corsair", All, "HANGAR- Holder Bottom (P4)", "+GEAR (P4)");
	Move Unit("Current Player", "Protoss Scout", All, "HANGAR- Holder Bottom (P4)", "+GEAR (P4)");
	Move Unit("Current Player", "Terran Valkyrie", All, "HANGAR- Holder Bottom (P4)", "+GEAR (P4)");
	Move Unit("Current Player", "Zerg Guardian", All, "HANGAR- Holder Bottom (P4)", "+GEAR (P4)");
	Move Unit("Current Player", "Terran Science Vessel", All, "HANGAR- Holder Bottom (P4)", "+GEAR (P4)");
	Move Unit("Current Player", "Zerg Queen", All, "HANGAR- Holder Bottom (P4)", "+GEAR (P4)");
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", attack);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", attack);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", attack);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", attack);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", attack);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", attack);
	Set Deaths("Current Player", "Zerg Spire", Set to, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 10);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Current Player", "Men", "HANGAR- Holder Bottom (P5)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 97);
	Move Unit("Current Player", "Terran Battlecruiser", All, "HANGAR- Holder Bottom (P5)", "+GEAR (P5)");
	Move Unit("Current Player", "Protoss Corsair", All, "HANGAR- Holder Bottom (P5)", "+GEAR (P5)");
	Move Unit("Current Player", "Protoss Scout", All, "HANGAR- Holder Bottom (P5)", "+GEAR (P5)");
	Move Unit("Current Player", "Terran Valkyrie", All, "HANGAR- Holder Bottom (P5)", "+GEAR (P5)");
	Move Unit("Current Player", "Zerg Guardian", All, "HANGAR- Holder Bottom (P5)", "+GEAR (P5)");
	Move Unit("Current Player", "Terran Science Vessel", All, "HANGAR- Holder Bottom (P5)", "+GEAR (P5)");
	Move Unit("Current Player", "Zerg Queen", All, "HANGAR- Holder Bottom (P5)", "+GEAR (P5)");
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", attack);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", attack);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", attack);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", attack);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", attack);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", attack);
	Set Deaths("Current Player", "Zerg Spire", Set to, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 10);
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Bring("Current Player", "Men", "HANGAR- Holder Bottom (P6)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 97);
	Move Unit("Current Player", "Terran Battlecruiser", All, "HANGAR- Holder Bottom (P6)", "+GEAR (P6)");
	Move Unit("Current Player", "Protoss Corsair", All, "HANGAR- Holder Bottom (P6)", "+GEAR (P6)");
	Move Unit("Current Player", "Protoss Scout", All, "HANGAR- Holder Bottom (P6)", "+GEAR (P6)");
	Move Unit("Current Player", "Zerg Guardian", All, "HANGAR- Holder Bottom (P6)", "+GEAR (P6)");
	Move Unit("Current Player", "Terran Valkyrie", All, "HANGAR- Holder Bottom (P6)", "+GEAR (P6)");
	Move Unit("Current Player", "Terran Science Vessel", All, "HANGAR- Holder Bottom (P6)", "+GEAR (P6)");
	Move Unit("Current Player", "Zerg Queen", All, "HANGAR- Holder Bottom (P6)", "+GEAR (P6)");
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", attack);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", attack);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", attack);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", attack);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", attack);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", attack);
	Set Deaths("Current Player", "Zerg Spire", Set to, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//< //==========================================================================================================//
//
//		Independent Bit Behaviors
//
//==============================================================================================================//
//> //----------------------------------------------------------------------------------------------------------//


//--------------------------------------------------------------------------------------------------------------//
//		Focus fire on enemy Gears within range (briefly ally enemy comp)
//> //----------------------------------------------------------------------------------------------------------//

//-----------------------------------------------------------------//
//	Move Checking Location
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Alan Turret", At least, 1);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P1)", "+MEDIUM");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Alan Turret", At least, 1);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P2)", "+MEDIUM");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Alan Turret", At least, 1);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P3)", "+MEDIUM");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Alan Turret", At least, 1);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P4)", "+MEDIUM");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Alan Turret", At least, 1);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P5)", "+MEDIUM");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Alan Turret", At least, 1);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P6)", "+MEDIUM");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Enemy Gear Found: Briefly ally comps
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Duke Turret type 1", At most, 99);
	Bring("-= Omega Faction =-", "Terran Command Center", "+MEDIUM", At least, 1);

Actions:
	Set Deaths("Current Player", "Duke Turret type 1", Set to, 100);
	Set Alliance Status("Player 8", Ally);
	Wait(250);
	Set Alliance Status("Player 8", Enemy);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Duke Turret type 1", At most, 99);
	Bring("-+ Alpha Faction +-", "Terran Command Center", "+MEDIUM", At least, 1);

Actions:
	Set Deaths("Current Player", "Duke Turret type 1", Set to, 100);
	Set Alliance Status("Player 7", Ally);
	Wait(250);
	Set Alliance Status("Player 7", Enemy);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Enemy Left
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Duke Turret type 1", Exactly, 100);
	Bring("-= Omega Faction =-", "Terran Command Center", "+MEDIUM", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Duke Turret type 1", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Duke Turret type 1", Exactly, 100);
	Bring("-+ Alpha Faction +-", "Terran Command Center", "+MEDIUM", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Duke Turret type 1", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Bit Follow Gravity
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Duke Turret type 1", Exactly, 0);
	Bring("Player 8", "Any Unit", "+MEDIUM", Exactly, 0);
	Bring("-= Omega Faction =-", "Any Unit", "+MEDIUM", Exactly, 0);
	Bring("Player 11", "Buildings", "+MEDIUM", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Duke Turret type 1", Set to, 18);
	Order("Current Player", "Protoss Scout", "+MEDIUM", "+MEDIUM", attack);
	Order("Current Player", "Protoss Corsair", "+MEDIUM", "+MEDIUM", attack);
	Order("Current Player", "Zerg Guardian", "+MEDIUM", "+MEDIUM", attack);
	Order("Current Player", "Terran Battlecruiser", "+MEDIUM", "+MEDIUM", attack);
	Order("Current Player", "Zerg Queen", "+MEDIUM", "+MEDIUM", attack);
	Order("Current Player", "Terran Science Vessel", "+MEDIUM", "+MEDIUM", attack);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Duke Turret type 1", Exactly, 0);
	Bring("Player 7", "Any Unit", "+MEDIUM", Exactly, 0);
	Bring("-+ Alpha Faction +-", "Any Unit", "+MEDIUM", Exactly, 0);
	Bring("Player 11", "Buildings", "+MEDIUM", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Duke Turret type 1", Set to, 18);
	Order("Current Player", "Protoss Scout", "+MEDIUM", "+MEDIUM", attack);
	Order("Current Player", "Protoss Corsair", "+MEDIUM", "+MEDIUM", attack);
	Order("Current Player", "Zerg Guardian", "+MEDIUM", "+MEDIUM", attack);
	Order("Current Player", "Terran Battlecruiser", "+MEDIUM", "+MEDIUM", attack);
	Order("Current Player", "Zerg Queen", "+MEDIUM", "+MEDIUM", attack);
	Order("Current Player", "Terran Science Vessel", "+MEDIUM", "+MEDIUM", attack);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//		Bit Follow Gravity Timer
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Duke Turret type 1", At least, 1);
	Deaths("Current Player", "Duke Turret type 1", At most, 99);

Actions:
	Set Deaths("Current Player", "Duke Turret type 1", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Bit Protection Exception Alerts
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Independent Command Center", At least, 1);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 1);

Actions:
	Display Text Message(Always Display, "\x003Warning: \x004Neutron Flare Bits cannot be protected by Gear Shields (Aegis works, though).");
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 1);

Actions:
	Display Text Message(Always Display, "\x003Warning: \x004Nuclear Battery Bits cannot be protected by Aegis Bits (Shields work, though).");
}

//-----------------------------------------------------------------//







